.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #71  
Old May 30th, 2008, 06:14 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Sacred spawnings

Thought I'd chime in here: The very best stone weapons of Neolithic actual reality, earth, right now, as in: down the street some guy with a degree dug it up and carbon tested it to be over 10,000 years old, are pretty amazing.

For one thing, they're as much as 5 TIMES as sharp as the average modern scalpel. Obsidian can be manufactured, right now, today, this very minute, in the real world, sharp enough that it's used instead of metal for eye surgery.

As for bronze...well, let's step back a minute from bronze and consider copper. Copper's a pretty amazing metal. For one thing, the ancient Egyptians-6000 something years ago, at the time of the Great Pyramid, old dynasty, could manufacture copper chisels that were every bit as hard as steel. They did that by compressing the copper, under extreme pressure, using wood that they soaked in water. The copper atoms compacted, creating a highly tensile surface suitable for carving even the most royal of cartouches.

Bronze, itself, is not a bad metal at all. It's a lot better than poor quality iron, and it's way better than even good iron for the purpose of making armour. With the added bonus that it doesn't rust. The problem with bronze is that tin is expensive and relatively rare. We don't even use tin cans anymore because aluminum is so plentiful.

Another problem with bronze is that it's harder to make large blades out of it than it is to make them from decent quality steel, and so an additional pressure to use iron occurred, since the Romans, when they went all Byzantine, were feeling a little insecure after losing the western Empire, and getting into phallus symbols in a AHEM *big way*, they shifted their armies to larger and larger weapons.

Actually, that's not entirely true. It'd be kindof funny (atleast to me) if it was the whole answer, but bronze was pretty much on the way out when the Hittites showed up, having invented iron, and really stuck it to the old bronze-using empires. Iron was a fad. Iron was popular, iron was successful, and iron was cheap. With the added bonus that iron, ultimately, was the better invention, because it could be refined into steel, in all it's myriad excellent forms.

We still use bronze today, though. It's tough, it's-especially in the case of beryllium bronze-extremely corrosion resistant, even to salt water, it's easy to work with and melt down, and it's a good looking metal.

I've seen some outstanding modern bronze knives manufactured using freezing processes, special mouldings, and magnetic fields. If we can do all that today, surely we can imagine magic also enhancing bronze.

And consider that in Dominions, magic has the tendancy to become less and less powerful, over time. Entropy definitely exists. So, old bronze, stone, wood, bone weapons might very well be several degrees more magically powerful, and common, than iron weapons, even if you don't factor in the common belief that iron was anti-magic.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #72  
Old June 1st, 2008, 02:57 AM

Zentar Zentar is offline
Corporal
 
Join Date: Jul 2007
Location: New Castle, Delaware
Posts: 67
Thanks: 10
Thanked 0 Times in 0 Posts
Zentar is on a distinguished road
Default Re: Sacred spawnings

Sombre always does great work, unfortunately he also eats, sleeps and does other things. I enjoy his mods, NI map mods, and general wisdom / insights. This looks like another winner and I cann't wait till it is completed!
Reply With Quote
  #73  
Old June 3rd, 2008, 11:48 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Sacred spawnings

I've been really busy recently and I've had to scale back my mod plans. I will continue working on lizardmen and get a beta ready, but I'm dropping a bunch of other ideas I had simply due to lack of time.

I am still truckin' though ;]

The new patch is awesome.
Reply With Quote
  #74  
Old June 6th, 2008, 05:26 PM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: Sacred spawnings

Come on Sombre, back to work! *cracks whip*

Now, I shall vanish into the mists once again..
Reply With Quote
  #75  
Old September 6th, 2008, 09:20 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Warhammer Nation: Lizardmen

Here's the old graphics I had ready. As per llama's sage counsel, I shall be working primarily on the lizardmen until I've made some real progress on them. I tidied up a couple of these graphics, but my real upcoming work will be doing more attack sprites and sorting out some of the lesser commanders like Skink shamans etc

I am leaving the Slaan for a while because like I said, I had done a lot of work on one and lost it all. That's a real demotivator believe me.

Reply With Quote
The Following User Says Thank You to Sombre For This Useful Post:
  #76  
Old September 6th, 2008, 04:48 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Warhammer Nation: Lizardmen

Yes, more excellent warhammer races appear on the horizon!
Reply With Quote
  #77  
Old September 6th, 2008, 04:56 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Warhammer Nation: Lizardmen

These really are very, very nice.

Also I agree with my past (but forgetful) self that the salamander is an awesome sprite.

Losing the Slann must have been infuriating. I _hate_ it when that kind of thing happens.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #78  
Old September 6th, 2008, 07:49 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Warhammer Nation: Lizardmen

I had exactly the same thing happen to me. Really nice graphics set, maybe 18 units with attack sprites, that went bye bye along with my laptop. Immensely frustrating. That's why now, if I do a single graphic, I post it to the board that night.

And I know how hard it is to get back up on your horse and ride, but if it's any consolation, Sombre, I've had similar things happen before, and mostly the second time comes out a little better than the first set did.

Anyway, I'm still very excited about the lizardmen, Sombre. You do beautiful, creative work, very consistently, and these are certainly no exception.
__________________
You've sailed off the edge of the map--here there be badgers!

Last edited by HoneyBadger; September 6th, 2008 at 07:53 PM..
Reply With Quote
  #79  
Old September 7th, 2008, 07:23 AM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Warhammer Nation: Lizardmen

> I am leaving the Slaan for a while because like I said, I had done a lot of work on one and lost it all. That's a real demotivator believe me.

Yep! At times I've lost a number of sprites due to save format of the .trs file. A long number of sprites are stored in the same file. If I accidentally save over army12.trs with a new file I lose all sprites since last backup. Quite annoying. It happened in CoE andÂ*I've been quite careful ever since. Still, I have lost a couple of sprites at times.
__________________
www.illwinter.com
Reply With Quote
  #80  
Old September 10th, 2008, 03:40 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Warhammer Nation: Lizardmen

Arf. I have done a little work on attack sprites today. The real progress will come on the weekend when I have more free time. I'm really happy with the way the skinks have turned out.

Reply With Quote
Reply

Bookmarks

Tags
lizardmen, warhammer


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:38 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.