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  #81  
Old January 27th, 2007, 04:11 PM
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Default Re: Another firbolg one

Quote:
I guess some people are again going to tear their hair out now that I chime in, but for monsters 399 & 400, these are really the same one. 399 is the werewolf form of the skinshifter (400), so the first time those babies go to battle, the surviving ones will come out if it as skinshifters.
Oops. Should have used 633 instead of 399.
Thanks again Edi!
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  #82  
Old January 27th, 2007, 04:40 PM
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Default An easy one

Province name: Enkidu Wastes
Province type: desert
Commander type: demi-lich with rod of the phoenix, rune smasher, amulet of magic resistance, amulet of reinvigoration
Bodyguard type: 4 giant mummies

The Desert of Ptah
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  #83  
Old January 27th, 2007, 04:47 PM
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Default Attack of the Blood-Farmers!

Province Name: Sangobar
Province type: grassland/plains
Commander type: Vampire Queen (blood 1, death1, astral1, water1) armed with 2 blood-thorns, ring of the warrior
Bodyguard type: 5 vampire counts
Unit type: 16 vampires
Unit type: 264 thralls

Farm of Plenty
Farm of Plenty
Farm of Plenty
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  #84  
Old January 27th, 2007, 04:52 PM
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Default 3 in 1

Province Name: Desert of Shunn, The Wastes of Amok, Set
Province type: desert
Commander type: demi-lich with amulet of magic resistance, rune smasher
Bodyguard type: giant mummy x4

Crypt in the sand.
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  #85  
Old January 27th, 2007, 04:57 PM
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Default Re: 3 in 1 the sequil

Province name: Redgrain, Marrowvale, Sangria
Province type: grasslands, plains
Commander type: vampire count
Unit type: 12 vampires
Unit type: 95 thralls

Farm of Plenty
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  #86  
Old January 27th, 2007, 05:07 PM
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Default What happens when you don\'t mow the lawn

Province name: The Scurve
Province type: forest/jungle/swamp
Commander: carrion lord with skull talisman
Bodyguard: 5 darkvines
Units: carrion beast x 16
Units: carrion beast x 12
Units: carrion beast x 8
Units: carrion beast x 14
Units: carrion beast x 22
Units: carrion centaur x15

Overgrown Graveyard

(note: there are 5 types of carrion beasts, please feel free to use your own judgement as to which particular beast the numbers apply to)
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  #87  
Old January 27th, 2007, 05:16 PM
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Default Re: What happens when you don\'t mow the lawn

Land Name: Fields of Vanishing
Terrain: Farmlands
Population: 0
Absolutely no units or commanders guarding it.


I really like the idea of this province - due to some mysterious magical event in the past - everyone in the province just vanished instantly.
Is it possible to make it so you also can't recruit anything from it?
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  #88  
Old January 27th, 2007, 05:30 PM
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Default Re: What happens when you don\'t mow the lawn

I dont think you can make it non-recruitable. But I think you can set the unrest to some monstrously high number which would serve the same purpose.
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  #89  
Old January 28th, 2007, 01:37 AM
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Default Re: What happens when you don\'t mow the lawn

On the other hand, with nobody there, there'd be no resources... or at least no resource collection... right?
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  #90  
Old January 28th, 2007, 02:48 AM
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Default Re: What happens when you don\'t mow the lawn

The combination of the Rainbow Shroud, the Doom Cloud, Chillsick Swamp and the Vale of Infinite Horror would explain 0 pop...
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