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  #81  
Old April 22nd, 2010, 08:35 AM
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Default Re: obat53 Switzerland

Those photos were done and are in my working game but were not copied into the patch. I'll need to double check if any more were missed

Don
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  #82  
Old April 22nd, 2010, 08:43 AM
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Exclamation Re: obat53 Switzerland

There were four photos missed all in the Swiss OOB.

Here they are. I've put them in the next pach folder as well

Don
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File Type: zip Pictures.zip (44.9 KB, 169 views)
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  #83  
Old June 6th, 2010, 05:17 AM
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Default new obat53 Switzerland

First thanks (once more) to the developer.

Here is my obat53 (reordered version) for 5.0 - enjoy

**Warning: DO NOT copy this File into your oob folder if you have a pbem running or curently using any game involving the Swiss obat!**

It might be necessary to download the pictures from DON's post (above)

I hope there are not to many faults
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File Type: zip ReorderedObat053v5.0.zip (20.1 KB, 158 views)
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  #84  
Old June 6th, 2010, 07:59 AM
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Default Re: obat53 Switzerland

Don't even think about copying any modified OOB into your OOB folder directly.

Create a sub-folder to unzip the modified OOB(s) into, and use the OOB swap utility to load the mod when needed, or to reload the official one when required from the backup set of official oobs included for that purpose. ( Located in Game Data\OOBs\Default OOBs).

Photos will go in the usual folder - cannot be swapped in and out, but do not affect game play (but weirdness can occur if the OOB modder has overwritten stock pictures!).

However, if the mod has a changed AI pick list then you have problems as AI picks cannot be swapped and they will affect any AI purchase if you try swapping the default OOB back in - see the sticky at the top, ie basically create a brand new game installation for such AI mods.

See the Game Guide -> Game Installation -> Manage OOB Sets for the default case (modified OOB with no AI pick list changes)

cheers
Andy
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  #85  
Old June 20th, 2010, 01:40 PM
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Default obat53 Switzerland - Light SP Mortar

By the end of 2009 all the Sp Mortar (12cm) are out of service.

Unit 883 should have a end date of 12/109
Units 884 & 971 can be deleted

Formation 322 get also end date 12/109 (last service in April 2009)
Formations 93/94 need also end date 12/109


The 120mm Mortar (Infantry) Units 174 and 729 were phased out off service sometimes arround 2004-2006

There are discussions going on to bring them back (the officers didn't were very happy to loose such powerful support...)


source (in German):
http://www.infbat70.ch/default.asp?V_ITEM_ID=4665
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  #86  
Old July 22nd, 2010, 02:07 PM
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Default obat53 Switzerland - Artillery (field guns)

Hi everyone
Based on my investigations on Swiss (obat053) artillery here some sugestions for the next release:

First on-map field guns:

unit 047 and 048; 155mm howitzer - didn't found any evidence they were ever used by the Swiss army - could be removed
unit 090 10.5cm Kan 35 with Weapon (Slot 1) 110 10.5cm Kan42 - see Weapon entry below (Kan35)
unit 091 10.5cm Haubitze with Weapon (Slot 1) 111 10.5cm Hbz46 - Date 1/46 - 12/79 (not until 12/105)
unit 092 155mm Howitzer with Weapon (Slot 1) 112 155mm M-42 FH - change name in 15cm Hb 42 and enddate 1/79

create new units:

