.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #71  
Old December 17th, 2007, 02:41 PM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Build Your SC Arena Competition!

Quote:
Twan said:
Quote:
NTJedi said:
If we were allowed 3 magic levels then why does the SC named 'spamming fetish' start with an extra 6 air as the default unit only starts with 2 earth?
Fetish is a machaka pretender, and pretenders got the normal 3 empowerements and in addition + 3 magic levels.
I thought this was a bad rule. I don't see why pretenders should get extra magic paths.

Jazzepi
Reply With Quote
  #72  
Old December 17th, 2007, 02:45 PM
Twan's Avatar

Twan Twan is offline
Captain
 
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
Twan is on a distinguished road
Default Re: Build Your SC Arena Competition!

@Jazzepi : Because they usually have design points ?

(it's more normal than the famous tartarians with chosen randoms - = an hundred of gift of reasoned summons to get the exact monster)

edit : "logic" as nothing to do with it
Reply With Quote
  #73  
Old December 17th, 2007, 02:48 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Build Your SC Arena Competition!

Quote:
Jazzepi said:
Quote:
Twan said:
Fetish is a machaka pretender, and pretenders got the normal 3 empowerements and in addition + 3 magic levels.
I thought this was a bad rule. I don't see why pretenders should get extra magic paths.

Jazzepi
I completely agree! Pretenders should not recieve +6 while other units only are allowed +3.
SC vs SC should be fighting with equal bonuses.

This arena match was bugged and invalid anyways since my SC battle result was different than the actual battle.
__________________
There can be only one.
Reply With Quote
  #74  
Old December 17th, 2007, 03:09 PM
Hadrian_II's Avatar

Hadrian_II Hadrian_II is offline
Major
 
Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
Hadrian_II is on a distinguished road
Default Re: Build Your SC Arena Competition!

Well, with the right tartarian and 3 epowerments, you can get a path of 10 like the astral enslaver. For the next one maybe limit the paths to 5 total or something like this. If the units are not created with mod but are added to a map, it should be easier to do it anyway.
Reply With Quote
  #75  
Old December 17th, 2007, 03:24 PM
Potatoman's Avatar

Potatoman Potatoman is offline
Sergeant
 
Join Date: Sep 2003
Location: The Urban Wilderness
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
Potatoman is on a distinguished road
Default Re: Build Your SC Arena Competition!

I apologize if one of the arena results was bugged (I can't verify right now, but it sounds like that's the case.) I've got the latest patch installed just fine, but I didn't catch the invalid result last night. Phooey!

If there is general consensus and interest, I could re-run the simulation.

Pretenders were allowed extra magic levels to keep them competitive with Tartarians, which can reach 6-pick pretender magic levels quite easily. I think that, if I were running it again in the future, the 5-pick total rule would be a good one.

Jazzepi- When I was adding players to the mod I made an entry for you with Ettin Mandragora as the combatant but, unfortunately, when I looked for your build in the thread and in my pm box last night I wasn't able to find it. The only pm I received was the one asking if you could use the Ettin Mandragora chassis.

Edit- When viewing the results, make sure you have the SuperCombatant Arena mod downloaded and enabled. It's in the post 1 space down from the results post. I notice that it has about 10 fewer dls than the turn file, but both are required to view the results correctly!
Reply With Quote
  #76  
Old December 17th, 2007, 03:42 PM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Build Your SC Arena Competition!

Bahh, I must have done something wrong. I tried to send it while I was doing a million other things and must not have hit send.

I think a total magic paths would be a great idea.

One thing to note, sometimes the replays don't match what actually happened, which is highly frustrating.

Jazzepi
Reply With Quote
  #77  
Old December 17th, 2007, 03:44 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Build Your SC Arena Competition!

It'd probably be best to start a new arena match with the 5_pick total rule. All nations should have research completed for all levels.

I have a new and different SC design almost ready.
__________________
There can be only one.
Reply With Quote
  #78  
Old December 17th, 2007, 04:01 PM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: Build Your SC Arena Competition!

The reason pretenders get extra paths is because their default paths suck.
For example compare the Master Lich pretender (3 death) to the summoned Demilich (4 death). The Demilich even has better stats.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #79  
Old December 17th, 2007, 04:48 PM
Potatoman's Avatar

Potatoman Potatoman is offline
Sergeant
 
Join Date: Sep 2003
Location: The Urban Wilderness
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
Potatoman is on a distinguished road
Default Re: Build Your SC Arena Competition!

Could you guys double check that you have the SC Stadium mod enabled when you're viewing the turn? Not having it on would screw the results up.
Reply With Quote
  #80  
Old December 17th, 2007, 04:59 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Build Your SC Arena Competition!

Quote:
Potatoman said:
Could you guys double check that you have the SC Stadium mod enabled when you're viewing the turn? Not having it on would screw the results up.
Yes it's on... mixed battle results rarely happen, yet even in MP games and SP games it still happens. During the MP games having mixed battle results usually isn't a big issue however for a special game which consists of only an arena match the mixed battle results is a big issue.
__________________
There can be only one.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:31 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.