"OVERWHELMING FORCE. Brutal, direct, unsurmountable FORCE."
I really do hate to break it to you, but it's not overwhelming. One planet. 15 weapons platforms armed with 2 CSM1, 3 DUC I. More often than not, those WPs smash the attacking fleet- 15 of your assult escorts armed with DUC IVs- flat. Oh, and they build FASTER than your ships, which means there will be more of them (except on small, outlying colony worlds).
I did a test scenerio.
Settings: 2000 racial points, no advanced trait. Maxed maintance reduction, high research bonus, enchanced minerals and construction. Low tech start, one planet.
Built two bases, then started cranking out ships.
Turn 1.1: DUC II attack ships finished, supply ships finished. Retrofit begings to DUCIII.
1.5: retrofit complete
Now, at this point finances are OK, so it looks like paying for the ships is not a problem. However, you have no idea where the nearest empire is. I assumed the nearest empire would be in the second habitable system I found. Time of arrival: 2.5.
OK. So let's assume there's another empire out there in a more defensive posture, and you find him. He uses the same racial stats as you. Assuming he built two construction bases, used those to expand, and turned his homeworld to building WPs, he has twenty-one WPs before you even launch your fleet. Then his homeworld slows down (emergancy build expires).
He continues to expand.
On the turn you launch your fleet, he has:
4 colonies, 3 with 4 WPs each
21 WPs on his homeworld
And a scout ship already out.
By the time your slow attack fleet arrives, it's already dead.. it just doesn't know it yet.
Oh, and speed 6 CSMI armed ships will tear apart your assult ships quite easily, if he went for ships instead of weapon platforms.
EDIT: heh. I just did a test- took your assult ship design armed with DUCVs against a CSMI armed speed 6 ship. Both escorts. One side had 15 ships (DUC) the other 13 (CSM).
I've been running it through SE4's simulator, and the DUC ships have yet to win. Best they've managed to do is kill 3 of the other ships for a loss of 6 of their own. Often they are wiped out without killing a single CSM ship. That's with tech AND numbers on the side of the DUC ships!
EDIT2: Shield 1, Combat Sensor 1 ECM 1 DUC I speed three light cruisers fare much worse- about the same as the DUC escorts vs the CSM escorts. But replace those DUCs with CSM1, and again the balance shifts. Four light cruisers can kill 15 assult escorts. The light cruisers take a little more research, but much much less cash.
But hey, let's not talk theory too much
. Up for a game?
EDIT2: I'd propose the PBW server's Universe Cup map for this. Two players, no AI, 2000 points, one starting planet, low tech.
Phoenix-D
[ 26 February 2002: Message edited by: Phoenix-D ]