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  #81  
Old September 14th, 2002, 02:50 PM
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Default Re: Devnull Mod Gold: updates and discussion

Two things I forgot to mention:

1) There is a PBW game starting soon that will use the new 1.70 Version. There are still some slots left. Please come and join the fray .
Game is called 'Devnull2', Binford is running it. Looks like we might be using monsters, too .

2) Has anyone encountered the 'Sonne' race in a solo game, yet? If yes, how do they do?

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  #82  
Old September 14th, 2002, 04:03 PM
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Default Re: Devnull Mod Gold: updates and discussion

I'll join if there's time, and yes, I have encountered the Sonne race, and they scare the crap out of me! They've been at peace with _everyone_ and have quietly taken over about 70% of the quadrant! The current victory condition is Last man standing, so I have an odd feeling that I don't stand a chance. And I _think_ they singlehanded whiped out the monsters. I saw some of the monsters, but I never saw any of their planets, even though I've flown through their claimed sectors. My only hope is to build 3-4 ringworlds, beef them up like crazy, and hope that it'll be impossible for them to kill those planets while I slowly edge out my empire. I have an odd feeling that those 4-5 star systems will be _very_ handy when I get stellar manipulation 5. And even better is the _huge_ surplus of minerals my very treaty with them is giving me.

No, I haven't tested them in combat, but I'm too scared to at the moment. Does anyone know if the AI do the evil empire thing to other AIs?
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  #83  
Old September 14th, 2002, 04:11 PM
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Default Re: Devnull Mod Gold: updates and discussion

The "devnull2" game on PBW says it's using Version 1.63.
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  #84  
Old September 14th, 2002, 04:48 PM
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Default Re: Devnull Mod Gold: updates and discussion

Quote:
Originally posted by Mylon:
The "devnull2" game on PBW says it's using Version 1.63.
No it doesn't It say's 1.70.

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  #85  
Old September 15th, 2002, 01:14 AM
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Default Re: Devnull Mod Gold: updates and discussion

I tested all this a while back. IIRC the ship maintenance reductions for the hull and the components if any will add together before being calculated. So you could get a negative maintenace if you weren't careful.

But the total maint reduction for a ship would be calulated separatly from any maintreduction due to empire characteristics,culture, or system facilities. So if your ship had a comp that gave it a 90% maint reduction and a faciliity that gave all your ships in that system a 90 % maint reduction you wouldn't get 180%, it would do the first 90%, and then take another 90% off the remaining 10%. In effect the reduction in that system would be 99%.

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  #86  
Old September 15th, 2002, 04:12 PM
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Default Re: Devnull Mod Gold: updates and discussion

You must've changed it shortly after I posted.
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  #87  
Old September 16th, 2002, 05:40 PM
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Default Re: Devnull Mod Gold: updates and discussion

Quote:
Originally posted by Mylon:

Does anyone know if the AI do the evil empire thing to other AIs?
From settings.txt:

Quote:
AI Uses Mega Evil Empire := True
AI Mega Evil Empire Threshold Score Thousands := 500
AI Human Mega Evil Empire Score Percent := 170
AI Computer Mega Evil Empire Score Percent := 250
That Last line implies that an AI can trigger MEE; but it has to be farther ahead of the 2nd place race than a human player would be (2.5 times score rather than 1.7 times score).
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  #88  
Old September 17th, 2002, 12:10 AM
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Default Re: Devnull Mod Gold: updates and discussion

I've seen the stock Praetorians and the TDM Ukra-Tal become MEE in different solo games.
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  #89  
Old September 17th, 2002, 01:11 AM
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Default Re: Devnull Mod Gold: updates and discussion

Quote:
Originally posted by DirectorTsaarx:
That Last line implies that an AI can trigger MEE; but it has to be farther ahead of the 2nd place race than a human player would be (2.5 times score rather than 1.7 times score).
In DNM the value for 'AI Computer Mega Evil Empire Score Percent' is raised to 1000. So the AI has to have a score ten times higher than 2nd place to trigger MEE.

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  #90  
Old September 17th, 2002, 01:16 AM
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Default Re: Devnull Mod Gold: updates and discussion

Oh, and Mylon,
you might wanna stay friendly to the Sonne until the 'Quad dmg to shields' bug is fixed .

edit: Forget smth else: Mylon, you cannot see the monsters' planets. They are cloaked. I am pretty sure they are still there. In order to destroy the monsters you'll have to blow up their suns.

Rollo

[ September 17, 2002, 00:19: Message edited by: Rollo ]
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