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August 25th, 2008, 04:10 PM
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Sergeant
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Join Date: Mar 2008
Location: Paris, France
Posts: 323
Thanks: 18
Thanked 32 Times in 13 Posts
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Re: MadWar - Game On!
Well, if I count right we've got so far :
- 2 players who already and unexpectantly have staled in the first two turns
- 2 others who already have spotted their neighbors on turn 3 while we play on a large map (knowing how many we are for Alexander)
While I'm fairly happy with my starting location, I wouldnt got too far in this game if we collectively feel its setting is unfair.
Without threat, there's no glory in victory !
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August 25th, 2008, 04:23 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: MadWar - Game On!
Actually that makes 4 players who spotted their neighbors. Since I did not spot Zeldor's force, and I am pretty sure my neighbor to the south would not be too happy seeing Hinnom's capital 3 hexes away from his.
Last edited by konming; August 25th, 2008 at 04:25 PM..
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August 25th, 2008, 04:27 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: MadWar - Game On!
I don't think we need new map. First it would be nice to show starting locations to one of the experienced players that are not playing that map. Maybe that starting positions are no as bad as we feel them. If they are bad though it would be faster and better to restart on same map, just with another locations [pretender are submitted, so it is fast process].
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August 25th, 2008, 04:49 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: MadWar - Game On!
I actually like the idea the host did in game Standards. The idea was to space players evenly. Therefore the host created a small cluster of provinces for each starting location. Then each player will fit into one of the starting cluster, choosen randomly by computers. This way, starting location quality and spacing are guaranteed to a large degree, without people actually knowing the capital locations from turn 1.
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August 25th, 2008, 05:04 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: MadWar - Game On!
Quote:
Originally Posted by konming
Actually that makes 4 players who spotted their neighbors. Since I did not spot Zeldor's force, and I am pretty sure my neighbor to the south would not be too happy seeing Hinnom's capital 3 hexes away from his.
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I think I'm the one south of you.
Jazzepi
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August 25th, 2008, 05:08 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: MadWar - Game On!
Quote:
Originally Posted by Jazzepi
Quote:
Originally Posted by konming
Actually that makes 4 players who spotted their neighbors. Since I did not spot Zeldor's force, and I am pretty sure my neighbor to the south would not be too happy seeing Hinnom's capital 3 hexes away from his.
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I think I'm the one south of you.
Jazzepi
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OK I guessed wrong. Seems you are happy.
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August 25th, 2008, 05:53 PM
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Corporal
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Join Date: Aug 2008
Location: Portland, Oregon, USA, Earth, Sol System
Posts: 157
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: MadWar - Game On!
I'm cool with a restart as long as everyone else is. Jazzepi go ahead and place new starting provinces and if the majority are okay with a restart we will use it. You can email it to me at madfrank@gmail.com if you want.
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August 25th, 2008, 05:58 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: MadWar - Game On!
MadFrancis:
contact llamabeast, quantum_mechanic, ironhawk or other good player before so he could take a look. I also think that someone not playing shouldn't put starting locations Unless everyone gets to know them too [but who gets where is random].
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August 25th, 2008, 06:13 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: MadWar - Game On!
Quote:
Originally Posted by konming
Quote:
Originally Posted by Jazzepi
Quote:
Originally Posted by konming
Actually that makes 4 players who spotted their neighbors. Since I did not spot Zeldor's force, and I am pretty sure my neighbor to the south would not be too happy seeing Hinnom's capital 3 hexes away from his.
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I think I'm the one south of you.
Jazzepi
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OK I guessed wrong. Seems you are happy.
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I usually despise early wars ;P
Jazzepi
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August 25th, 2008, 06:55 PM
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Corporal
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Join Date: Aug 2008
Location: Portland, Oregon, USA, Earth, Sol System
Posts: 157
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: MadWar - Game On!
Quote:
Originally Posted by Zeldor
I also think that someone not playing shouldn't put starting locations Unless everyone gets to know them too [but who gets where is random].
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Someone NOT playing SHOULDN'T place the starts? I'm confused. It seems as if a nuetral, knowledgable player would be the best person to place the starting locations.
Why should we all get to know where starting locations are? As Niefelheim knowing where a start location is at creates a huge advantage (it seems). That's why I had an outside party place them.
Anyway, should I pull the game down and start a new one then? I'll have an experienced player look at the starts and tweak them if need be. Either way let's get it done so we can get this game moving !
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