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February 19th, 2007, 06:25 PM
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Sergeant
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Join Date: May 2004
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Re: MapGen alpha release!
to make a wrapping map, use this:
wraparound: xy;
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February 19th, 2007, 06:39 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: MapGen alpha release!
I'm still getting the error with the latest version. This is bizarre - virtual studio can't compile programs that run without libraries?
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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February 19th, 2007, 06:44 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
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Re: MapGen alpha release!
Ok, tried it on a pc at work. Generates the same error. This pc also has visual studio 6.0 installed on it.
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February 19th, 2007, 07:48 PM
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Sergeant
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Re: MapGen alpha release!
i looked into the error a bit, and it seems that vs auto links (or something) some dll, cant recall the name at the moment. i saw plenty of pages describing the problem, but nothing describing how to fix or avoid it short of installing the dll on the machine.
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February 19th, 2007, 08:23 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: MapGen alpha release!
If it's a freely available .dll I'll install it if needed to use your mapgen.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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February 19th, 2007, 10:19 PM
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Sergeant
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Join Date: May 2004
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Re: MapGen alpha release!
ok, i think i've found the dlls that need to be installed to run this heap. apparently m$ made it so that apps built with vs2k5 cannot be run on pcs that do not have the proper dlls installed, but m$ has made them available, the installer is here . there does seem to be a workaround for this, which, if i understand it correctly, just means that mapgen would be packaged in an installer with these dlls, which would be installed on your pc when you install mapgen. this is something i will have to look into further, i would rather a no-strings-attached sort of deal.
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February 19th, 2007, 11:04 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: MapGen alpha release!
That fixed it.
Thanks!
Making maps now.....
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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February 19th, 2007, 11:21 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: MapGen alpha release!
A few RFEs -
* control for the frequency with which different terrains are seeded. At the moment, these maps have no mountains, which is a game balance issue.
* border mountains. Not sure how to do this, as border mountains don't get seeded like other terrains.
Anyway, it works great, it's amazingly fast. Nice work!
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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February 19th, 2007, 11:24 PM
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Sergeant
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Join Date: May 2004
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Re: MapGen alpha release!
sweet.
im going to remove the other attachments, and post a new zip with an updated readme in it.
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February 19th, 2007, 11:35 PM
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Sergeant
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Join Date: May 2004
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Re: MapGen alpha release!
as far as how terrains are seeded, oceans, land masses and mountains are determined strictly by a height map, so everything below x is ocean, everything above y is mountains. rivers are created in a similar manner. the other terrains are sort of 'grown' in the space in between.
try using the tlevel command
the default is tlevel: mountain 120;
so try using a lower number
impassable terrains, border mountains and the other dom3 terrains are something that i intend to work on after i get the sprite functionality in.
well i'm glad that the thing is working, though i'm quite annoyed that it can't be simply copied to another machine.
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