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February 8th, 2012, 10:40 PM
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Private
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Join Date: Feb 2012
Location: Tokyo, Japan
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Submitting pretenders
Okay. I sent my pretender in.
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February 8th, 2012, 10:50 PM
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Sergeant
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Join Date: Sep 2010
Location: Sydney Australia
Posts: 251
Thanks: 6
Thanked 15 Times in 9 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Submitting pretenders
Quote:
Originally Posted by 3V4JKZ2
Yeah, good call. Though I couldn't find 64/65 when I checked, I could find 105. I tried just clicking on everything.
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They are both alternate dimensions within 63...
150, 151 and 153 have a similiar dimensional thing going on, but those are at least connected.
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February 8th, 2012, 11:59 PM
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Corporal
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Join Date: Feb 2011
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Submitting pretenders
Whoops.
Let's say 64/65 (hiding in 63) and 105 (since it's easily visible on the map) are teleport/etcetera into, and 150/151/153 (hiding in one province) are connected, so whoever starts near there can fight it out for those strangely connected provinces if they so desire.
just waiting on Ragnarok, going to PM him to see if that gets to his e-mail.
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February 9th, 2012, 12:11 AM
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Private
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Join Date: Dec 2011
Posts: 36
Thanks: 0
Thanked 1 Time in 1 Post
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Submitting pretenders
As long as somebody doesn't get caught starting in 105, in my first test single player game I started in a province with no exit. Tough staring position.
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February 9th, 2012, 01:02 AM
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Sergeant
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Join Date: Mar 2008
Posts: 220
Thanks: 19
Thanked 10 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Submitting pretenders
I don't have any experience with trans-dimensional provinces, so does anybody think it will be THAT big of an issue?
Maybe a gentleman's agreement (or lady's, for any females) that nobody will build fortifications there?
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February 9th, 2012, 02:56 AM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Submitting pretenders
I cool with picking a new map, but for now all is well.
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February 9th, 2012, 03:49 AM
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Sergeant
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Join Date: Sep 2010
Location: Sydney Australia
Posts: 251
Thanks: 6
Thanked 15 Times in 9 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Submitting pretenders
Just in case we need to restart I cleaned up the .map file and uploaded it to llamaserver as Primea (Clean).
First time messing around with maps, but tested okay.
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The Following User Says Thank You to Nightfall For This Useful Post:
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February 9th, 2012, 03:53 AM
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Corporal
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Join Date: Feb 2011
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Submitting pretenders
Switching to that. Please be careful to make sure you download the newer map.
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February 9th, 2012, 06:52 AM
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Sergeant
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Join Date: Sep 2010
Location: Sydney Australia
Posts: 251
Thanks: 6
Thanked 15 Times in 9 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Submitting pretenders
Please note that I'll be out of town for the next four days, I'm expecting to have access to sufficient wifi to submit turns, but just thought I should let ya's know.
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February 9th, 2012, 10:45 AM
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Second Lieutenant
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Join Date: Oct 2010
Posts: 450
Thanks: 28
Thanked 11 Times in 9 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Submitting pretenders
Quote:
Originally Posted by 3V4JKZ2
Ragnarok; you said you submitted, but I've got you down for Pythium, and I don't see Pythium on the Llamaserver list.
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...One to go (Pythium?), and the game can start...
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