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  #71  
Old April 3rd, 2004, 02:19 AM
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Default Re: The next patch

Quote:
Well, the scariness all depends on the other players letting the astral user getting away with it.
Not letting someone "get away" with something implies that there's some way of discovering that they're doing it. If the culprit sits on their astral stash until the mid to late game, who's to know ?
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  #72  
Old April 3rd, 2004, 02:29 AM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: The next patch

Quote:
Originally posted by Zapmeister:
quote:
Well, the scariness all depends on the other players letting the astral user getting away with it.
Not letting someone "get away" with something implies that there's some way of discovering that they're doing it. If the culprit sits on their astral stash until the mid to late game, who's to know ?
No, it implies that there is a way of preventing the astral user from doing it, whether someone else knows about it or not.

What I mean is that if everybody is leaving a player mostly alone for 40-60 turns or attacking him so little that he is not forced to use gems in his defense, they damn well deserve what happens to them after that.
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  #73  
Old April 3rd, 2004, 02:34 AM
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Default Re: The next patch

Yeah, it sounds OK in theory. But in practice, you're just one fish in a very big pond. You can't hassle everybody, and you have to look after your own interests at home. In the game I referred to earlier in this thread, going after R'lyeh any earlier would have been the end of me. You just don't have that kind of control over the game.
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  #74  
Old April 3rd, 2004, 02:34 AM

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Default Re: The next patch

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Originally posted by Stormbinder:

... But because they don't have "snowball" effect ("feeding on itself" in your own terms), which is the main attribute of geometric progression, they are not abusive, but instead are just good valid strategies that can be countered with others equaly good ones - and that's what this game is about after all.
Any effective investment of resources will have what you term a snowball effect. If you poor gems into summons these summons will allow you to conquer more provinces which will lead you to gain more available searchable provinces as well as income and resources, which in turn will allow you to earn more and summon more to conquer more which will let you ... etc.
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  #75  
Old April 3rd, 2004, 02:41 AM
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Default Re: The next patch

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Originally posted by Zen:
Now if I could find a way to mod away the whining of people who build 'forts' then it would be 'balanced'.
Just curious, this statement lost me. What's wrong with 'forts', and why are people whining about it?
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  #76  
Old April 3rd, 2004, 02:49 AM

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Default Re: The next patch

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20: Clams= 10 Income= 15 Waste= 0 Store= 18 --> Produced 1 clams
I am with Jasper. I am far from impressed by the above numbers, and those are a 'best possible' scenario for an astral power: Construction research for clam forging + 1 dwarven hammer already forged available both from turn3, which is basically impossible.

Even if it was, forfeiting the gem income from 20 turns (100 gems!) to get a +10 gem income is far from impressive. On standard settings I am pretty sure I could get a better income with half the investment by just casting a few search spells.

It seems to me that the players running into this are playing extremely big maps vs fairly passive opponents. The only nations I can imagine pulling this on more average settings are Atlantis & R'lyeh (thanks to the combination of early invulnerability & water income), and only if the other sea nation is not present in the game.

Even so, it's disputable that a clam strategy would be a better investment than an early casting of Voice of Tiamat on every sea: Sacrifice 10 gems for a 1 gem income, or 8 gems for a 2+ income?

As far as I am concerned, clam forging is a good use for water gems that have no immediate use, but I cannot imagine alchemying astrals for this.

[ April 02, 2004, 12:53: Message edited by: Wendigo ]
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  #77  
Old April 3rd, 2004, 03:36 AM
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Default Re: The next patch

Quote:
Originally posted by johan osterman:
quote:
Originally posted by Stormbinder:

... But because they don't have "snowball" effect ("feeding on itself" in your own terms), which is the main attribute of geometric progression, they are not abusive, but instead are just good valid strategies that can be countered with others equaly good ones - and that's what this game is about after all.
Any effective investment of resources will have what you term a snowball effect. If you poor gems into summons these summons will allow you to conquer more provinces which will lead you to gain more available searchable provinces as well as income and resources, which in turn will allow you to earn more and summon more to conquer more which will let you ... etc.
Thank you for reply Johan, I really appreciate it.


Certanly, I agree with your statement. After all
in any strategic game that I can think about once you begin to win territory/resourses from your opponent(s) and get stronger each new conquest is theoretically easer for you because now you have all your old resourses plus resourses of newly conquered
territory/country/province/colony/whatever. And it doesn't matter that much what tactic you are using while doing this because the result still the same.


