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October 14th, 2004, 07:01 PM
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Private
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Join Date: May 2004
Location: Regensburg, Germany
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Re: \"The Summit\" is bugged
Oh.
You're right.
How about this issue for Illwinter: How comes you can't summon devils when all are already taken, but you can sink lots of gems into trying to summon already taken elemental kings. That's a nuisance and an inconsistency. And it could easily be taken care of. It's already taken care of with devils.
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October 14th, 2004, 07:34 PM
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Major
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Join Date: May 2003
Location: Solomon Islands
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Re: \"The Summit\" is bugged
Heh? I wasted two castings of "Bind Archdevil' in Musical Chairs and got nothing...
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October 14th, 2004, 09:15 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
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Re: \"Summoning kings and queens
Quote:
Hasslmaster said:
How about this issue for Illwinter: How comes you can't summon devils when all are already taken, but you can sink lots of gems into trying to summon already taken elemental kings. That's a nuisance and an inconsistency. And it could easily be taken care of. It's already taken care of with devils.
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This has already been discussed elsewhere in the forum. It is done by design. The purpose is to make one risk a ton of gems for a great and potentially game-turning troop that may or may not be available. It happens for all the commanders that come in limited numbers.
This feature rewards scouting and perhaps teaming. Allied players can tell each other how many they have seen already and whether or not it is worth the risk to try for another one. I have had games where a neighbor who I am at peace with warns me not to try for the third queen as he already lost 50 gems trying.
The only real problem with this is that when an air queen dies and several people try to re-summon it, it is pure luck as to who gets it. There could possibly be a feature to change the odds for this somehow, say, to favor the side that currently has no air queens over the side that has one or two.
It is kind of like the guessing game on how many gems to put into a global to cast or dispel. If the dispel fails, you lose the gems.
I think of it as part of the overall uncertainity and guessing games that makes Dominions work so well.
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October 15th, 2004, 06:48 AM
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Private
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Join Date: May 2004
Location: Regensburg, Germany
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Re: \"The Summit\" is bugged
Quote:
deccan said:
Heh? I wasted two castings of "Bind Archdevil' in Musical Chairs and got nothing...
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This doesn't look good for me. I'm sure I wasn't able to summon a second arch devil in an SP game, while I lost lots of gems in a MP game by summoning a taken elemental king. But this game is so full of contributing factors and intermingling details that you can never be sure what you just witnessed. I'm sure I couldn't cast the devil summon despite of having all prerequisites... But who knows what's the real reason.
I really try to double check any bug suspicions, but seemingly that's not good enough...
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October 15th, 2004, 06:54 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
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Re: \"The Summit\" is bugged
Perhaps you were trying to cast in on a site with a Blood bonus and counted on having the discount? Apparently, even if you get the discount you must have enough slaves / gems in inventory in order to cast the spell.
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October 18th, 2004, 03:52 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
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Re: Dominions II Bug Thread
Ahh, not sure if this bug is already known:
A stealthy commander can lead non-stealthy units out of a besieged castle: Remove all non-stealthy troops from the stealth-commanders command. Set him/her to move (not sneaking, ie. with ctrl-click) him to another province. Reassign the troops to him. The move command remains and is executed with all non-stealthy troops following their commander out of the besieged castle without a fight.
Tested with a Seraphine and a dozen of blizzard warriors. They are all flying, but since non-stealthy flyers cannot leave a besieged castle (why after all?) the aformentioned behaviour seems buggy to me...although from my point of view its a nice feature!
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October 19th, 2004, 12:04 AM
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First Lieutenant
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Join Date: May 2004
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The little known SIXTH Arch Devil!!! :D
Well I have encountered an interesting bug.
Turn 137 (!!) of the MP game Newbies Unite on Mosehansen's server.
For the Last two turns, one of the many troop summons I am doing shows up as a commander, with VL magic paths (3D 3B)... 1st was a storm demon, then an iron dragon:
www.soapyfrog.net/dom2/plaguesinger.jpg
www.soapyfrog.net/dom2/plaguestorm.jpg
Then I summon an arch devil. not only does Furcas answer the call, but I get a 2nd Arch-Devil with stats and picture identical to Furcas, named Gravesoul:
www.soapyfrog.net/dom2/twodevils.jpg
Mystified, I equip Furcas, and then go check out Gravesoul only to discover that he has "inherited" the exact same equipment, including two artifacts.
www.soapyfrog.net/dom2/gravesoul.jpg
Both devils have identical equipment, no matter what I put on them. They can be individually selected and moved, although the turn has not hosted yet so I do not know what this will do to the game. They can individually have troops assigned to them without problem.
This seems like a very strange bug! Obviously this is a long running game that was started under v2.12, perhaps that is contributing to these VL-pathed commanders I am getting for free?
Have we hit the unit limit perhaps?
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October 19th, 2004, 12:04 AM
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Major
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Join Date: Jul 2004
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Re: Dominions II Bug Thread
"Mictlan had an unexplainable increase in wealth this turn. This is probably caused by cheating."
I have been testing Mictlan extensively in SP recenty. I have got this host message to myself several times, but usually later in the game.
Just now, I got this message on turn 12, and it truly was an unexplained increase in wealth. I had one Mictlan Priest with a jade knife and four blood slaves. I moved from my capitol to an adjacent province that had a tower and a temple already built plus a lab under construction. I had only one unused blood slave remaining in my gem pool, and maybe this had an effect on it.
After hosting the turn, I got the message about the increase in wealth and my priest now has 41 slaves, which is more than he can even normally hold.
This is clearly a bug, but at least the cheat detection caught it. Unfortunately, I did not check the other times I got this message to see if the same thing had occured. The previous times, I pooled slaves without noticing how many I had or should have gotten. My current game is so early that I easily noticed this time when I gained the 37 slaves.
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October 19th, 2004, 12:38 AM
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Lieutenant General
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Join Date: Feb 2004
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Re: Dominions II Bug Thread
boy, how come your bugs are cool, and not like "routing bug caused my pretender to die" sorts of bugs? ;p
that Iron dragon rocks, btw.
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October 19th, 2004, 03:30 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Dominions II Bug Thread
Soapyfrog, that seems like a variation of an older known bug. Every unit in every game has an ID number that the game uses to determine who goes first in battle, for example. When units die, their IDs become available for reassignment again. If a summoned unit gets the ID of a commander that died the same turn, they also "steal" the magic paths of the commander whose ID they got. I was very, very mystified by a S3B3 Shadow that just appeared in my commader lists in a SG Ermor SP game.
If somebody had two VLs whacked on the same turn, there's your explanation, and it would also indicate that the bug has not been fixed. Might also be that it cannot be fixed at all without breaking immortality.
The Arch Devil is more interesting, to date I'm not aware that anybody has reported a problem like this.
Edi
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