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Phoenix-D said:
Correction- I was running my tests in the simulator. When I do the actual attack, the game crashes at the end of Strategic combat..
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I've made some more discoveries. On my system when running in full screen mode strategic combat (SC) does not play combat sounds, and gets the Access Violation (AV) when the closing the combat window. Playing in windowed mode SC plays combat sounds, and does NOT crash when complete! I discovered this by accident as tech support e-mailed me back and suggested I update drivers for video and sound. As it turns out ATI has released new drivers/application software in November so I updated. I also found out windoze was failing to locate a new audio driver, but I was able to find a somewhat more recent driver via the internet. Alas, the new drivers had no effect on the results mentioned above.
I recently bought Flight Sim X and my poor little X300 was showing it's limited ability so I went out and sprang for a new Radeon X1600 Pro. (Long story, there're better cards but I'm going to buy a new system next fall and this was a good compromise and a large step up from the X300) Again, alas, the same results were had with SEV (Flight Sim X plays much better at a higher level of detail now though!) as posted above.
I e-mailed tech support (and copied malfador support) with the results. My thinking is that since SC had the AV in 1.0, stopped having AV's in 1.08, and now has them again in 1.17 (didn't play 1.13) it's a change (somewhere, somehow) in the game code, not an issue with my drivers (although having latest drivers is usually a good thing). I also loaded the game on my laptop (Sony VGN-A690) and got the exact same results.
At least now I have 2 work around, play windowed (nahhh) or use tactical combat and let 'em fight it out. Maybe a later version will correct this, it's happened before! I just wanted to keep the folks who have been kind enough to be helpful updated. Thanks!!!