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  #71  
Old July 1st, 2007, 09:51 PM

Chantillary_of_Kerisdale Chantillary_of_Kerisdale is offline
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Default Re: SmokyBat - Newbie game - Space for one more

I think you might've gotten confused.

Without the Heroes mod installed, the turn won't start.

With it installed, but not turned on, the turn will start and turn the mod on without asking permission.

I think, if people are going to be creating pretenders without this mod being active, the best thing to do is to (short term) rename the appropriate .dm file with another (additional) extension (like .backup) so the game does not recognize it as being valid for its use.
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  #72  
Old July 1st, 2007, 09:56 PM

llamabeast llamabeast is offline
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Default Re: SmokyBat - Newbie game - Space for one more

Erm, I don't understand that last bit, Chantillary (the first stuff is correct though, but I'm not actually sure who you're answering). What problem are you trying to solve?

When making pretenders mods don't actually matter, apart from the two mods which affect pretender design (CBM and Mythology).

I originally thought our problems with starting the game were due to you and Aristander using mods, but they weren't at all in fact - rather they were just inexplicable!
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  #73  
Old July 1st, 2007, 09:56 PM

Dallan_Invictus Dallan_Invictus is offline
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Default Re: SmokyBat - Newbie game - Space for one more

Worthy Heroes supposedly doesn't affect pretenders, so it shouldn't be a problem to have it active to create. In any case, the game seems to be running. So, we can have at it.
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  #74  
Old July 1st, 2007, 10:01 PM

Atreides Atreides is offline
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Default Re: SmokyBat - Newbie game - Space for one more

Sigh, had one of those perfect starting spots and we had to restart. I suppose I can dream of it happening again at some point in the future. Alright, lets get going!
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  #75  
Old July 1st, 2007, 10:03 PM

llamabeast llamabeast is offline
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Default Re: SmokyBat - Newbie game - Space for one more

Sorry Atreides! That sounds really frustrating.
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  #76  
Old July 1st, 2007, 10:09 PM

Chantillary_of_Kerisdale Chantillary_of_Kerisdale is offline
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Default Re: SmokyBat - Newbie game - Space for one more

Sorry, I was trying to solve the problem of why my .trn file wouldn't work when I didn't have Heroes 1_7 installed.

And if it doesn't effect pretenders, when why would my game insist on it being present (and turning it on, when it is present) when I try to play a turn. Unless you had it on when you set the .trn file into motion.

I'll run my turn and see if anything kicks back as being bad from it.
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  #77  
Old July 1st, 2007, 10:10 PM

Atreides Atreides is offline
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Default Re: SmokyBat - Newbie game - Space for one more

No big deal Llamabeast, with my luck I would have gotten unrest in my capital second turn anyways
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  #78  
Old July 1st, 2007, 11:05 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: SmokyBat - Newbie game - Space for one more

Just wait until I get hit by two earthquakes.
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  #79  
Old July 1st, 2007, 11:15 PM
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Shuma Shuma is offline
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Default Re: SmokyBat - Newbie game - Space for one more

So which server and port do I connect to? llamaserver.net?
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  #80  
Old July 1st, 2007, 11:26 PM

Dallan_Invictus Dallan_Invictus is offline
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Default Re: SmokyBat - Newbie game - Space for one more

Nah, you should have gotten the turn file in the email you used to send your pretender. Grab the .trn file, put it in a subdir of your Dom3/savedgames directory (I used SmokyBat for the folder name, but it may not be absolutely necessary to do so), play the turn (the game name will be the same as the folder name), end the turn, take the .2h file from that folder and sent it back to the address the .trn file came from.

Repeat every turn until you're overrun. Or win.
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