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January 26th, 2004, 01:57 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Why game is so easy?
I experimented a little and think it is possible to get AIC games almost the same momentum as an unmoded game (first 30-40 turns will be slow still). Basically, your race setup should have O1 and MP options. Pour racial points into Propulsion Experts and max out research and construction. Research Fast Colonizers and contr-terran engines ASAP. That will give colony ships speed 5 - almost like normal game. O1 option will remove the need for population transports. MP will give you Research centers and Miners with 50% extra output - to compensate for slower building rate. Finally, construction bonuses/penalties add up, not multiply. That means if you have -75% from low population and +25% from the race ability, fresh colony will have only -50% construction. Ten turns later with O1 and it will build basic buildings in 2 turns ! Of course, if you run into xenophobic AI, all plans off.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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January 26th, 2004, 02:58 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Why game is so easy?
First 30-40 turns being overly slow is generally very detrimental to PBW games... and forcing everyone to have vastly similar empires just to play is not a good plan.
[ January 26, 2004, 00:59: Message edited by: Imperator Fyron ]
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January 26th, 2004, 02:59 AM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: Why game is so easy?
Fyron, the production scale for AIC is not to have tons and tons of ships in play, it designed with the intent to have a manageable amount of Ships for LAN, Multiplayer and for those that only want 36 or less to 600+ of War Ships per player possible for that AIC game. (Depending on AIC/Stock map and size the players want)
With the new introduction for the AIC Players OPTIONS to have FQM maps with many more asteroids in play; allows the OPTION for the above ship numbers to double even triple or more for both the AI and the Human Players. (Depending on FQM map and size the players want)
The scale of AIC may not be for you Fyron. However there are many players that like this manageable pace and scale. Not to say AIC will not be packed with even more future options and enhancements with its AIC MP* starting options.
With AIC Finite economics and the ability for the AIC AI to build and afford 20000 plus ships or bases with ease; when I port AIC to se4 and/or se5 base and raising Human Player and AI Players production levels will have the scale of ships in the TENS of thousands that you refer to. I am unsure who would want to play such a monster, but I will start HUGH with rapid fire growth and then scale it back if needed
In the mean time; I do enjoy playing your Adamant, TDM, P&N, DevNull and most especially Atrocities Star Trek MOD (great job Will) for all there beauty, detail, scope, internal operations and its grandeur . I have learned so much from you Fyron and all the Sys-opps on this Forum.
[ January 25, 2004, 14:32: Message edited by: JLS ]
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January 26th, 2004, 03:23 AM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Why game is so easy?
fyron.... kwok names each ship differently.
you will never see adjate 0075 on his ships...
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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January 26th, 2004, 03:30 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Why game is so easy?
Quote:
Originally posted by tesco samoa:
fyron.... kwok names each ship differently.
you will never see adjate 0075 on his ships...
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Sometimes I'll name support ships (repair, supply, resource, transports) with numbers, for example UJFS Replak 01, or UJFS Suplik 01. But all military ships get names for sure!
Sometimes I think it takes longer naming the ships than giving orders in some PBW games.
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January 26th, 2004, 03:42 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Why game is so easy?
Quote:
Originally posted by tesco samoa:
fyron.... kwok names each ship differently.
you will never see adjate 0075 on his ships...
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Umm... duh... that is exactly what he said... Nothing I said would indicate otherwise.
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January 26th, 2004, 03:07 PM
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Sergeant
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Join Date: Feb 2003
Location: USA
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Re: Why game is so easy?
Quote:
Originally posted by Vasiliy:
Hi
I set Computer Player Difficulty/Bonus in High. But it is very easy to defeat all computer players anyway.
How I can create more hard game?
Thanks
Vasiliy
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Try the AI Campaign MOD.
The AIC AI is awesome
Be warned (Play the AIC at NO or just a LOW AI bonus at first.)
In AIC I can beat the AI in a medium setting, but it is very rare.
If you set the Computer to Medium or Hi in AIC it will be more of a chalange then you want. This setting is used in AIC Multiplayer games.
[ January 26, 2004, 13:16: Message edited by: Grand Lord Vito ]
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January 26th, 2004, 03:22 PM
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Sergeant
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Location: USA
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Re: Why game is so easy?
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January 27th, 2004, 02:58 AM
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Sergeant
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Join Date: Feb 2003
Location: USA
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Re: Why game is so easy?
Quote:
Originally posted by oleg:
I experimented a little and think it is possible to get AIC games almost the same momentum as an unmoded game (first 30-40 turns will be slow still). Basically, your race setup should have O1 and MP options. Pour racial points into Propulsion Experts and max out research and construction. Research Fast Colonizers and contr-terran engines ASAP. That will give colony ships speed 5 - almost like normal game. O1 option will remove the need for population transports. MP will give you Research centers and Miners with 50% extra output - to compensate for slower building rate. Finally, construction bonuses/penalties add up, not multiply. That means if you have -75% from low population and +25% from the race ability, fresh colony will have only -50% construction. Ten turns later with O1 and it will build basic buildings in 2 turns ! Of course, if you run into xenophobic AI, all plans off.
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Ten turns later with O1 and it will build basic buildings in 2 turns !
I like your idea Oleg
And regarding AIC zeno races, if you run into a Human Player that does not want you to pass the same is also true, good thing there are only 2 xenos players in AIC
[ January 26, 2004, 12:59: Message edited by: Grand Lord Vito ]
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January 27th, 2004, 01:10 PM
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Corporal
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Join Date: Feb 2003
Location: Pennsylvania
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Re: Why game is so easy?
Quote:
Originally posted by Vasiliy:
I have tried TDM mode - the same things. AI send sips on my planet (with 10 Weapon Station) one by one (or 2-3 by 2-3). It is very silly. How I can change it (to force AI to create a big fleet)?
THanks
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Fyron says TDM is in error and needs fixing still.
But thats just Fyron
There are a lot of new mods on the Forum or they can be found at the se4.com web site. You should find no conflict of interests at the se4 main site.
[ January 27, 2004, 11:13: Message edited by: QBrigid ]
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