.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #801  
Old October 27th, 2004, 12:39 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Adamant Mod Discussion Thread (0.15.00 Release

How about this for the autonomous magical constructs, actually... floating protomechanical heads with all kinds of glass tubing and arcane equipment projecting out of them (fulfilling Kwok's desire to have some link to the ship), and each type (aggressive/defensive/etc.) could have a different emotion as well as a different color, so the aggressive could be red and angry, while the defensive could be blue and wary, and the others... hmm, depends on what they are - I suppose there could be a Conservationist which is green and smiling and and reduces maintenance, or a - hmm, this is starting to remind me of Star Trek Mod's Captains; why can't you place Captains of different types on ships before you've researched Master Computers? Just use recolored population pics or something like PBC does for the various avatars

(Great work though, CovertJaguar... have you submitted any of your work to Malfador to see if you can make art for SE5? Speaking of which, has anyone actually heard back about that? I remember one person said he was turned down, but I haven't heard back yet and I haven't heard any other reports... )
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #802  
Old October 27th, 2004, 01:38 PM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Quote:
CovertJaguar said:
I'm not sure what the comic has to do with anything
Neither am I, but it seemed perfectly sensible to my tired mind yesterday.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #803  
Old October 27th, 2004, 01:49 PM
Aiken's Avatar

Aiken Aiken is offline
Major
 
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
Aiken is on a distinguished road
Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Guess that all approved artists signed NDA immediately. So we won't hear about their work until release
And they don't declare of their approval on public because of extraordinary modesty, which is inherent to all artist
Reply With Quote
  #804  
Old October 28th, 2004, 11:02 PM
CovertJaguar's Avatar

CovertJaguar CovertJaguar is offline
Sergeant
 
Join Date: Jan 2004
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
CovertJaguar is on a distinguished road
Default Re: Adamant Mod Discussion Thread (0.15.00 Release

One project is plenty for me, lol.

Who said that there was only one golem running the ship. There could be a whole host of golems represented by the picture. Or the the ship could be designed for one strong and fast golem to run. The golem stays.

Here is a possible candidate for the Displacement Device:
__________________
"The difference between very sophisticated technology and magic is a very blurry line,” Dean Kamen, Wizard of IT
Reply With Quote
  #805  
Old October 29th, 2004, 12:21 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Quote:
Captain Kwok said:
I don't see how the "robot" guy can control a whole ship, why not give him a bank of controls with round-knob levers and maybe I can see him doing such.
You misunderstand how spelljammers operate... they are controlled through magical force of will by a spellcaster or a group of spellcaster sitting in a specially created and enchanted helm (similar to a chair). There are no levers or buttons to push... These golems are merely infused with even more powerful magic that allows them to control the ship without the constant presence of a wizard or other spell caster.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #806  
Old October 29th, 2004, 12:57 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Ok, sure. But why not throw in a few token knobs and levers they can move via spells? Their ships are going to be just plain boring otherwise.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #807  
Old October 29th, 2004, 01:02 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Quote:
Captain Kwok said:
Ok, sure. But why not throw in a few token knobs and levers they can move via spells?
Because that would be absurd.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #808  
Old October 29th, 2004, 05:29 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Quote:
Imperator Fyron said:
Quote:
Captain Kwok said:
Ok, sure. But why not throw in a few token knobs and levers they can move via spells?
Because that would be absurd.
Absurd would be having them with bubbling cauldrons...
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #809  
Old October 29th, 2004, 10:27 AM
Makinus's Avatar

Makinus Makinus is offline
First Lieutenant
 
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
Makinus is on a distinguished road
Default Re: Adamant Mod Discussion Thread (0.15.00 Release

Just a question: how good is the AI in the latest Version of Adamant? I´m tempted to play the mod but since i only play single player games nowadays i wish for a good challenge from the AI...

Even if the Ai is a little weaker, what settings would you recommend for me to boost the AI so the game would pose a good challenge (except the setting All AI against the Human player, because i like some diplomacy).
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
Reply With Quote
  #810  
Old October 29th, 2004, 02:52 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Adamant Mod Discussion Thread (0.15.00 Release

If you regularly squash TDM AIs with your hands tied behind your back and your eyes closed, the Adamant AI will be woefully inadequate, as will non-cheating AIs in any mod. If the stock game AI is still fun to play against, the Adamant AI should be good enough. It is a bit homogenous (as in, races will tend to use the same designs, research paths, etc.), but then, so is the stock game AI... There are likely still a few quirks here and there, but they are minor in comparison to what has been fixed in recent Versions...
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:35 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.