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September 29th, 2004, 03:39 AM
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First Lieutenant
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Re: Conceptual Balance Series (Mod)
Hah, you caught that right as I was mulling over fixing the attatchment
So it's all good. 1.65 is the latest Version with new and improved shapechanged creatures.
Edit: The Readme says it's for Version 1.3. You might want to change that on the next Version.
SCORE ONE FOR THE WRITERS BABY!
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September 29th, 2004, 04:46 AM
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National Security Advisor
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Re: Conceptual Balance Series (Mod)
Quote:
Zen said:
Hah, you caught that right as I was mulling over fixing the attatchment
So it's all good. 1.65 is the latest Version with new and improved shapechanged creatures.
Edit: The Readme says it's for Version 1.3. You might want to change that on the next Version.
SCORE ONE FOR THE WRITERS BABY!
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You can't prove anything! (Unless the witnesses who downloaded the attachment before I fixed it come forth...)
Yes, the attachment in my previous post has been updated so that the readme says it's for v1.65.
Edi
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September 29th, 2004, 06:23 AM
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National Security Advisor
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Re: Conceptual Balance Series (Mod)
Quote:
Zen said:
Also I have added in the name breaks. I guess Edi wanted that in there so other people could copy the mod better?
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Actually, those make it a lot easier to both copy the mod or parts of it, and to troubleshoot and tweak and to do actual proofreading of the mod code. It'd have taken me a lot longer to catch the BQ/crone issue if the comments hadn't been there.
Edi
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September 29th, 2004, 02:09 PM
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Lieutenant General
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Re: Conceptual Balance Series (Mod)
ok, guys, we need a set location where the latest beta of the mod can always be found - I'd suggest as an attachment to the first post of the thread, perhaps.
as it is, it looks like the only place to find Version 1.65 is the un-named attachment to Edi's post 4 Posts above this...
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September 29th, 2004, 02:13 PM
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Major General
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Re: Conceptual Balance Series (Mod)
Or Zen can have Gandalf or I host the file ...
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September 30th, 2004, 01:43 AM
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First Lieutenant
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Re: Conceptual Balance Series (Mod)
Ahem,
Well I'll just go back to the Evil half-Genius labratory and concoct more diabolical schemes.
If you'd like to host the file Arryn, you can. I don't see how it can hurt. Though it seems to be going through quite a few revisions lately.
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October 3rd, 2004, 01:01 AM
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Lieutenant General
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Re: Conceptual Balance Series (Mod)
The mod displays "Conceptual Pretender Gods 1.6" when it should display 1.65, so people can more easily rest assured they have the proper Version.
Which perhaps means it should be 1.65.1?
Edit: Also, should the aquatic Version of the Arch Mage also have Dominion strength 2 now?
__________________
Wormwood and wine, and the bitter taste of ashes.
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October 3rd, 2004, 06:30 AM
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National Security Advisor
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Re: Conceptual Balance Series (Mod)
I doublechecked that, Cainehill, and for some reason or another, it snips that 5 off from the 65. The Versionis listed as 1.65 in both readme and mod file, but it just displays 1.6 in the interface. Go figure...
Edi
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October 3rd, 2004, 11:58 AM
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Lieutenant General
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Re: Conceptual Balance Series (Mod)
Umm - the 1.65 mod file contains "1.6" in the very first line, "#modname", which is what is displayed in the mod selection menu. If you right click on it, the mod info displays, "Conceptual Pretender Gods 1.6, Version 1.65".
But as should be obvious from my looking so closely at it, I think it's great stuff. Thanks to both Zen and Edi!
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Wormwood and wine, and the bitter taste of ashes.
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October 3rd, 2004, 12:07 PM
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Sergeant
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Re: Conceptual Balance Series (Mod)
I am one of the Mod Install Challenged that Zen mentioned in his first post. Your instructions are good, Zen. I'm sure I could install it now if I want to (and I do). But I was wondering: does this mean that all I need to do to switch between modded and unmodded Dominions is go back into Preferences and undo the steps you've listed? So there's no need for, say, an unmodded copy of the game so I could play with those who prefer to play with the unmodded game?
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