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  #71  
Old March 17th, 2002, 02:49 AM

Rlaney Rlaney is offline
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Default Re: Colony ships, for sale cheap!

Very odd. City happines modifiers set to 5 creates unhappiness. Set to -5 creates happiness. I thought someone tried and negative modifiers didn't work for that. The question is in gold the urban pacification center is set to 1. Will that cause unhappiness or not? They use the same ability so... Maybe we better tell MM about this one.
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  #72  
Old March 17th, 2002, 03:04 AM
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Default Re: Colony ships, for sale cheap!

Yes, CapnQ, it would do that, but I'm pretty sure it also determines, to some extent, what gets built as the game is being set up.

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  #73  
Old March 17th, 2002, 03:06 AM
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Default Re: Colony ships, for sale cheap!

quote:
Originally posted by Rlaney:
Very odd. City happines modifiers set to 5 creates unhappiness. Set to -5 creates happiness. I thought someone tried and negative modifiers didn't work for that. The question is in gold the urban pacification center is set to 1. Will that cause unhappiness or not? They use the same ability so... Maybe we better tell MM about this one.


Are you sure the unhappiness was not caused by other circumstances?

I ran a test with UPC's set to +300, and it made everything jubilant immediately. I then set it to -300, and it had no effect (remained jubilant). So, this wasn't a very exhaustive test, but I assume that negative values have no effect, and positive values work, until someone takes the time to do a detailed study.

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  #74  
Old March 17th, 2002, 03:08 AM
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Default Re: Colony ships, for sale cheap!

No, it does not alter what facilities are built on each homeworld at game start-up. That is hard-coded, and you can't change it.
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  #75  
Old March 17th, 2002, 09:19 AM

Rlaney Rlaney is offline
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Default Re: Colony ships, for sale cheap!

Yeah I'm sure on the negative happiness. I checked it negative and positive and the effects were definately backwards. Started new game and just ran a few turns with the homeworld start it gave me. Nothing else could have caused it. as far as the star-unstable thing... It may have been that after I changed it and loaded up my save they finished some cargo ships finally. Like I said, I know squat about moddin the ai.
How is the ai in 1.5 btw? Seem to be working good?

[ 17 March 2002: Message edited by: Rlaney ]

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  #76  
Old March 18th, 2002, 12:29 AM
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Default Re: Colony ships, for sale cheap!

I wonder about the happiness values still, because clearly a high positive value had a high positive effect. I think it needs more testing to really see what's happening.

AI in 1.5 is much improved, especially for the Amon'krie. It will build a network of colonies with generally appropriate facilities, and spread along a network of resupply depots, etc. Unless it hits too many obstacle sectors, because it still uses inefficient engines and will tend not to have enough supplies to get through these. I guess that's sort of interesting in that you can have an AI hiding out behind them, since in Proportions it won't fall too massively behind if it can't colonize as much as other players. However I will eventually make some AI that create longer-ranged ships, etc.

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