MountMod-AJC v5.1 for SE4 Gold Version 1.78
updated 9/8/2002
1031531970.zip
HISTORY--
v5.1
1. Added intro screen
v5
1. Fixed description of computer mounts to remove old antivirus description.
2. Added colony module. (Idea is that nanobots allow colonies to leave with less equipment and supplies which reduces the size and cost of the colony module).
General Mod Information:
MountMod-AJC.zip-
Is for new games started in Version 1.78.
Whats in this Mod:
Mount Modification for Base game. No technology changes. However technology will have to be researched to discover the new mounts.
Ships become much tougher in this mod. I compensated by incorporating miniturization into all of the advanced weapon mounts and increasing the damage dealt. To look at the mod look at the CompEnhancement.txt file. This file can be found in:
Space Empires IV\MountMod-AJC\Data\CompEnhancement.txt
Note:
Shield Generator mounts come in two types, the first level will only require you to research level 3 shields before the 1st generation shield mounts come into play for bases, 400+ KT ships and 200+ KT weapon platforms.
Each mount type has unique tech requirements. The technology requirements for the new mounts are spread throughout the tech tree. Here is a breakdown of the tech levels that are required to activate the various stages of the new mounts.
TECH & TECH LEVELS
-Advanced Military Science -1,2,3,4,5,6
-Physics -2,3
-Computers -2,3,4,5,6
-Applied Research -2,3
-Propulsion -6
-Stellar Harnessing -5
-Shields -3,6
-Armor -6
-Point Defense -5
-Colonization -1 (Gs,Ic & Rk)
List of New Mounts:
2 x Shield mounts, Armor mount, improved weapon mounts, Point Def Mount,
Engine/Solar Sail Mounts, seeker mount, Hardened Computers, miniturization of
components, improved basic weapons (using mounts), colony module.
[ September 09, 2002, 01:39: Message edited by: AJC ]