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  #81  
Old November 9th, 2001, 06:21 PM
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Default Re: TDM-ModPack 2.00 BETA

quote:
Originally posted by God Emperor:
I havent raised this before but Rollo's observations have reminded me of it. Does anyone recall the fleet allocations being used correctly?
In all of my games, I have never seen an AI build a really large fleet - in accordance with the Fleet file.

Thoughts?



The Jraenar had 2 fleets of around 30 ships in this game. Also I have seen 30-40 ship fleets by the Aquilaeian in other games. The Praetorian currently (turn 145) have a 49 ships fleet flying around in this game.

Is that what you mean by "really big fleets" or even bigger? It is kind of a relative term .

Other than that, I can say that I have never seen the fleet minister use as many ships in the fleets as you specify in the AI files. The minister breaks up fleets way too often IMHO.

Rollo
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  #82  
Old November 9th, 2001, 07:22 PM

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Default Re: TDM-ModPack 2.00 BETA

I frequently see the Aquilian and Pyrochette with fleets around 20 ships, and have seen the Earth Alliance use some really big fleets, twice over 50 ships, once 116 ships.
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  #83  
Old November 9th, 2001, 10:32 PM
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Default Re: TDM-ModPack 2.00 BETA

Hi,
I have done a few more quick turns without looking into detail much. I just wanted to see what would happen. Well, it hasn't happened very much really. Diplomacy is pretty stable at the moment. The Praetorians are still in the lead with the Terrans and Viking trying to catch up.
I will end this game now to give other races a chance. If anybody is interested in any saves or wants to know something about their races, just yell.

Rollo
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  #84  
Old November 10th, 2001, 01:06 AM
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Default Re: TDM-ModPack 2.00 BETA

Hi,
I have started a new game: large mid-life without black holes, no events, 20000 resources, 3 average planets, low tech/med cost, 3000 pt empires, high difficulty, low bonus. I am using the following races added in random order: Rage, Toron, Xi'Chung, Dra'Kol, Piundon, Colonials, Norak, Vaxin, Space Vikings, Sergetti. I am playing the Pyrochette under full minister control (not getting the low bonus, so nevermind the Pyrochette's score which won't even show in the statistics).

Stats for turn 10 are posted as jpg.

diplomacy (turn 10)
Rage: war with Norak, none with Pyrochette
Toron: war with Piundon
Xi'Chung: no contacts
Dra'Kol: war with Vaxin
Piundon: war with Toron, none with Sergetti
Colonials: war with Vikings
Norak: war with Rage, none with Pyrochette
Vaxin: war with Dra'Kol
Vikings: war with Colonials
Sergetti: none with Piundon
Pyrochette (me): none with Rage, none with Norak

All races have a decent number of colonizeable planets around, except the Sergetti and the Vikings (on way leads to a nebula the other to the Colonials). The Rage have an excellent start with lots of empty planets around. As you can see a lot of early wars have broken out, so let's see what happens .

The Toron have lost some research points in turn 10, because all projects were completed after they researched mines1 and PDC 2.

More later (I have to do a few PBM turns, first ),
Rollo

[This message has been edited by Rollo (edited 09 November 2001).]
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  #85  
Old November 10th, 2001, 02:25 AM
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Default Re: TDM-ModPack 2.00 BETA

Rollo- If you roll the die on one my races, take the Colonials out. Although they have some unique tweaks and a different build queue I would like publicly tested, they are for the most part a combination of the Piundon and Dra'kol AI file.

-TG
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  #86  
Old November 10th, 2001, 03:38 AM
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Default Re: TDM-ModPack 2.00 BETA

Here are the stats and diplomacy for turns 20-40:

diplomacy (turn 20)
Rage: war with Norak, war with Pyrochette
Toron: war with Piundon, none with Pyrochette
Xi'Chung: no contacts
Dra'Kol: war with Vaxin
Piundon: war with Toron, war with Sergetti, none with Pyrochette
Colonials: war with Vikings
Norak: war with Rage, war with Pyrochette
Vaxin: war with Dra'Kol
Vikings: war with Colonials
Sergetti: war with Piundon
Pyrochette (me): war with Rage, none with Toron, none with Piundon, war with Norak

