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April 6th, 2006, 01:50 PM
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General
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Join Date: Jun 2003
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Re: Dominions 3 Wishlist
Quote:
Agrajag said: Heroes3
You had to open the map editor, locate the relevant map, go into the correct settings panel and then find and disable the items, then rename the map to prevent confusion and then resave it in another name in the correct location.
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Yes and doing all those steps took a combined total of 2 minutes. I recommend the disable option exist before the startup of each game, but if the option existed within the Dominions_3 map editor that would be great too.
Quote:
Endoperez said:
NTJedi, you have suggested this many times. I think Illwinter has already read at least one of these suggestions AND the discussion that followed each one.
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Earlier within the topic I simply agreed with someone. If someone else drops a post in response to my post I acknowledge their post and respond... which is what happened here.
Quote:
Agrajag said: Heroes3
Besides which - what spells do you want to ban?
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The spells vary depending on the game and its players. Many games include human players and AI players... as a result we ban powerful spells not used by the AI players such as 'FlamesfromtheSky' and 'GhostRiders'.
I'm merely recommending a successful feature from one of the best TBS games. The best way to describe the importance is "pretend" 3DO reappeared and released a new patch which removed the option to disable spells and items within the editor.... now picture how many complaints would arrive. The point is all those complaints are people which found that feature useful and I'm sure an equal percentage would be true for Dominions.
In regards to how difficult this would be... well only the developers know the game coding well enough to determine if this is a small task or a huge task.
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April 6th, 2006, 02:01 PM
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National Security Advisor
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Re: Dominions 3 Wishlist
If you would like to ban spells to improve AI, shouldn't you be asking for AI to be able to either use those spells, or to protect his armies against them?
Of course, better AI HAS been asked for many, many times already.
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April 6th, 2006, 03:20 PM
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Lieutenant Colonel
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Re: Dominions 3 Wishlist
Quote:
NTJedi said:
Quote:
Agrajag said: Heroes3
You had to open the map editor, locate the relevant map, go into the correct settings panel and then find and disable the items, then rename the map to prevent confusion and then resave it in another name in the correct location.
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Yes and doing all those steps took a combined total of 2 minutes. I recommend the disable option exist before the startup of each game, but if the option existed within the Dominions_3 map editor that would be great too.
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I don't think downloading a 1Kb mod, putting it in the mod folder, going into the game and enabling the mod takes more than 2 minutes.
Neither does typing down one or two lines of code.
Neither does learning the code required to disable items.
Also, you messed up your third quote in that post, that wasn't really me asking you what spells you'd like to ban.
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April 6th, 2006, 03:36 PM
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General
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Re: Dominions 3 Wishlist
Quote:
Agrajag said:
I don't think downloading a 1Kb mod, putting it in the mod folder, going into the game and enabling the mod takes more than 2 minutes.
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I wasn't talking about the WOG mod... I was talking about the editor... obviously you misread my post.
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April 6th, 2006, 05:07 PM
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Shrapnel Fanatic
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Re: Dominions 3 Wishlist
I cant see how this can possibly be such a big deal as to use programming and screen space to offer a way to turn it off. And possibly add it also to map commands? And to command-line switches? Those are already fairly crowded.
I dont particularly like the MODding stuff but as long as thats an option to handle this then I would tend to think its handled well enough for the majority.
Just IMHO
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April 6th, 2006, 07:20 PM
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Sergeant
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Re: Dominions 3 Wishlist
I am amazed at the negative feeling in this discussion toward NT Jedi. I think all of you should go back and read the second and fifth post on page 58. You will see, as NT Jedi has pointed out through out the discussion, he was merely commenting on a COMMENT on the idea of adding a spell-disabling feature to the Dominions interface.
I agree with the following points:
1) Spell disabling within the normal interface (especially if well organized) would be nice.
2) Due to the number of people working on Dominions, it probably won't make the cut.
I do not want to insult anybody. However, this is a 50+ page wishlist, do you think everything will be added? Everybody and anybody should have the right to state their opinion w/o being yelled at, as only so much will make it anyway.
I trust the great people at IllWinter, and I trust them to make Dominions 3 the way it should be. Maybe Gandalf will be kind enough to make a spell-canceling interface sometime
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April 6th, 2006, 07:43 PM
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General
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Re: Dominions 3 Wishlist
Quote:
Endoperez said:
If you would like to ban spells to improve AI, shouldn't you be asking for AI to be able to either use those spells, or to protect his armies against them?
Of course, better AI HAS been asked for many, many times already
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Yes that would definitely be better! My AI suggestions included random multiple personalities thus players wouldn't be able to predict as easily what the AI player would do. Ideally the best AI improvement would be allowing gamers to modify the AI or add their own AI via scripts.
Quote:
Fate said:
I am amazed at the negative feeling in this discussion toward NT Jedi. I think all of you should go back and read the second and fifth post on page 58. You will see, as NT Jedi has pointed out through out the discussion, he was merely commenting on a COMMENT on the idea of adding a spell-disabling feature to the Dominions interface.
I agree with the following points:
1) Spell disabling within the normal interface (especially if well organized) would be nice.
2) Due to the number of people working on Dominions, it probably won't make the cut.
I do not want to insult anybody. However, this is a 50+ page wishlist, do you think everything will be added? Everybody and anybody should have the right to state their opinion w/o being yelled at, as only so much will make it anyway.
I trust the great people at IllWinter, and I trust them to make Dominions 3 the way it should be. Maybe Gandalf will be kind enough to make a spell-canceling interface sometime
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Thanks Fate... I agree a well organized interface for disabling spells would be nice. Only the developers know how easily this can be setup.
Also everyone should know I'm not complaining... just recommending ideas.
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April 7th, 2006, 01:16 AM
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Corporal
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Re: Dominions 3 Wishlist
New idea, and one I just came up with (too late apparently?)...
Randomized opponents. You pick the number of other nations you want but not which ones. (while you could call for some at each difficulty level... say you wanted 8 opps at 4 normal and 4 hard)
Deadly themes would be excluded if any are around in the age being played (unless you let them in special). Super special option: No unveiling of the other nations' identities until 1) you meet them, 2) they get taken out by other opposing nations or 3) someone tosses up a global enchantment.
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April 7th, 2006, 01:59 AM
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Lieutenant General
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Re: Dominions 3 Wishlist
I think someone already suggested it somewhere buried in this thread. Maybe it will be in Dom3. Lets wait and see.
Edit: Managed to make a typo on such small post. I'm improving.
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April 7th, 2006, 03:41 AM
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Lieutenant Colonel
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Re: Dominions 3 Wishlist
Quote:
NTJedi said:
Quote:
Agrajag said:
I don't think downloading a 1Kb mod, putting it in the mod folder, going into the game and enabling the mod takes more than 2 minutes.
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I wasn't talking about the WOG mod... I was talking about the editor... obviously you misread my post.
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Obviously you misread my post.
I said:
Quote:
Agrajag said: Heroes3
You had to open the map editor, locate the relevant map, go into the correct settings panel and then find and disable the items, then rename the map to prevent confusion and then resave it in another name in the correct location.
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And you replied by saying:
Quote:
NTJedi said:
Yes and doing all those steps took a combined total of 2 minutes.
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So what I said was that it also didn't take more than 2 minutes to mod out a spell with the current system of Dom2.
(IE:
Quote:
Agrajag said:
I don't think downloading a 1Kb mod, putting it in the mod folder, going into the game and enabling the mod takes more than 2 minutes.
Neither does typing down one or two lines of code.
Neither does learning the code required to disable items.
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