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  #81  
Old August 6th, 2007, 05:33 PM
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Default Re: Mod is ready

Uh, what's your issue with forests and mountains? They generate more resources, so some nations are highly interested to acquire them and build forts in them. I think the distribution of terrain is quite balanced in this map, though I'd have used less farmland. Highly sought after by all, too.
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  #82  
Old August 6th, 2007, 05:38 PM
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Default Re: Mod is ready

I'll have to draw you a diagram of what my territory looks like in Neo sometime. It's literally split in half by huge 2-3 mountain/forest wide territories. So I've got my kingdom on one half. I also have a huge army of movement 3 guys, but to get anyone over to the right side of the kingdom it takes 5-6 turns, literally. It's sooo frustrating to have every army you control reduced from map move 3, to map move 1.

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  #83  
Old August 6th, 2007, 05:47 PM
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Default Re: Mod is ready

You're free to expand southwards where no annoying hills or trees hamper your armies from speeding through the wasteland.
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  #84  
Old August 6th, 2007, 06:07 PM
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Default Re: Mod is ready

So, for the game starting at-latest-on-Thursday, Arga Dis is open? And the link to the combined mod is on page 2?

He won't CBM my evil hoburgs ? Evil is balanced!
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  #85  
Old August 6th, 2007, 06:13 PM
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Default Re: Mod is ready

I think after balancing out two hoburg nations already Sombre had enough of the little folk for a while. Maybe we'll be able to include them in another game, I don't think that there is enough time to have them in this one. Arga Dis is free for you to take, yes. The link on page 2 only features the nations which we used in our first mod nation game, NeoXekinima.

If you want to playtest Arga Dis, download them and their CBM version if there is one, and use them with the CB enabled.

P.S.: Actually, if Sombre says that your hoburgs are balanced enough already compared to the other nations, then I guess I can include them. But if he needs one or more days to balance them out a little, there won't be enough time.
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  #86  
Old August 6th, 2007, 06:33 PM
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Default Re: Mod is ready

> You don't have to play them if you don't think you'll manage that. You can still
> pick another of the nations that are free. You do know that Sanguinia has dying
> dom and needs to actively preach/sacrifice to stay alive, right? Was that the
> problem? Otherwise we certainly have other "evil" races left.

The sacrificing is what bothers me. The whole slave hunting... just can't get
into it. Role playing a fanatical, doomsday sect is OK, but vampires is just
a bit too much. And don't get me started on skinning ten girls to make a pair
of boots. I tried, but could not bring myself to enjoy playing Sanguinia...
I would still gladly give a bunch of tips to whoever takes the nation. By the
way, my friend is willing to try it and tomorrow he'll come visit and I will
help him design his pretender, if you are willing to let a MP newbie in the game.

I know it makes no sense, as I have no problem using death magic in my games, or
sending an angel to slaughter an army of hundreds (see Epic Heroes' last turn)
Call me squeamish in an illogical way.
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  #87  
Old August 6th, 2007, 06:49 PM
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Default Re: Mod is ready

Quote:
Tuidjy said:
By the way, my friend is willing to try it and tomorrow he'll come visit and I will help him design his pretender, if you are willing to let a MP newbie in the game.
Well, you are right that Sanguinia has potential to get powerful, but they are most certainly a very difficult nation to play, too. DrPraetorious is high-spirited to enter the game in case you don't want to play yourself. In case you don't want to, I'd like to have him in, nothing against your friend. I'd suggest that he should get introduced to MP gaming in another game before entering this mod nation game, though.
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  #88  
Old August 6th, 2007, 06:51 PM
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Default Re: Mod is ready

Okay, I'm playing Arga Dis then.

I'll download the original Arga Dis and the current version of CBM and load them both at once.

This thread is for two different games? The combined mod isn't yet ready? Color me confussled (and I'd prefer not to read through all the previous pages to figure out what is going on ).
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  #89  
Old August 6th, 2007, 06:55 PM
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Default Re: Mod is ready

Quote:
DrPraetorious said:
I'll download the original Arga Dis and the current version of CBM and load them both at once.
No, you only need the original mod for the sprite graphics. If there is a CBM variant then you only need to enable that one and the CB mod, not both (normal and CBM version) at once.

I strongly suggest that you carefully read through this thread from the start to finish, too...
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  #90  
Old August 6th, 2007, 08:34 PM
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Default Re: Mod is ready

Nice map, Its from Total War, No?
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