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August 25th, 2008, 07:04 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: MadWar - Game On!
You can just use restart game. But of course that depends on if many people objects. As for Hinnom, we are not detered by bad starting positions, it just means more capitals to conquer. But seriously I think a restart would be fair to everyone.
As for the map,you can set a cluster of starting position so no one knows the exact capital location. Yes, Nief may benefit a bit, but then it may find triple blessed jaguar warriors, or poison archers blocked by hydras, or cold immune Ba'als? So it is not like you can just charge and kill the neighbor.
This map is the work of Calahan, you can see the nice clusters of provinces players can start in.
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August 25th, 2008, 07:22 PM
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Second Lieutenant
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Join Date: Mar 2007
Location: Holbrook,AZ
Posts: 456
Thanks: 3
Thanked 11 Times in 11 Posts
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Re: MadWar - Game On!
Im ok with a restart. Although I can't possibly hope for a better start. 6 provinces neighbor my capitol. All doable with my crappy starting army. Perfect indies to round out some holes in magic. A nice 400g lucky event and a national hero. /cry.
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August 25th, 2008, 07:25 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: MadWar - Game On!
I propose the following provinces for starting provinces (if we do get a restart):
Land: 130 94 16 37 15 77 97 202 218 237
Sea 281 236
I would link 7 to 265, and 229 to 251. This way, we add 9 provinces to continous sea and level the playing field for sea players.
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August 25th, 2008, 07:29 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: MadWar - Game On!
All capitals are 5 or more hexes away. Except sea provinces, They all have 5-6 neighbors.
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August 25th, 2008, 07:34 PM
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Corporal
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Join Date: Aug 2008
Location: Portland, Oregon, USA, Earth, Sol System
Posts: 157
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: MadWar - Game On!
Quote:
Originally Posted by konming
I propose the following provinces for starting provinces (if we do get a restart):
Land: 130 94 16 37 15 77 97 202 218 237
Sea 281 236
I would link 7 to 265, and 229 to 251. This way, we add 9 provinces to continous sea and level the playing field for sea players.
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Sounds good, Ill start on that.
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August 25th, 2008, 07:36 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: MadWar - Game On!
I rechecked and made some corrections, 97->122 (it had 7 neighbors), 202->197 (it had 4). I will see if I can make it zones instead of single province. I will modify the map file and post here so we can test to see if it is OK.
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August 25th, 2008, 07:39 PM
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Corporal
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Join Date: Aug 2008
Location: Portland, Oregon, USA, Earth, Sol System
Posts: 157
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: MadWar - Game On!
Sounds great. Trying to edit a map for another game right now and sucking it up ... can't seem to keep the computer from stacking players ontop of each other in the same province.
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August 25th, 2008, 07:41 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: MadWar - Game On!
You may have too few valid starting positions.
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August 25th, 2008, 07:45 PM
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Corporal
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Join Date: Aug 2008
Location: Portland, Oregon, USA, Earth, Sol System
Posts: 157
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: MadWar - Game On!
Is there a minimum number? Its for an 11 player game and I am setting 11 starting points.
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August 25th, 2008, 09:50 PM
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Sergeant
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Join Date: Jun 2008
Location: Seattle, Wa
Posts: 293
Thanks: 0
Thanked 1 Time in 1 Post
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Re: MadWar - Game On!
That's kind of frustrating. Oh well.
A big part of why I'm playing this game is the map. I'd strongly prefer to play the same map again.
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