clone from unit 090 - but change date: from 1/65 until 12/94, and Weapon 005 in slot 2 into Weapon 007
clone from unit 091 - name it 10.5cm Hb 42; Weapon 111 in slot 1 should be changed to the clone of it (10.cm Hb42 see weapon entry below); Date 1/46 - 12/79
clone from unit 091 - name it 10.5cm Hb 46; change date: from 1/65 until 12/94, and Weapon 005 in slot 2 into Weapon 007
clone from unit 091 - name it 10.5cm Hb 46; change date: from 1/80 until 12/94, and Weapon 005 in slot 2 into Weapon 007, and vision to 10
clone from unit 091 - name it 10.5cm Hb46/91; change date: from 1/91 until 12/94, and Weapon 005 in slot 2 into Weapon 007, and Weapon 111 in slot 1 into Weapon 109,
and vision to 10, and HEAT ammo to 0
clone from unit 091 - name it 10.5cm Hb46/91; change date: from 1/94 until 12/94, and Weapon 005 in slot 2 into Weapon 008, and Weapon 111 in slot 1 into Weapon 109,
and vision to 10, and HEAT ammo to 0
clone from unit 092 - name it 15cm Hb 42; change date: from 1/65 until 1/79, and Weapon 005 in slot 2 into Weapon 007

The crew numbers for unit 91 and 92 (and their clones) could be increased by 1 (total of 7 and 9)



Therefore following weapons need to be adjustet (manly new names) or looked at:

109 10.5cm Hbz46/91 is correct
110 10.5cm Kan42 must actually be 10.5cm Kan35
111 10.5cm Hbz46 is correct it's the same as Hbz42 (wich should be added as a clon from Weapon 111 and named as 10.5cm Hbz42)
112 155mm M-42 FH should be 15cm Hb 42 L28 - that seems to be the correct name for the only ever used heavy (over 105mm) field gun.
140 155mm M-50 FH I would leave it in for the PzArtK68 (SP Artillery) prototypes.



Second off-map field guns:

unit 049 M-50 155mm as before - could be removed
unit 053 10.5cm Kan 42 - see Weapon entry above (Kan35)
unit 054 10.5cm Hbz 46 - correct
unit 055 M-42 155mm FH - End date 12/79

unit 267 10.5cm Hbz+ - End date 12/94
unit 268 10.5cm Hbz+ - End date 12/94

unit 731 M-50 155mm as before - could be removed
unit 732 10.5cm Kan 42 - see Weapon entry above (Kan35)
unit 733 10.5cm Hbz 46 - correct
unit 734 M-42 155mm FH - End date 12/79


Formations:

End dates might need to be adjustet


source:
http://www.sieber-online.ch/artiller...ntwicklung.htm


next I'll look at the AA-guns

When that's done I will upload a new reordered version of my own.
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  #87  
Old July 24th, 2010, 10:32 AM
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Default obat53 Switzerland - Flak

There are ore were three classes of the Swiss AA guns (called Flab = Fliegerabwehr), light, medium and heavy (=sch).

The haevy flak after WWII was the 7.5 cm Flab (Unit 758) which could do with a new LBM (24964 attached) and with Icon 61.
Also name it 7.5cm Sch Flab
This heavy AA was often used fortified (unit 757) but with end date 12/68

Later the 7.5cm Sch Flab was replaced by area SAMs Bloodhound and then Rapier wich is still in service under the heavy AA
(no change here as I cheked those earlier).

The medium flak is covered by the 34mm Flab 38 (unit 085) wich ended not before 12/65. I think Icon 1981 fits better too.
(Radio code might be better of with 30 too)
It even needs a clon that last from 1/63 until 12/89 (!) but with weapon 007 in slot 2
Units 086 - 089 and 755 are the newer medium flak (35mm KDB) They seem to be ok.


Now with the light flak it seems to need the biggest adjustment.
An other typically fortified flak was the 20mm Flab 54/60 wich needs to be created.
It has two 20mm AA-Guns (which weapon isn't existing yet) and is mounted on a concrete socket.
It could be cloned from unit 757 but needs lots of adjustments (mod original 5.0 obat53 is attached).

