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March 31st, 2007, 05:21 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
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Re: Balance Mod v1.05 Available!
Oops, time for a patch? 1.05a coming soon?
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March 31st, 2007, 07:12 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
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Re: Balance Mod v1.05 Available!
I blame it on the fact that the function is setup to calculate the moods for each race against yours and not your mood towards the other races.
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March 31st, 2007, 07:47 PM
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First Lieutenant
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Join Date: Jan 2005
Posts: 689
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Re: Balance Mod v1.05 Available!
Kwoky, has anything been done with the whole fog of war vs AI thingy? Haven't taken the time for a real game yet, so wondering if I should go with sensors on or off.
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March 31st, 2007, 08:15 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: Balance Mod v1.05 Available!
Is the Engineers culture supposed to INCREASE maintenance costs?
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The Ed draws near! What dost thou deaux?
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March 31st, 2007, 08:50 PM
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General
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Join Date: Aug 2000
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Re: Balance Mod v1.05 Available!
Hmm, looks like more than AI mood is reversed.
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April 1st, 2007, 02:27 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Balance Mod v1.05 Available!
Quote:
Ed Kolis said:Is the Engineers culture supposed to INCREASE maintenance costs?
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It is the way I put it in. I needed a negative factor for engineers so I choose maintenance because I figured they were extra diligent in making sure their ships were in good order.
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April 1st, 2007, 07:56 AM
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First Lieutenant
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Join Date: Jan 2005
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Re: Balance Mod v1.05 Available!
Almost makes sense O_O But they should also have alot better ships, since they'll be 'better engineers', right?
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April 1st, 2007, 08:32 AM
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Sergeant
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Join Date: Jun 2006
Posts: 238
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Re: Balance Mod v1.05 Available!
I think it should go back to the way it was for engineers. Give them some other negative factor. If they are extra diligent then less maintenance should be required because of that diligence.
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April 1st, 2007, 03:29 PM
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Sergeant
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Join Date: Jan 2007
Posts: 323
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Re: Balance Mod v1.05 Available!
I'm curious why everything HAS to have a negative factor. Couldn't they just have a smaller positive factor?
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April 1st, 2007, 03:44 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Balance Mod v1.05 Available!
That's the neutral choice... zeros all around.
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