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  #71  
Old April 18th, 2005, 07:07 AM
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Default Re: Interested in a Homeworld Mod?

Whoops, sorry, forgot to mention that. I'm reworking all shields and armor to make a division between anti-strike craft (i.e. fighters and corvettes) and anti-warship (i.e. frigates and capital ships) weapons. Anti-strike craft weapons will have a moderate amount of damage, but their damage suffers when they're used against frigates and capital ships. Anti-warship weapons have low to moderate damage, but an attack bonus versus larger ships.

It's like this:

Strike craft has tough armor, while all warship components generate shields. Weapons will generate less shields than, say, fighter bays, so a heavy warship will be easier to destroy than a ship of the same size but crammed full of fighter bays. Colony ships will be virtually impossible to destroy; there is only one colony module type component available, and it generates 1M(!) shields, which is enormous.
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  #72  
Old April 18th, 2005, 07:21 AM
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Default Re: Interested in a Homeworld Mod?

Ah. Now it makes sense.
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  #73  
Old April 18th, 2005, 08:17 AM
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Default Re: Interested in a Homeworld Mod?

If only you could add a damage modifier for weapons in the sense of "Tenth Damage To Shields", or "Double Damage To Armor". And if only you could add multiple damage types - so a medium weapon powerful against both Corvettes and Frigates (think along the lines of the Pulsar) could have both Double Damage To Armor and Double Damage To Shields. Oh well.
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  #74  
Old April 20th, 2005, 06:21 AM
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Default Re: Interested in a Homeworld Mod?

Rudy, when you have HW2, could you please screencap all of the Progenitor ships? (icluding the Progenitor Mothership where you find the Dreadnaught) That way, we could make a "Progenitor Relics" race, similar to Space Monsters; their ships would be extremely strong when compared to similar ships of the "normal" races, but t'hey'd produce them very slowly, so every ship is precious, and every Keeper lost is a small disaster. Also, would it be possible to make their "homeworld" either the mobile Progenitor Mothership (an intact one) or a rather large piece of debris of the Mothership (like the Dreadnaught Berth or the Foundry)?

Oh, and as for troops, it would be simple (I think); On the HW Shipyards they say that the "Blade" interceptor from HW1 was originally meant for atmospheric travel. You could take this, and using the models of some of the anti-fighter fighters (Interceptors and Assault Craft and the like) you could make troops, simply put wings or other atmospheric flight assistants on them (like antigrav units (for the Bentusi, for example), helicopter rotors, lift jets, etc.) and there you have it, ready-made troops.
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  #75  
Old April 23rd, 2005, 05:05 PM
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Default Re: Interested in a Homeworld Mod?

Bit OT.....

Been thinking for a while, and I can only come to one conclusion:

the Hiigarans are direct descendants of the Progenitors.

All the evidence points in that direction; I mean, just look at the Dreadnaught:
-It is over ten thousand years old.
-Its control matrix and crew interface is compatible with the Hiigarans'.
Now I don't know about you, but I don't think that in ten thousand years or more, their computers (i.e. control matrix) are compatible with our current ones. And the crew interface is even more astounding;
-It has to be more than ten thousand years old.
-It was built by a race from another galaxy.
-(Assuming Hiigarans have a human physique) It has been designed for people approx. 1.80m tall, with two arms and two hands. It does not operate chemically or telepathically.



One more conclusion, this one even more radical than the last:

the Progenitors are human.

It fits; we're obviously not from the same galaxy as the Hiigarans; in the cutscenes, a diagram of their Galaxy reveals only one spiral, which goes fully around the core at least two times. Our galaxy has multiple spirals, which do not go fully around the core IIRC. At best, they go around one time, nothing more.

Think about it; in an unknown amount of time (possibly millions of years) we discover Hyperspace and start manufacturing hyperdrives to travel around the galaxy. We eventually manage to build a massively powerful hyperdrive which we place in an exploration vessel - called NAGGAROK.

The NAGGAROK is never heard from again.

It remains dormant for a million years.

Meanwhile, less powerful hyperdrives are installed on other starships which are sent to the same galaxy at much slower speed. The NAGGAROK is presumed lost, probably as a result of its hyperdrive. So, we send a colony fleet.

We arrive. We build a network of wormgates, which we call (for some reason) the Eye of Arran. We install the activation mechanism in a powerful warship we call Sajuuk. What happen next is not clear, perhaps other aliens exist in the Galaxy or perhaps a part of the humans revolt, but we are at war. We are about to lose the key to the Eye network, so we maroon it at the edge of a supermassive black hole, then we build a single gigantic wormgate to its location. The activation mechanism for the wormgate is installed in a small but powerful warship, which is then berthed on a massive mothership, perhaps a command ship, perhaps a last hope of escape. (Note that the Dreadnaught cannot get out of the Berth while the Mothership is intact; it cannot move out of it vertically, and the horizontal way is blocked by the Foundry engineering section, where the Hyperspace Cores were created to power the Sajuuk key. The Dreadnaught can only launch if the Mothership breaks apart, which could happen in two situations; either the Dreadnaught is cut loose, be it because of threat or because Sajuuk can be reactivated safely, or the Mothership is destroyed, in which case it could very well hold its own against a medium-sized attack force. History tells us it is the last thing that happened, only the Dreadnaught did not fight.) The Mothership is attacked by the enemy, perhaps bent on acquiring the Gatekeeper key, probably not, but the Mothership is destroyed.

