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March 2nd, 2007, 05:55 PM
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Private
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Join Date: Oct 2003
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Re: Balance Mod v1.04 Available!
Quote:
Captain Kwok said:
Just an FYI - you'll probably want to start a new game with v1.04 - some of the FQM additions have shifted around system objects and you'll get errors if you try and continue.
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Heya Ck, just a quick question.
Would this be a problem for currently running PBW games wishing to update to the newest Malfador patch about to come out (like 1.30 or there abouts)?
Thanks,
-Hippo
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March 2nd, 2007, 06:05 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Balance Mod v1.04 Available!
I don't recall any changes to the stock data files that break save game compatibility.
To elaborate on the source of the problem between v1.03 and v1.04 for the Balance Mod, it's new entries in StellarObjectTypes.txt that shifted various items around which will cause index errors when you click on certain stellar objects.
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March 2nd, 2007, 06:57 PM
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Private
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Re: Balance Mod v1.04 Available!
Okay, cool. Just to be clear, what I meant to ask was if there was any reason we couldn't use 1.03 with the latest Malfador patch (I remember in the past you've had to tweak the mod following Malfador releases). From your answer, I guess it'll work.
Thanks!
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March 2nd, 2007, 07:41 PM
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First Lieutenant
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Re: Balance Mod v1.04 Available!
if there's a problem it's trivial to fix yourself.
normaly it's just a line in the settings.txt that's missing.
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
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March 2nd, 2007, 09:50 PM
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National Security Advisor
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Join Date: Oct 2001
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Re: Balance Mod v1.04 Available!
v1.03 or v1.04 will need it's settings.txt updated to work with the forthcoming SE:V v1.3x patch.
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March 4th, 2007, 03:43 PM
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Corporal
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Location: New Jersey
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Re: Balance Mod v1.04 Available!
Captain , on your next patch will you be upgrading Fyron's FQM to " Beta 6 " ? Thanks
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March 8th, 2007, 11:33 PM
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Major
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Join Date: Oct 2003
Location: Union, SC
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Re: Balance Mod v1.04 Available!
Dunno if this is just me, but in Balance (I'll check in stock in a second), but I am not getting facility/cargo space on planets after I colonize them...
Seems to be in Balance, but not stock - see attached figure.
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Caduceus
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March 8th, 2007, 11:38 PM
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National Security Advisor
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Re: Balance Mod v1.04 Available!
Is there population on the planet?
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March 8th, 2007, 11:42 PM
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Major
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Join Date: Oct 2003
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Re: Balance Mod v1.04 Available!
There is no XXX/kT available on each planet.
I *think* there is a pop, let me restart a game and try again... I'm building facilities...
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Caduceus
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March 8th, 2007, 11:44 PM
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Major
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Join Date: Oct 2003
Location: Union, SC
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Re: Balance Mod v1.04 Available!
No, it happens on my homeworld at the start of the game. See the attachment from my first post to see what I mean.
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Caduceus
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