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  #71  
Old December 3rd, 2006, 09:24 AM
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Default Re: Concepts of Creation: Conceptual Balance (sign

I'll take Pyhtium.

Just have to do a new Dom3 install to patch it to v3.01.
And have a look at the CD mod, and do a pretender.

Hope I'll upload soon...
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  #72  
Old December 3rd, 2006, 09:27 AM
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Arralen Arralen is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

[censored] !!!

[censored] [censored] [censored] !!!

My CD drive just died and took the Dom3 Cd with it .. fried it, it seems.

Therefore, no v3.01 game for me for quite some time ...

cu another time

A.

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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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  #73  
Old December 3rd, 2006, 10:00 AM

calmon calmon is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

This 'Skills of the Gladiator' instead of War Hoof Bug with this 2 mods is really annoying.

Shouldn't we fix it before start? If not i can forsee many complete blind combat pretenders in the first rounds. They just have to engage knights or cavalry and the chance of beeing blinded is very good. At least in my test games
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  #74  
Old December 3rd, 2006, 02:39 PM

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Default Re: Concepts of Creation: Conceptual Balance (sign

IS that warhorse poking your eyes out a bug? glad to hear that. I thought that was a pretty wierd way to improve cavalry. I would very much support waiting for the fix on that.

Otherwise, I forsee my army progressing from blinded giants to eyepoking cavalry. You will all learn to fear my army of eyepoking cavalry flanking a vast army of blinded giants!

Of course we will all end up fighting each other with the eyepoking cavalry. But only mine will be supported by blind giants!
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  #75  
Old December 3rd, 2006, 03:54 PM

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Default Re: Concepts of Creation: Conceptual Balance (sign

Perfect ! My eyeless Void lord will rule suppreme =), to bad i dont get no eye poking cavalery =/
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  #76  
Old December 3rd, 2006, 05:04 PM
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Default Re: Concepts of Creation: Conceptual Balance (sign

I'm going to drop out of this one, so Ermor is open again.
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  #77  
Old December 3rd, 2006, 05:39 PM

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Default Re: Concepts of Creation: Conceptual Balance (sign

QM will be fixing the warhorse hoof/gladiator bug before game start. Everyone will have to re-download the mod, but you won't have to re-upload pretenders. Re-downloading the mod is probably going to be a fairly common occurrence.

Arralen: If you still want to play, you don't strictly need the CD to set up 3.01. Talk to me on IRC about how. Or you can play with 3.03, it will work fine.
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  #78  
Old December 3rd, 2006, 06:07 PM

Entvex Entvex is offline
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Default Re: Concepts of Creation: Conceptual Balance (UPLO

i like to be ermor!
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  #79  
Old December 3rd, 2006, 06:17 PM

Sheap Sheap is offline
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Default Re: Concepts of Creation: Conceptual Balance (UPLO

OK, you can be Ermor. Get the mod and upload your pretender.
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  #80  
Old December 3rd, 2006, 08:36 PM

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Default A Public Service Announcement

Some people (*cough*) are taking an extremely long time to upload. This is delaying the start of the game. I will start the game no later than midnight, US Eastern time, tonight (that's 5 AM UTC), regardless of who has uploaded or not uploaded. Anyone who is left behind is out.

About mid-game mod upgrades:
We will have to do this from time to time (hopefully not too often) as bugs turn up. When this happens, I will post a notification here AND send out an in-game message to all players. I will then update the mod file attached to the thread's opening post. When that happens, you should download a new copy of the mod from there and replace your existing mods with it. If everyone does this at the same time, we will have no problems.

We will have our first mid-game mod update at the start of the game tonight.
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