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  #81  
Old February 25th, 2005, 05:27 AM

Ironhawk Ironhawk is offline
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Default Re: Rules Violation

Quantum suggested at one point that all mages be allowed to defended the capital. But I decided against that because it gives too much power to the defender.

Great defense again, btw. Tho I am very sad to have lost Pathos when he didnt need to die. Can you at least send back any equipment you captured and perhaps some gems?

Quote:
Cohen said:
Sorry I misunderstood, I read somewhere in capitol province mages can all defend the castle.
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  #82  
Old March 1st, 2005, 03:05 PM

Ironhawk Ironhawk is offline
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Default Fall of Mictlan

And so we bid a fond farewell to Mictlan, our (mostly) peaceful blood brothers to the east. The nation of Arco mourns your passing. I will sacrifice some virgins in your honor this month...
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  #83  
Old March 1st, 2005, 03:27 PM

YellowCactus YellowCactus is offline
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Default Re: Fall of Mictlan

"I'm not quite dead yet!"
-yc
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  #84  
Old March 1st, 2005, 05:21 PM

msew msew is offline
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Default Re: Fall of Mictlan

YellowCactus

check

http://www.shrapnelcommunity.com/thr...t=1#Post335838


you want to play?
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  #85  
Old March 2nd, 2005, 07:18 PM

Ironhawk Ironhawk is offline
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Default Fall of Marignon

And so also passes the nation of Marignon. The people of Arco have a great respect for the tenacious warriors of Marignon. They will be remembered in our dramas and philosophic discussion for many years to come....
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  #86  
Old March 7th, 2005, 07:02 PM

Ironhawk Ironhawk is offline
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Default Rules Violation

Wazooking, it looks like I accidentally voilated the house rules when you remote summoned those wolves on Danklands. There was one mage there who had the requisite 25 men, but there was another mage who was sitesearching and I failed to set him to retreat.

As a penalty, I propose to send you 8 nature gems. This is only half the cost of Call of the Wild, I know, but I feel its valid since I had more than enough troops there to easily defeat the wolves anyway. So the sitesearcher didnt really turn the battle, he just sped things along. Let me know if that is acceptable.
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  #87  
Old March 7th, 2005, 11:28 PM

Wazooking Wazooking is offline
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Default Re: Rules Violation

Yeah, that sounds fine to me.
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  #88  
Old March 8th, 2005, 04:57 PM

Ironhawk Ironhawk is offline
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Default Stale Turn

Doh!!

I actually played my turn but I wasnt watching the clock and the turn generated without me noticing. Guess you catch a lucky break this turn, Wazooking Tho I probably wouldnt have resisted your poison force anyway. Regardless, I will get the gems to you this current turn.
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  #89  
Old March 10th, 2005, 04:09 PM

Ironhawk Ironhawk is offline
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Default Re: Stale Turn

Hey Wazooking, did I ever send you those nature gems? I know I did in the turn where I staled, but of course that turn was rejected by the server. I was playing last night and I couldnt remember if I had sent them on the following turn?
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  #90  
Old March 11th, 2005, 12:22 AM

Ironhawk Ironhawk is offline
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Default Double Violations

Arrrg!!!

I'm sorry Wazooking. Not once, but TWO TIMES this round I broke the house rules accidentally. First with the mage in transit you caught at Copper Woods. I had just recruited him and he was walking back to my capital. He was also the SOLE CAUSE to my beating you in that battle for which I am extremely sorry. Please name whatever penalty you feel appropriate and I will take it, which can include your taking and holding that province without attack for a limited time period to make up for my fumbling.

The second one was in The Darks. There I seem to have accidentally clicked on a third mage to join that force (only the two strong water mages were assigned to that squad). As your troops immediately routed he had no impact on that battle, but it is still disgraceful that I screwed up two times in a single turn.
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