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January 1st, 2004, 06:37 AM
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Shrapnel Fanatic
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Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
A greater role for storms and nebulae - does the programmer that is doing SE5 ever return his thoughts to this forum in terms of what is accepted and what isnt ?
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that would be Aaron Hall, about the only management, accountant, programmer, gopher and all-around employee of MM. and he does read it...occasionally. and he has posted...occasionally. should, however, you choose to hold your breath, you will be long dead before he Posts again.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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January 1st, 2004, 09:21 AM
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Corporal
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Re: SE5, Tell Aaron what\'s on your Wish List
This could be unrealistic, but could it be done by March 1, 2004?
Thanks
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Atlantean Empire
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January 1st, 2004, 09:28 AM
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National Security Advisor
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Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Originally posted by Wizarc:
This could be unrealistic, but could it be done by March 1, 2004?
Thanks
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What's important about then?
And given that it hasn't even started beta testing yet, IIRC, that's..quite unlikely. Hell, I'm not sure its even past the general idea stage and into code, he's been pretty busy with the SE4 and Starfury patches.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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January 1st, 2004, 10:13 AM
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Colonel
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Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Originally posted by Suicide Junkie:
quote: * Facilities that degrade over time after death of a colony. I was playing a proportions game, and got a couple of cultural centers built, then a plague wiped out all of the population. Wouldn't those buildings remain standing for the 2 turns it took new colony ships to get there?
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Plagues do tend to leave the buildings intact. All you have to do afterwards is decontaminate the area with a medical bay, and drop population back on it. Not anymore SJ: If the population dies completely by a plague then the entire colony with all facilities and units is gone. This is in contrast to the situation when the population dies e.g. from a food contamination intel project.
[ January 01, 2004, 08:14: Message edited by: Q ]
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January 1st, 2004, 12:15 PM
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Corporal
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Re: SE5, Tell Aaron what\'s on your Wish List
(Propably already in the thread but i'm too lazy to try finding... way too many Posts
Some suggestions about the decays...
1. Intel Projects:
- Change Counterintel to store all points in a single numeric "stack" with 5% decay per turn. CI2 will add to this 2 points per intel point spend on CI2-project, CI3 adds 3 points etc.
2. Minefields:
- Remove limit to the number of mines per sector and add 5% decay per turn.
Also and again, I _really_ want an option in simul game to load/drop/launch/recover specific number of specific units/cargo and _ALOT MORE THAN 10 PER CLICK_
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Reality is merely an illusion, albeit a very persistent one.
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January 2nd, 2004, 03:05 AM
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Corporal
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Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Originally posted by Phoenix-D:
quote: Originally posted by Wizarc:
This could be unrealistic, but could it be done by March 1, 2004?
Thanks
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What's important about then?
And given that it hasn't even started beta testing yet, IIRC, that's..quite unlikely. Hell, I'm not sure its even past the general idea stage and into code, he's been pretty busy with the SE4 and Starfury patches. I beleive you are right. That would be awesome though if he was working on it in deep, deep secrecy and then surprised us all....I like surprises except getting my home planet glassed!
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Atlantean Empire
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January 2nd, 2004, 11:48 PM
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General
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Re: SE5, Tell Aaron what\'s on your Wish List
In most other commercial games, when you pop in the CD, the game will give you the option to play, install, uninstall, or visit the publisher's website. SE4 only runs the installer, which is very annoying if you want to use CD's other than the SE4 CD. Could you please put something in SE5 like in the other games? Maybe with a simple installation/mod selector program, since it's likely likely people would want to have multiple patched Versions and mods of SE5 on their hard drive like with SE4. I'd be willing to modify my SE4 mod selector to select from multiple SE5 installations and mods when the time comes, so you could use that
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The Ed draws near! What dost thou deaux?
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January 2nd, 2004, 11:52 PM
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Shrapnel Fanatic
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Re: SE5, Tell Aaron what\'s on your Wish List
Ed has a good point. Add things to the CD run menu.
List could include:
Image Library
Developers Notes
Art work
Se III (Complete)
AVI movies
Stories
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 3rd, 2004, 04:06 PM
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Colonel
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Re: SE5, Tell Aaron what\'s on your Wish List
and hotkeys. lots and lots of hotkeys. for everything.
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January 3rd, 2004, 06:48 PM
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Shrapnel Fanatic
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Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Originally posted by Ed Kolis:
In most other commercial games, when you pop in the CD, the game will give you the option to play, install, uninstall, or visit the publisher's website. SE4 only runs the installer, which is very annoying if you want to use CD's other than the SE4 CD. Could you please put something in SE5 like in the other games? Maybe with a simple installation/mod selector program, since it's likely likely people would want to have multiple patched Versions and mods of SE5 on their hard drive like with SE4. I'd be willing to modify my SE4 mod selector to select from multiple SE5 installations and mods when the time comes, so you could use that
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Starfury runs like normal games, so I suspect SE5 will as well.
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