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  #821  
Old May 31st, 2002, 05:11 AM
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Default Re: Babylon 5 Mod

Hmmm..for EA infantry I am using some pics from a TV show called Starship Troopers Chronicles; I may use some pics I picked up from a table top game based on Hammer's Slammers. Minbari.....hmmmm...AoG has some figures or maybe some of the Slammer's pics...or the Chronicles (there are some with the folks in spacesuits/powersuits & hand weapons))...

[ May 31, 2002, 04:11: Message edited by: pathfinder ]
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  #822  
Old May 31st, 2002, 05:18 AM
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Default Re: Babylon 5 Mod

Val:
Sorry for the delay in my posting a response, but this stupid forum wouldn't let me log in for a while. Grr...

Anyways, I'll check them out tomorrow. No time tonight.
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  #823  
Old May 31st, 2002, 04:38 PM

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Default Re: Babylon 5 Mod

Here are all the data/ai/text files for the mod:

B5ModData.zip

Here are all the unfinished shipsets:

UnfinishedShips.zip

Actually, for EA I'd like to get a pic from the GROPOS episode. For the Mibari, maybe a pic of a Windsword warrior caste. For the Narn, that guy with the sword. For the Centauri, one of the royal guardsmen pics. etc.

[ May 31, 2002, 16:15: Message edited by: Val ]
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  #824  
Old May 31st, 2002, 04:42 PM

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Default Re: Babylon 5 Mod

Val, your links are mismatched, the one for data files gives Unfinished races file and vice-versa !
Please edit !
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  #825  
Old May 31st, 2002, 05:16 PM

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Default Re: Babylon 5 Mod

Ack!

Ok, adjusted them to be correct... glad you caught that!
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  #826  
Old June 1st, 2002, 04:54 AM

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Default Re: Babylon 5 Mod

Here is something for fun Unzip it into your B5mod directory - should be a pictures/game folder within. It will change the look of a few things (not many yet) - let me know what y'all think.

MenuChange.zip
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  #827  
Old June 1st, 2002, 06:22 AM
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Default Re: Babylon 5 Mod

Val- I've added a few new ships to the set, but I'm not sure if they're right for any of the races in the MOD. I'd like for them to be included if needed. I'm still not satisfied with the color rendering, but could send the DXF files to someone who might be better at it if the general theme of the designs is usable.
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  #828  
Old June 1st, 2002, 06:35 AM
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Default Re: Babylon 5 Mod

The game doesn't like the Brakiri only having one picture in their folder. I trued starting a game, but when I went to the race setup screen, it kept spitting out errors about the Brakiri Race Portrait not being found, and then proceeded to psuedocrash SEIV. I could still click on stuff, but I couldn't select any options in the race setup screen.
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  #829  
Old June 1st, 2002, 03:38 PM

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Default Re: Babylon 5 Mod

Gil:
zip and post the ones you've added

IF:
The Brakiri, Vree, Drazi, Drakh, Technomage, Raider, Abbai and Pakmara are all partially completed shipsets. Vree, Technomage and Drazi are closest to done, but it will still be a bit.
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  #830  
Old June 1st, 2002, 06:28 PM
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Default Re: Babylon 5 Mod

The absolute minimum for a shipset is a race portrait and the battlecruiser portrait; the Set Up screen uses those two bitmaps when you pick the shipset for a New Race. If either one is missing, the program crashes.
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