Sorry but I already have that scenario/map. It's bit too small for my "taste"... I will appreciate more rural/suburbian area map (size 100x100 or something like that for example) which could be more suitable for tank/mech inf warfare (if any way possible).
This map includes the following features and neighborhoods of Beirut, Lebanon (Circa 1958).
American University
Ancien Basin
Army Barracks
Army Hospital
Army HQ
Avenue Of Paris
Bashoura (District)
Bay Of Saint Andre
Beirut International Airport
Beirut Railroad Station
Beirut River Dam
Customs House
East Beirut (District)
Eden Roc Hotel
Fedral Hotel
Four-Ech Chebbak
German Embassy
Grand Serad
Harbor Police
Hippodrome
Iraqi Embassy
Lebanese University
Mazar (District)
Military Depots
Ministry Of Finance
Moussaitbeh (District)
Nahr Rhadir
Naval Base
Palm Beach Hotel
Parliament
Pigeon Rocks
Police HQ's
Port (District)
Port Authority
Presidential Residence
Protestant College
Rail Classification Yard
Ras Beirut (District)
Red Beach (Landing Zone
Safi (District)
Signal Tower
Sports Arena
St. George Hotel
U.S Embassy
U.S Navy's - Sixth Fleet, Phibron 6
West Beirut (District)
Yacht Club
Here is a map I've been working on since January. It is a map of the Engadin valley in the Canton Graubünden (Switzerland). It covers the area roughly between Silvaplana (southwest) to southwestern Samedan (northeast). It is a winter map created with the help of the excellent topographic tool. It is the maximum size, which I believe is 255 x 255.
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Re: MAPS!
My struggles with maps has led me to request an enhancement to the Editor permitting the user to enable Hex numbers displayed on the map.
I propose that by pressing the Visible Hex Sides button (in the Editor) the user can cycle through three states: Turn Hex Off, Turn Hex Numbers On, and Turn Hex off.
It is my contention this option will significantly improve map making and scenario design. Certainly, showing the hex numbers on the map is more efficient than using two computers.