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  #71  
Old April 18th, 2003, 07:56 PM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Oh... ok. As I said, I would have needed to see them first to know what you were talking about...
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  #72  
Old April 19th, 2003, 01:17 AM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Quote:
Originally posted by Imperator Fyron:
Elves and Gnomes would be a magic race... not sure about dragonflies though, I'd have to see them first.
Dragonflies are from Spelljammer. Human race. They could be organic/magic/physical.

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  #73  
Old April 19th, 2003, 05:13 PM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Quote:
Originally posted by Imperator Fyron:
Oh... ok. As I said, I would have needed to see them first to know what you were talking about...
Oh you will!

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  #74  
Old April 21st, 2003, 10:35 AM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Here you go. See what you think of these ships!

Adamant Ships

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  #75  
Old April 21st, 2003, 07:15 PM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

You sure like those dreadnoughts, don't you?

They could use some better textures. But otherwise, looking good!
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  #76  
Old April 22nd, 2003, 02:55 PM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Needed to start somewhere. Dreadnaughts seemed like a good place.

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  #77  
Old April 23rd, 2003, 02:14 AM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Version 0.06.00 of the Adamant Mod has been released. The leaky Physical Race armors have been made into a tech grid. The other race's armors will follow later.
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  #78  
Old April 23rd, 2003, 06:09 PM

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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Sub Race...

Hey I have the same thing...

D'oh

Actually all the stuff is taken from Moo2 , IG 2 , Stars and Mac's suggestions....

Fyron I really like the unique resource gathers.... That is a great idea....
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  #79  
Old April 23rd, 2003, 07:55 PM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

"Fyron I really like the unique resource gathers.... "

Eh?
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  #80  
Old April 23rd, 2003, 09:03 PM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

I had an idea: what if Tachyon-esque scanners could only be placed on satellites? And possibly bases, but not sure of that one. That would force you to deploy scanners in new systems instead of just fly in a scanning ship.
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