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  #71  
Old November 21st, 2011, 08:41 PM
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Default Re: The FASTBOAT Patch page.

The code is set up to circle and area and fire into it. That's it

Don
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  #72  
Old November 21st, 2011, 09:59 PM
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Default Re: The FASTBOAT Patch page.

They certainly circle the target hex and fire into it, and given the number of weapons on the aircraft and the number of times they fire one would expect them to obliterate everything in the target hex. Sadly this has not been the case in my experience. I used them several times in Vietnam era scenarios and counted myself lucky if they caused one or two casualties to a squad and only recall a single instance where one destroyed a vehicle. But as with anything I'm sure others have seem them decimate regiments single-handedly.
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  #73  
Old November 21st, 2011, 11:55 PM
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Fallout Re: The FASTBOAT Patch page.

Don,
To be clear...
1. Target hex orbit circle cannot be expanded out 200 meters around the hex.

2. Can only attack one target per turn while on the game screen.

3. Will have to rethink options for submission to include at the extreme recommending deletion based on normal operational orbit while attacking targets which is at ~5NM. There are other enhancements I can move forward with though as well. But I like them.

Suhiir,
It is my understanding that the 7.62mm twin Gatling guns carried on AC-47 "Puff the Magic Dragon" could drop a round every square foot along it's "run line" a few feet deep/wide. Things got better with the more capable AC-119 SHAWDOW and STINGER gunships leading to SPECTRE. Basically "Pops" and his friends @ the VFW were grateful to be able to have fond memories of some of what "Puff" did in the field over there, and are my reference for how effective they were at removing small trees, bushes and mowing down the grass and anything that moved in it. I guess based on that it's almost the perfect yard maintenance tool (Though expensive!) and will keep that annoying neighbor in check as well!?! Anyway might need to rethink these a little on target effectiveness. Can see Jets and Planes already slipping into the abyss of next year.
http://www.ac-119gunships.com/
http://www.ac-119gunships.com/scrapb...shdwphl003.htm
http://www.ac-119gunships.com/scrapb...shdwphl008.htm
http://www.ac-119gunships.com/scrapb...shdwphl055.htm
http://www.ac-119gunships.com/scrapb...shdwphl056.htm
http://www.ac-119gunships.com/scrapb...stgrphl003.htm
http://www.ac-119gunships.com/scrapb...stgrphl006.htm


Enjoy!

Regards,
Pat

Last edited by FASTBOAT TOUGH; November 22nd, 2011 at 12:11 AM..
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  #74  
Old December 26th, 2011, 01:17 AM
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Fallout Re: The FASTBOAT Patch page.

Don,
This is at your leisure to answer, just something I "stumbled upon", is there a difference between the
Rifled 100mm D10T Ro95 game carried on Romania's TR-85M1 NATO upgraded tank vs Rifled 100mm A308?
This pertains to UNITS 17 & 18. Also I can thus far find no reference to a MK II type as Unit 18 represents pending further investigation on my part. For everyone else here's one of my refs to show the tank in question which is a highly modified T-55 brought up to NATO standards with exception of the main gun.
http://www.military-today.com/tanks/tr85m1.htm
Pic:
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Pat
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  #75  
Old December 26th, 2011, 10:10 AM
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Default Re: The FASTBOAT Patch page.

Yes, 100mm D10T Ro95 = 100 mm A308 gun

Yes, 100 mm A308 gun is an adaption of the M1977 gun

Yes I will be looking into the stats for both as one or both may need adjusting





Don

Last edited by DRG; December 26th, 2011 at 11:12 AM..
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  #76  
Old January 7th, 2012, 03:58 AM
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Fallout Re: The FASTBOAT Patch page.

About ERA, a quick question do you differentiate between the various types out there, to include also NERA and SLERA types?
My thinking is simply this, if I know the type would it be useful to you for me to add it as a ref (Or two.) and in the write up to any MBT/APC or even MRAP submitted? Of course I would do this for NO ADDITIONAL COST! For instance NERA is what will be on the ARJUN MK II.

For others some background info below;
http://defense-update.com/features/d...tive-armor.htm

Where NERA at the time of this article would rate about a 3 or 4 in ERA qualities only in 2004 today with technical advances made since it would today rate be closer to 6 or 7 GENERALLY speaking.

Regards,
Pat
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  #77  
Old January 8th, 2012, 12:09 PM
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Default Re: The FASTBOAT Patch page.

Pat..... there is early ERA ( <10 ) and advanced ERA >9 and that is it. We generally increase the number of charges for "more advanced" types so the Arjun Mk II in the current working set of OOB's has an 18 ERA rating

Don
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  #78  
Old January 8th, 2012, 03:12 PM
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Fallout Re: The FASTBOAT Patch page.

Don,
I think I follow that older tanks etc. will have the negative factor applied while newer ones will have the positive factor applied if we keep this in the KISS frame of mind for guys like me. What I'll simply do is provide the info as to type (If any applied to the tank or other.) without comment and let you do the math. This way there'll be a record of it to avoid or minimise any further discussion of a piece of equipment down the road. In another words I'll try to make the package more complete as I started doing to include ATGW self protection equipment last year.

Regards,
Pat
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  #79  
Old January 12th, 2012, 04:20 AM
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Fallout Re: The FASTBOAT Patch page.

Don,
1. Started on the items as discussed, if you have time for them at the start of next month. I know!?!
2. Need clarification of the following like myself this could be a "teachable moment" for others as well; just finished OPLOT issues for Ukraine and Thailand. Using Ukraine Units 061-063. What is meant by the following:
061 OPLOT (V)
062 OPLOT (R)
063 OPLOT (VR)
For the record recommending 062 for deletion for other reasons beyond the lettering question, and think one more for redundancy reasons unless those letters mean something I'm missing looking at Mobhack Editor.

Regards,
Pat
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  #80  
Old January 12th, 2012, 08:50 AM
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Default Re: The FASTBOAT Patch page.

061 OPLOT (V)-------- Has VIRSS , NO reactive armour
062 OPLOT (R)-------- Has reactive armour, NO VIRSS
063 OPLOT (VR)------ Has both reactive armour AND VIRSS

This allows them to be bought in any configuation

Don
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