The Mothership wreckage becomes the Karos Graveyard. In HW1 we see the Graveyard littered with wreckage from the old (four thousand years - leaves a six thousand year gap) Hiigaran fleet. In HW2 we learn that the Graveyard (part of it, at least) is the wreckage from the Progenitor Mothership. Coincidence or not?
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  #76  
Old April 23rd, 2005, 06:05 PM
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Default Re: Interested in a Homeworld Mod?

'Elementary, my dear Watson!'
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  #77  
Old April 23rd, 2005, 06:44 PM
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Default Re: Interested in a Homeworld Mod?

Quote:
Strategia_In_Ultima said:
Bit OT.....

Been thinking for a while, and I can only come to one conclusion:

the Hiigarans are direct descendants of the Progenitors.

All the evidence points in that direction; I mean, just look at the Dreadnaught:
-It is over ten thousand years old.
-Its control matrix and crew interface is compatible with the Hiigarans'.
Now I don't know about you, but I don't think that in ten thousand years or more, their computers (i.e. control matrix) are compatible with our current ones. And the crew interface is even more astounding;
-It has to be more than ten thousand years old.
-It was built by a race from another galaxy.
-(Assuming Hiigarans have a human physique) It has been designed for people approx. 1.80m tall, with two arms and two hands. It does not operate chemically or telepathically.



One more conclusion, this one even more radical than the last:

the Progenitors are human.

It fits; we're obviously not from the same galaxy as the Hiigarans; in the cutscenes, a diagram of their Galaxy reveals only one spiral, which goes fully around the core at least two times. Our galaxy has multiple spirals, which do not go fully around the core IIRC. At best, they go around one time, nothing more.

Think about it; in an unknown amount of time (possibly millions of years) we discover Hyperspace and start manufacturing hyperdrives to travel around the galaxy. We eventually manage to build a massively powerful hyperdrive which we place in an exploration vessel - called NAGGAROK.

The NAGGAROK is never heard from again.

It remains dormant for a million years.

Meanwhile, less powerful hyperdrives are installed on other starships which are sent to the same galaxy at much slower speed. The NAGGAROK is presumed lost, probably as a result of its hyperdrive. So, we send a colony fleet.

We arrive. We build a network of wormgates, which we call (for some reason) the Eye of Arran. We install the activation mechanism in a powerful warship we call Sajuuk. What happen next is not clear, perhaps other aliens exist in the Galaxy or perhaps a part of the humans revolt, but we are at war. We are about to lose the key to the Eye network, so we maroon it at the edge of a supermassive black hole, then we build a single gigantic wormgate to its location. The activation mechanism for the wormgate is installed in a small but powerful warship, which is then berthed on a massive mothership, perhaps a command ship, perhaps a last hope of escape. (Note that the Dreadnaught cannot get out of the Berth while the Mothership is intact; it cannot move out of it vertically, and the horizontal way is blocked by the Foundry engineering section, where the Hyperspace Cores were created to power the Sajuuk key. The Dreadnaught can only launch if the Mothership breaks apart, which could happen in two situations; either the Dreadnaught is cut loose, be it because of threat or because Sajuuk can be reactivated safely, or the Mothership is destroyed, in which case it could very well hold its own against a medium-sized attack force. History tells us it is the last thing that happened, only the Dreadnaught did not fight.) The Mothership is attacked by the enemy, perhaps bent on acquiring the Gatekeeper key, probably not, but the Mothership is destroyed.

The Mothership wreckage becomes the Karos Graveyard. In HW1 we see the Graveyard littered with wreckage from the old (four thousand years - leaves a six thousand year gap) Hiigaran fleet. In HW2 we learn that the Graveyard (part of it, at least) is the wreckage from the Progenitor Mothership. Coincidence or not?
Very intresting....., i would like to add that the Naggarok was destroyed on HW Cataclysm (but i'm sure you already knew that) i wonder what would had happened if the race from HW2 (i don't know it's name, since i don't have the game) would have encounter the beast.
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  #78  
Old April 24th, 2005, 10:03 AM
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Default Re: Interested in a Homeworld Mod?

Who? The Hiigarans or the Vaygr?

In the case of the Hiigarans, well, they'd probably fight it like Kiith Somtaaw did. In the case of the Vaygr, I honestly have no idea - the Taiidan allied with the Beast in exchange for half the galaxy, because they wanted their power to be restored. Makaan also wants power, but he also wants to acquire Sajuul, and I don't think the Beast would surrender any Hyperspace Cores it acquires when it destroys the Pride of Hiigara or Bentus. In fact, I think Makaan would most likely attack it as well - he wants the entire galaxy, he doesn't want simply to gain a power base in part of it, he wants the whole thing.
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  #79  
Old April 25th, 2005, 12:51 AM
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Default Re: Interested in a Homeworld Mod?

The Vaygr, i've no idea who the Makaan are or what Sajuul is (i ship i think don't?), damn, i think i'll buy HW2 anyways, someday i'll upgrade my computer i hope
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Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2

We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
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  #80  
Old April 25th, 2005, 05:23 AM
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Default Re: Interested in a Homeworld Mod?

Makaan is the Vaygr leader. Sajuuk was worshipped as a god by the Kiiths on Kharak (and the Taiidan named their Ion Cannon Frigate Sajuuk-Cor, "God's Wrath") but turns out to be.....

a starship.

LOL the irony! For four thousand years or more the Exiles - and perhaps others too - worshipped a spaceship! LOL!

edit: Oh, Sajuul was a typo, it was 'sposed to be Sajuuk.
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