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Huzurdaddi said:
Since the fight was against militia it seems that would break the militia quickly did well. That why units with fear auras did exceptionally well ( lesser horrors, wailing ladies ). The units with many low penetration attacks did well ( hello imps! ).
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As Tuna said, everything fights everything else. And all the fights are to the death... no routing is allowed, so fear doesn't play a role in the sim like it would on the battlefield. Meaning, scary units are even better than shown here =)
I'm not really sure why the wailing lady did so well. It's kind of surprising... probably due to the combination of high defense, ethereality, 0 encumbrance, and instakill weapon that ignores protection and HP.
Boron:
I'll probably add some more troop types, or just redo it with all of the troops (except supercombattants, who mess up the ratings). But it takes a long long time because the simulation length is propotional to the square of the number of unit types...