.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV

Reply
 
Thread Tools Display Modes
  #831  
Old January 26th, 2004, 04:18 PM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

We do exactly this in the Play by Committee game. We have a Temple of Aaron and one player, a System Lord, is building a gigantic facility in his own arrogant honor.
Reply With Quote
  #832  
Old January 26th, 2004, 04:24 PM

AMF AMF is offline
Lieutenant Colonel
 
Join Date: Dec 2000
Posts: 1,254
Thanks: 0
Thanked 0 Times in 0 Posts
AMF is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

But how do you represent it in game-terms? Do you just chose a facility type and everyone calls it "X"?

Quote:
Originally posted by Loser:
We do exactly this in the Play by Committee game. We have a Temple of Aaron and one player, a System Lord, is building a gigantic facility in his own arrogant honor.
Reply With Quote
  #833  
Old January 26th, 2004, 04:35 PM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Head on over to the site and download the mod. We have added a few Facilities, and a few Components, and I regularly rename the components so that the differences between tech levels are recognizable. (i.e. Anti-Proton Beam, Carbureted Anti-Proton Beam, Large Bottled Anti-Proton Beam).

It's a very simple mod, and one that we change as we go forward in the game.

Log in using spectator | spectator and check it out.
Reply With Quote
  #834  
Old January 26th, 2004, 06:33 PM

Patroklos Patroklos is offline
Corporal
 
Join Date: Dec 2003
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
Patroklos is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Allow all stellar objects to be colonized, and then include the ability to colonize each class of stellar objects as separate racial traits.

This would let you have different "classes" of life forms. It would be interesting to have Terrestrial (planets), Stellar (stars), Energy (storms), and Dimensional (warp points) life forms existing in a universe. I would advocate completely different tech trees for each class, sharing only the most rudemantry of componets and weapons.

Even better, in the begining stages what reason would you have to fight other classes of lifeforms since your not competeing for resouces? You could have three different races occupying the same territory in a cooperative federation sort of agreement without stepping on each others coat tails. You would watch massive wars take place right next to your homeworld and not be bothered by it at all. Or we could make each lifeform class be xenophobic twords each other (A slide bar value in setup). In the later stages with tech advances perhaps allowing competition on various levels to exacerbate differances you would have epic wars between civilizations.

Of course alot of game issues would have to be worked out to fully implement this. Would Dimensinal colonies occupy both sides of a warp point? What should the stats for Stellar colonies be as there would normally be one colony per system but we can't have them starting with shereworld type planets?

A radical idea, but what depth of play it would add.
Reply With Quote
  #835  
Old January 26th, 2004, 07:15 PM

Grand Lord Vito Grand Lord Vito is offline
Sergeant
 
Join Date: Feb 2003
Location: USA
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
Grand Lord Vito is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Originally posted by Imperator Fyron:
Just because it does not suit your play style does not mean it is not good for others, or that you need to make sarcastic remarks about it.
NOT TO BE DECENDING FYRON.

But you should read your own above words.

But it could be that I am misunderstanding you, you are so young
Reply With Quote
  #836  
Old January 26th, 2004, 09:56 PM
President_Elect_Shang's Avatar

President_Elect_Shang President_Elect_Shang is offline
Brigadier General
 
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
President_Elect_Shang is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
you are so young
Fyron you where born in 84? Of course, now it all makes since, I understand why you act the way you do. Hay guess what, take it from a 32 year old, you are not always right.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
Reply With Quote
  #837  
Old January 26th, 2004, 10:00 PM

Patroklos Patroklos is offline
Corporal
 
Join Date: Dec 2003
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
Patroklos is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Hey,

Some more ideas.

1.) I would really like to see multi-tile ships. I hate that a starbase and base ship look no more massive than a dreadnaught or battleship (admittedly this varies from shipset to shipset). Multi tile ships would display just how massive these vessels would be and make formations much more important. It would go something like;

Escort to Light Cruiser - 1 tile
Cruiser-Dreadnaught - 2 tiles
Baseship and above - 4 tiles

I would use a similar scale for bases. Just imagine by the later stages of the game the mighty starships that would be roaming the starlanes. Movement and weapons would be difficult in a square based tactical map (HEXES PLEASE!!!). As for weapons, when desining these bigger ships you would decide what tile the specific componets are in. Those weaopns would fire with range from that tile, and the enemy could target a specific tile of a larger ship to get at certain compoents.

2.) I second the arch of fire idea. That you should decide what direction your weapons face. Maybe have different mounts like a turret that are more expensive but can fire in to adjacent directions. Would agian make formation and manuever important, as you could flank a ship to get into its defenseless side. I would do the same with shields, allowing a player to distribute its points around the ship as it sees fit. Reinforce the forward shields at the expense of the rear? Its up to you. Pax Imperia: Eminent Domain did this beautifly.

Picture of design screen

3.) that game also had 3D graphics, but limited them to a managable scale. I would much rather see beautiful 2d graphics than pigish 3D. Hope SEV doesn't follow the 3D hype if it can't be pulled off well.
Reply With Quote
  #838  
Old January 27th, 2004, 03:59 AM

Paul1980au Paul1980au is offline
Second Lieutenant
 
Join Date: Jan 2004
Location: Australia
Posts: 538
Thanks: 0
Thanked 0 Times in 0 Posts
Paul1980au is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Ah yes the idea of forward, rear and side facing mounts and ships as well as multi tile ship types is a good idea. Which would mean planets and the game map would need to be bigger also to make this work - or a zoom feature where ships are 1 tile but closer inspection reveals different sizes and a micro combat map. Just some ideas to discuss
Reply With Quote
  #839  
Old January 27th, 2004, 04:19 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Originally posted by Grand Lord Vito:
NOT TO BE DECENDING FYRON.

But you should read your own above words.

But it could be that I am misunderstanding you, you are so young
I believe it would be misunderstanding. I never suggested that JLS change AIC. I suggested that he make a Version closer to stock SE4 for those players that don't like the game slowed down (especially for PBW use). A new mod, really, that implements most of the AI-helping changes in a stock-like environment. I never suggested that he make the normal AIC like stock. And it is condescending, not descending.

Quote:
Originally posted by President Elect Shang:
Fyron you where born in 84? Of course, now it all makes since, I understand why you act the way you do. Hay guess what, take it from a 32 year old, you are not always right.
No not always, but I do have a pretty good ratio going.

[ January 27, 2004, 02:21: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #840  
Old January 27th, 2004, 04:30 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
And it is condescending, not descending.
i beleive this is what people find irratating. he undoubtably knows that, however, in that specific format, the sentence can sound like you don't think he does.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:43 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.