The three existing 20mm flak in the obat might be expended to 16 units (!)
Unit 082 20mm Flab 44 thats actually not to bad, but it must be 20mm Flab 43 (also the weapon 068 is 20mm AA-Gun 43), end date 12/57.
Unit 083 20mm Flab 57 must be the 20mm flab 43/57, end date 12/69, maybe Icon 411
Unit 084 20mm Flab 54 end date 12/69
That leaves us with 13 new units, wich are mainly modifications (clones) from unit 083 and 084.

new unit 20mm Flab 38 from 1/46 - 12/65 with new weaopon 20mm AA-Gun 38 Weapon 5 in slot 2, Range finder and Fire control 3
new unit 20mm Flab 38 from 1/63 - 12/72 with new weaopon 20mm AA-Gun 38 Weapon 7 in slot 2, Range finder and Fire control 3
the radio should be 41 or 31 (mod original 5.0 obat53 is attached).

new unit 20mm Flab 43/50 earlier variant (clone) of unit 083. Dating from 1/46 - 12/59, Radio 41, Range finder 3

new unit 20mm Flab 54 clone of unit 084 Dating from 1/63 - 12/74, weapon 007 in slot 2
new unit 20mm Flab 54 clone of unit 084 Dating from 1/70 - 12/74, Fire control 6, weapon 007 in slot 2
new unit 20mm Flab 54 clone of unit 084 Dating from 1/74 - 12/97, Fire control 7, weapon 007 in slot 2
new unit 20mm Flab 54 clone of unit 084 Dating from 1/75 - 12/97, Fire control 8, weapon 007 in slot 2
new unit 20mm Flab 54 clone of unit 084 Dating from 1/77 - 12/97, Fire control 8, vision 10, weapon 007 in slot 2

new unit 20mm Flab 43/57 clone of unit 083 Dating from 1/63 - 12/74, weapon 007 in slot 2
new unit 20mm Flab 43/57 clone of unit 083 Dating from 1/70 - 12/74, Fire control 6, weapon 007 in slot 2
new unit 20mm Flab 43/57 clone of unit 083 Dating from 1/74 - 12/83, Fire control 7, weapon 007 in slot 2
new unit 20mm Flab 43/57 clone of unit 083 Dating from 1/75 - 12/87, Fire control 8, weapon 007 in slot 2
new unit 20mm Flab 43/57 clone of unit 083 Dating from 1/77 - 12/87, Fire control 8, vision 10, weapon 007 in slot 2

and other new interesting units would be
7.5mm Doppel Mg (double Mg) with 7.5mm (2) AAMG which needs to be added to the weapon list.
One dating from 1/46 until 12/65 and the other from 1/63 until 12/72 (change the second weapon from 5 to 7), Icon 634?

the 20mm SP flak (unit 043 - 20mm AA dodge) from the austrian obat46 could be added as well (1/61 - 12/67)

I also found some pictres but nothing realy usable in the game due copyright isues or low quality.
I've put some in as attachemnt anyway for some impressions.

source: http://www.amicale-dca.ch/kalter_krieg.htm
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File Type: zip Modified original obat053 (v5.0), LBM and pictures.zip (941.1 KB, 139 views)
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  #88  
Old July 25th, 2010, 03:26 PM
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Default Re: obat53 Switzerland

Pats, has this OOB been altered ONLY with these changes you noted and nothing else ?

Don
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  #89  
Old July 26th, 2010, 05:09 AM
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Default Re: obat53 Switzerland

Yes I used the default obat to add those artillery and flak and changed the existing (Arty and AA). But nothing before that (the mortars for example). But to be on the save side you might just copy/paste the ones out you'd like to.
Same with the weapons.

The formations though need to be checked!

(I did change a lot more in my "reordered" version but nothing "important", mainly names and radio codes...)
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  #90  
Old November 21st, 2010, 05:09 AM
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Default Re: obat53 Switzerland

Modified oob (Switzerland).

enjoy


File includes two LBM's (Pictures) for the attached oob.
Only recomended for expirienced users


----------------------------------------------------------------

"This mod contains highly altered or additional files that may or will cause interference with the master game files and it is HIGHLY RECOMMENDED that this mod be installed and played ONLY in a separate copy of the game and NOT run from the master game"
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File Type: zip reordered v5.0.zip (34.7 KB, 136 views)
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