.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #71  
Old June 6th, 2002, 01:01 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

I use Moray to make the 3D pics and Pov-Ray to render - which isn't all that hard to use once you fool around with it for a bit. A lot easier than most 3D programs. They are both availible as shareware. Just do a search on Google for the Moray homepage - it's like a 4mb download and also look for the POV-Ray download link on the Moray site...

I would prefer to avoid DOGA, but other 3D programs should be able to attain the similiar look.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #72  
Old June 6th, 2002, 01:05 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Thanks. I'll check it out.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #73  
Old June 6th, 2002, 03:44 AM

Magnum357 Magnum357 is offline
Sergeant
 
Join Date: May 2001
Location: Great Falls, Montana, US
Posts: 208
Thanks: 0
Thanked 0 Times in 0 Posts
Magnum357 is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

How about this little addition?

Was wondering if this would be a good idea for the TNG mode. I've notice Nebulas and Storms in SE4 have the ability to "Clock" (I guess that is what they do) any ships or units in the game. What about Astroids? In my own custom mode, I have been thinking about making Astroid Feilds able to clock ships at maybe only level one. That would mean Levels 2 and higher for scanners would easily be able to see through the sensors. What do you think?
__________________
Gryphin-

I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?

Atrocities-

Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
Reply With Quote
  #74  
Old June 6th, 2002, 03:46 AM

Magnum357 Magnum357 is offline
Sergeant
 
Join Date: May 2001
Location: Great Falls, Montana, US
Posts: 208
Thanks: 0
Thanked 0 Times in 0 Posts
Magnum357 is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Whoops! I mean "cloak" not "clock".
__________________
Gryphin-

I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?

Atrocities-

Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
Reply With Quote
  #75  
Old June 6th, 2002, 06:14 AM
TerranC's Avatar

TerranC TerranC is offline
Brigadier General
 
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
TerranC is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Magnum, You can use the Edit Button on the top on your post to edit your Posts, after you've seen what the error is.

Asteroids should have a damaging effect to ships. NOT UNITS however; as they would be nimble enough.

Asteroid's damage to vessles should be set on the size of the asteroids. Huge to Huge damage to small to Minimal damage.

The damage on asteroids should be fought off with armor, but maybe if it could be implemented, fought off with shileds more effectively rather than armor.

Just my 2 cents.
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au

Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.

Reply With Quote
  #76  
Old June 6th, 2002, 07:45 AM
ZeroAdunn's Avatar

ZeroAdunn ZeroAdunn is offline
Captain
 
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
ZeroAdunn is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Magnum Don't change it! It is so much funniar as clock!

As for Kwok (get it, clock, kwok???) sure I have some pretty good skills with moray, I would love to do some work. Send me what you've got and I'll get started. Would you also like some new nebulas?? I've got a bunch of them lying around. Seriously, whatever you need let me know, I am always happy to lend out my graphic design skills. This applies to anyone else who needs them.
Reply With Quote
  #77  
Old June 6th, 2002, 08:59 AM

Magnum357 Magnum357 is offline
Sergeant
 
Join Date: May 2001
Location: Great Falls, Montana, US
Posts: 208
Thanks: 0
Thanked 0 Times in 0 Posts
Magnum357 is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Hey TerranC, thanks for the suggestions. I never thought about having them damage ships, but I still think an Astroid feild have some cloak ability for ships and units. Think of it as a tradeoff, bigger the astroid feild, the more cloaking ability yet the increase of damage.
__________________
Gryphin-

I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?

Atrocities-

Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
Reply With Quote
  #78  
Old June 6th, 2002, 11:11 PM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

IIRC, sector damage, like mine damage, bypasses shields completely. Apparently, it's not common practice to use shields while traveling through dangerous enemy-infested territory.
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
  #79  
Old June 6th, 2002, 11:19 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Regarding damage in asteroid fields...remember star trek ships have navagational deflectors and shields that protect them in such a situation.

I suppose you could give some a small proportion of asteroids an obscuration level based on some wierd mineral deposit...you could even introduce an occassional planet with some kind of atmospheric condition that interferes with sensors. Those are common trek occurences.

ZeroAdunn: My moray mdl files are usually connected with some hefty image files that I use to skin the ships and makes for some size...I probably can send you a couple of rough ships though without the good textures.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #80  
Old June 6th, 2002, 11:27 PM
ZeroAdunn's Avatar

ZeroAdunn ZeroAdunn is offline
Captain
 
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
ZeroAdunn is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Captain Kowk: That sucks. I was hoping to get a full file, with all the textures. I am still working on my texturing skills and seing how somebody else does it would really help me out. Oh well, do what you can and I will try and help you out.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:23 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.