Greetings!
Look for a website update on Saturday (7th June) afternoon with the latest changes (there's been quite a few) and information about the Star Trek mod. I'm still working on getting all the races functional enough to send out in the beta, plus some basic default AI files to fix some errors I'm seeing with fleets in the mod - i.e. no strategies etc.
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I also want to thank you for your patience! I know it has been a year since I first proposed the mod and it seems like it will never be ready...but it's really getting there. I would send out some copies right now if it operated a little bit smoother.
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There are also some issues with hardcoded SE:IV stuff that I'm sending to Aaron to hopefully fix in a final patch for the game. While that patch is not certain, I'm hoping that it will be...even if it delays SE:V by a few weeks. It is really needed to cap this great game.
Some of this issues include:
Player placement when moons are involved.
Duplicate random players added when less than 20 races are available despite proper settings.txt values.
SE:IV producing non-fatal "image not found" errors for images displayed during empire setup - should just find a valid image including primary and secondary bitmap references and not just the primary values that default races follow.
Plus, why not add the research and intel abilities for components?
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That's all for now. Happy treking!