diplomacy (turn 30)
Rage: war with Xi'Chung, war with Norak, war with Pyrochette
Toron: war with Piundon, TA with Vaxin, TA with Pyrochette
Xi'Chung: war with Rage
Dra'Kol: none with Norak, war with Vaxin
Piundon: war with Toron, none with Vaxin, war with Sergetti, none with Pyrochette
Colonials: war with Vikings
Norak: war with Rage, none with Dra'Kol, TA with Vaxin, war with Pyrochette
Vaxin: TA with Toron, war with Dra'Kol, none with Piundon, TA with Norak
Vikings: war with Colonials
Sergetti: war with Piundon, none with Pyrochette
Pyrochette (me): war with Rage, TA with Toron, none with Piundon, war with Norak

diplomacy (turn 40)
Rage: war with Xi'Chung, war with Norak, war with Pyrochette
Toron: war with Piundon, MA with Vaxin, TR with Pyrochette
Xi'Chung: war with Rage, none with Pyrochette
Dra'Kol: TA with Norak, war with Vaxin
Piundon: war with Toron, none with Vaxin, war with Sergetti, TA with Pyrochette
Colonials: war with Vikings
Norak: war with Rage, TA with Dra'Kol, P with Vaxin, war with Pyrochette
Vaxin: MA with Toron, war with Dra'Kol, none with Piundon, P with Norak, TA with Vikings
Vikings: war with Colonials, TA with Vaxin
Sergetti: war with Piundon, none with Pyrochette
Pyrochette (me): war with Rage, TR with Toron, none with Xi'Chung, TA with Piundon, war with Norak, none with Sergetti

research points lost:
Toron: on turn 30 after psychic studies and armor 2
Piundon: on turn 30 after shields 2 and armor 3

As usual, if you need anything special about your races, tell me. So far everything runs smoothly . I'll keep an eye on the upcoming Dra'Kol-Vaxin intel war.

Good night,
Rollo

[This message has been edited by Rollo (edited 10 November 2001).]
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  #87  
Old November 10th, 2001, 05:10 AM
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Default Re: TDM-ModPack 2.00 BETA

I started another test game, and decided to throw the AIs a challenge. Large Hypermaze quadrant (comparable to Ancient for AI performance), single Good planet, tech start Low/cost High, AI difficulty High, AI bonus None. I used a Medium number of random AIs with no neutrals.

When I turned the AIs to human control to look at their situations, I discovered that I haven't worked with the AIs enough to judge what's going on. Here are the scores as of turn 30 anyway.

Diplomacy on turn 30:

Mi-Go (me, 7th) - Terrans none
Earth Alliance (3rd) - Norak none, Klingon war
Norak (5th) - EA none, Klingon none
Rage (1st) - Terran war
Terran (6th) - Mi-Go none, Rage war
Klingon (2nd) - EA war, Norak none, Drushocka war
Drushocka (4th) - Klingon war

------------------
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not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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  #88  
Old November 10th, 2001, 09:11 AM
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Default Re: TDM-ModPack 2.00 BETA

@Tampa_Gamer:
In the Space Empires: IV - Data/Sound/Graphic Modifications forum your entry of Nov, 7th contains the wrong attachments. Should be an update of the Sound Mod, but there are 2 AI research files.
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  #89  
Old November 10th, 2001, 05:13 PM
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Default Re: TDM-ModPack 2.00 BETA

Here are the stats for turn 50 and 60 and some comments (following MB's good example )

Rage: (turn 45) The Rage have colonized all the worlds close to their start and mined all the warp point leading to their space. Now they must fight to expand. There is a contested system which is a junction between the space of the Norak, Pyrochette, and the Rage , all three being at war with each other. If they manage to secure that system they will get 5 planets plus a breathable moon. Also if they can hold a planet there with a resupply depot, they will be able to launch attacks towards the Pyrochette and Norak home systems.

Toron: (turn45) They are doing a great job colonizing what they find as well as making incursions into Piundon Space. They have secured a nice piece of the galaxy around their start. Since they already have researched Ice Planet Colonization they will grow even bigger soon even without military gains.

Xi'Chung: (turn45) The Xi'Chung were the only race not molested by early wars as they are a little separated from the other races by nebulae and asteroids and have the potential to grow big. However they are not using this advantage. There are still 22 planets to be colonized in their space including a huge breathable in the same system as one of their homeworlds and a nice system with 7 colonizable planets hasn't been touched, yet. They have 33 ships, but no colonizers and none in the queue, either. They do have two nice fleets, though. Sizes are 13 and 14, one in each direction from their space.

