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August 13th, 2004, 07:09 PM
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Major
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Join Date: Oct 2003
Location: Union, SC
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Re: Q&A Chat session with Aaron Hall. (On #se4)
This blew my mind, although I know it is fluff:
<Malfador> Did I mention the System Map is 3D rendered as well? Nice spinning planets and all...
That will be neat
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Caduceus
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August 13th, 2004, 07:14 PM
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Major
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Join Date: Oct 2003
Location: Union, SC
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Re: Q&A Chat session with Aaron Hall. (On #se4)
I also like that we will go back to SE3 style Intel and Research. It was one of the biggest turn-offs for SE4 for me for a long time. I downloaded the demo and kept on putting off getting it until Last year...
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Caduceus
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August 13th, 2004, 07:26 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: SE3 Research
Quote:
Was there some hidden advantage to spreading research in SE3, like compound interest or decreasing gains?
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It is more of a benefit for intelligence... If you make a huge amount of research and can get many tech levels in a turn, there is no limit to 12 tech areas. The same goes for intelligence, for which the limit tends to be reached a lot more easily. Also, you don't have to remove tech areas that you started researching, but changed your mind mid-way, due to no limit of 12 slots in the queue.
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August 13th, 2004, 07:39 PM
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General
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Re: Q&A Chat session with Aaron Hall. (On #se4)
'Neat'? Not really. More like distracting, and a waste of CPU power. I hope it can be disabled to make SE V more playable on older systems. If he can allow 2D images to be used in combat rather than the 3D renderings I'd think he could disable this as well.
A good strategy game doesn't need fancy graphics.
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August 13th, 2004, 08:13 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Q&A Chat session with Aaron Hall. (On #se4)
Quote:
A good strategy game doesn't need fancy graphics.
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True, but it still benefits from them.
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August 13th, 2004, 10:50 PM
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Major
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Join Date: Jan 2004
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Re: Q&A Chat session with Aaron Hall. (On #se4)
Join, join! It's the Last chance for you.
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August 13th, 2004, 11:36 PM
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Lieutenant Colonel
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Join Date: Mar 2001
Location: Emeryville, CA
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Re: Q&A Chat session with Aaron Hall. (On #se4)
Session #2 done! And even more juicy tidbits in this one. Fyron doesn't seem to want me to post my logs... shh, don't tell
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GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
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August 13th, 2004, 11:40 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Q&A Chat session with Aaron Hall. (On #se4)
Official chat log of session two has been posted on the #se4 web site:
http://se4irc.spaceempires.net/archives.php
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August 13th, 2004, 11:57 PM
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General
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Join Date: May 2002
Location: Canada
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Re: Q&A Chat session with Aaron Hall. (On #se4)
Ok, folks I'll be gathering questions for another day, then I'll gather them all up and send them to Aaron. So don't be shy, ask away.
You might want to read the logs for the two chat sessions so that your question does not get wasted due to it having allready been answered.
Cheers!
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August 14th, 2004, 12:47 AM
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Re: Q&A Chat session with Aaron Hall. (On #se4)
hey guys. thanks really enjoyed that.
Will intel allow for false information. Or perhaps just pieces of the big picture.
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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