.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #71  
Old October 20th, 2001, 07:31 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Psst, over here, I got the latest patch status... shhhh

Shyrka did you check if the "maximum units in space limit" was reached?
Reply With Quote
  #72  
Old October 20th, 2001, 07:39 PM

Shyrka Shyrka is offline
Corporal
 
Join Date: Oct 2001
Location: La Coruña, Spain
Posts: 112
Thanks: 0
Thanked 0 Times in 0 Posts
Shyrka is on a distinguished road
Default Re: Psst, over here, I got the latest patch status... shhhh

quote:
Originally posted by Q:
Shyrka did you check if the "maximum units in space limit" was reached?


Yes, i checked it. But i have news

After some experiments, i discovered some things that are interesting for me (Perhaps all are well-known, but i'm just a begginer) :P

1) The mines/sats minister works fine on planets, but ONLY with sats. He doesn't launch the mines (That's logic, since they cannot be recovered)

2) The minister takes control only over those vessels marked as "Mine Layer" type. If you build a ship with mine layers but mark it as "Defense ship" for example (As i used to do) the minister don't works.

3) The minister controlled vehicles only lays mines at the warp points, not at planets. (I'm not 100% sure, as my experiments were in other direction)

4) If you buid a base in a Warp point with Space yard and mine layers, and you mark it as "Mine Layer" type, you can put it to build mines in "repeat build" mode. As soon at the mines are constructed, it will start laying mines in space (If you activated the minister). But after a few turns, the base will receive orders from the minister to move to other warp point to lanch mines. Obviously, the base cannot move since it hasn't engines, so it becomes useless. You can delete that orders, but in the next turn the base will receive them again. You have to turn off the minister for the base and return to the old system: launch mines manually when the cargo bays of the base are full.

So i have conclusions:
1) A minister should NEVER send "move" orders to a base, since they cannot move. I'ts a bug? What do you think?

2) The "Auto launch mines" and "Auto launch sats" (Or "Auto launch units") order is a must-have in Space Empires, IMO.

3) Perhaps should be separate ministers for mines and for satellites.

4) What about configuring the behaviour of the ministers at a lower level? I mean, for example, giving the sats/mines Minister instructions for lay mines first in planets, then in warp points, give priority to most populated/value/more facilities planets, etc. It is interesting? What do you think? And what about the other ministers?

5) The type of the ships is very important for the game. Much more than the "Colony type".


Thank you very much to all that tried to help me.
__________________
So it shall be written...
So it shall be done...
--------------------
Reply With Quote
  #73  
Old October 20th, 2001, 09:56 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Psst, over here, I got the latest patch status... shhhh

I should know better than to correct a General , but:
quote:
turn the individual minister on for that planet (Y key)
The "Y" hotkey is the Sentry order; Toggle Individual Ministers is "ctrl-Y".

------------------
Cap'n Q
My first mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"

[This message has been edited by capnq (edited 20 October 2001).]
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:20 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.