Dra'Kol: (turn45) The Dra'Kol started right next to the Vaxin and have a war going on since the beginning. They have managed to colonize away from Vaxin a little bit, but are constantly being harassed by Vaxin raids. The war is being fought with ships as well as spies.

Piundon: (turn 45) They have a war going on with the Toron and are losing. One of their homeworlds is damaged (nice system btw, with three additional breathables) and will probably soon be cut off from the rest of their space. Maybe they can regroup and strike back, but they also have the not-so-friendly Sergetti coming from the other side...

Colonials: (turn 45) The Colonials are also a victim of an early war. They do protect their planets well with satellites and fighters, but wave upon wave of Viking ships eventually wear them down. They have lost two systems so far (one including a homeworld). What's even worse is that they have not found ways to retreat and colonize away from the Vikings as they have found a nebula on their backside and newly built ships are sent into battle instead of exploration (that's hard code).

Norak: (turn 45) The Norak started in the center and made some unfriendly contacts with the Rage and Pyrochette early on. They build tons of satellites to protect their worlds. Their systems are not really threatened by the Rage and Pyrochette due to distance and they have room to colonize away from them, but they are not building enough Colonizers, IMHO. Like the Xi'Chung they still have uncolonized plantes in secured (home)systems.

Vaxin (turn 45): In spite of the war with the Dra'Kol the Vaxin have managed to grow quite well in other directions. Their friendly relation with the Norak and Toron helps that as well. They have cut off one of the Dra'Kol home systems and if they can destroy the Dra'Kol there and secure the system they will gain 5 planets (2 of them breathable).

Vikings: (turn 45) The Vikings can only grow through war against the Colonials. There are doing a good job at that and gained two systems, but the war has been costly against the well defended planets and hundreds of fighters in the Colonial fleets. They explored away from the Colonials, but only found a nebula and an asteroid belt behind that. Ship range is not good enough to explore any further than two systems. They have three full troop transports waiting for a fleet to pick them up in the home systems, but as all fleets are currently in enemy territory or the contested systems, they will sit in orbit and do nothing for some more time.

Sergetti: (turn45) The Sergetti didn't find many planets around their start, but colonized all they could find. The only way to expand for them now is into Piundon or Pyrochette space. They have also tried to explore in another direction but cannot reach across a nebula and an asteroid belt behind that (they would find the Xi'Chung behind that, btw). They have built a lot of attack ships and have a fleet of 19 ships close to the Pyrochette border, but that is protected with mines. They have secured a good number of systems, so if they research another colonization tech soon, they can grow big.

Pyrochette (me): (turn45) Considering that the Pyrochette are not getting the low bonus for computer players, the Pyrochette are doing really great. They had a good start position and made use of it. Of course me selecting the planets helps a bit, but still very good. I reckon that if they would get a bonus, they would be among the first races in this game.

diplomacy (turn 50)
Rage: war with Xi'Chung, war with Norak, war with Pyrochette
Toron: none with Dra'Kol, war with Piundon, TA with Norak, P with Vaxin, MA with Pyrochette
Xi'Chung: war with Rage, TR with Pyrochette
Dra'Kol: none with Toron, none with Colonials, MA with Norak, war with Vaxin
Piundon: war with Toron, none with Vaxin, war with Sergetti, TA with Pyrochette
Colonials: none with Dra'Kol, war with Vikings
Norak: war with Rage, TA with Toron, MA with Dra'Kol, P with Vaxin, war with Pyrochette
Vaxin: P with Toron, war with Dra'Kol, none with Piundon, P with Norak, TR with Vikings, TA with Pyrochette
Vikings: war with Colonials, TR with Vaxin
Sergetti: war with Piundon, none with Pyrochette
Pyrochette (me): war with Rage, MA with Toron, TR with Xi'Chung, TA with Piundon, war with Norak, TA with Vaxin, none with Sergetti

More later...

Rollo
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  #90  
Old November 10th, 2001, 06:12 PM
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Default Re: TDM-ModPack 2.00 BETA

Thanks Rollo.

I will change vehicle building files for all my races to make sure that they build enough colonizers.
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