But what I strongly feel makes clam-hoarding special case is the speed with witch it is happening. Once you have it really going you can double your gem investments very quickly (every 5-8 turns, depending on avaliablity of hammers/forge sites/mages). Look at Peter's two tables below for example, which describe the evolution of just _5_ astral gems invested into clams in the begining of the game. And of course in real game you often invest other water/astral gems into clams once you get additional income from searching your provinces, so it is even faster.


So the speed with wich the "snowball" grows once it gets rolling is much faster(mainly because it is geometrical progression) than with regular linear progression when you conquer enemy provinces. Also when you conquer province in your example you often suffer losses - and that slows your expansion. When you are siting in your castles mass-forging clams there are no losses, other than a bit of lost reseach, since it's just pure mathematic and doubling your investment every N turns.


But there is another factor that you and Kristofer are the only people quilified to comment about.

Please tell me this - when you designed this fantastic game, with all these different unique magic sites, as well as high-level spells for all magic schools - was it you intention that the Magic (gems) that power these spells would come mostly from these uniques sites of yours, from the territory that your Pretender God controls, perhaps with small addition of item-generated gems? Or your vision for the end-game was that by the end of medium and long games anywhere from 90-99% of your magic gems would be coming from hundreds and hundreds of clams siting in your magical treaury? Because as of now, as even opponents of clam-changes agree on this thread, more often than not it is 2nd situation by the end of many of long MP games.

I am sorry, I just can't help but feel that this is not the way it was intended to be by you, designers, since massive clam hoarding that person currently has to do to stay competitive against other clam-hoarders in long games feels so... boring.


Now if you tell me that everything is working the way it was intended in regards of Clams than I'll just shut up and will not bring this topic again on this Boards, I swear!

[ April 03, 2004, 01:52: Message edited by: Stormbinder ]
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  #78  
Old April 3rd, 2004, 01:05 PM

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Default Re: The next patch

Quote:
Originally posted by Zen:
I think that the reason Jasper and Pepe and a few others feel the way they do is they are of a similiar temperment (as I am) of aggression, I don't believe ethnic and religious cleansing should have alot of peace and at the very least vicious backstabbing to find the one true God. With that kind of temperment, having someone be able to sit by and make Clams unmolested until the game is more boring than fun is hard to imagine happening enough to be imbalanced.
Not exactly... I don't think it's a style of play issue. I'm not particularily attached to either style of play, but just think that aggresive play in Dominions clearly dominates passive play.

I have yet to see a passive player do anything other than be annexed.

[ April 03, 2004, 11:17: Message edited by: Jasper ]
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  #79  
Old April 3rd, 2004, 01:09 PM

Jasper Jasper is offline
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Default Re: The next patch

Quote:
Originally posted by johan osterman:
Any effective investment of resources will have what you term a snowball effect. If you poor gems into summons these summons will allow you to conquer more provinces which will lead you to gain more available searchable provinces as well as income and resources, which in turn will allow you to earn more and summon more to conquer more which will let you ... etc.
This is exactly it. IMHO there are simply better forms of investment than Clams, e.g. seizing reseource generation from other players, especially as compared to having your resources stolen. Growth from conquest is exponential as well -- and far swifter than Clams.

IMHO the clam hoarder will have his resources stolen long before he can abuse geometric growth.
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  #80  
Old April 3rd, 2004, 07:54 PM
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Default Re: The next patch

Quote:
Originally posted by Jasper:
This is exactly it. IMHO there are simply better forms of investment than Clams, e.g. seizing reseource generation from other players, especially as compared to having your resources stolen. Growth from conquest is exponential as well -- and far swifter than Clams.
No, growth from conquest is _not_ exponential, and neither is growth from clams. Growth from conquest is linear. Growth from clams is geometric. You capture a province, search it for magic sites, and once you've done that you've received all the benefits you are ever going to receive from that province. Your gem income from there does not double every few turns, and your gold income does not either. The clams on the other hand, double in the amount of gems they produce without requiring any expansion whatsoever.

Quote:
IMHO the clam hoarder will have his resources stolen long before he can abuse geometric growth.
Why don't you explain just how, exactly, making clams from astral and water gems hurts your ability to defend yourself? Please don't mention spells such as murdering winter, since it is useless even when combined with wolven winter in a heat dominion, and even more useless once the clam hoarder has put multiple domes over their capital.
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