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  #81  
Old March 6th, 2003, 02:01 AM

Rexxx Rexxx is offline
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Master Belisarius:
Gron vs Azorani.
The Gron won at the turn 470.
Well, after checking the Gron savegames I have to say again how helpful for me this contest is.
From time to time (every second or third turn) the Gron think of a LC equipped with CSMs as their best short range attack ship (I guess due to a lousy oversight in the design-file). Not the smartest thing a talisman race can do in mid- and endgame when they can have a DN coming with TKPs and the Talisman.
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  #82  
Old March 6th, 2003, 02:01 AM
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Master Belisarius Master Belisarius is offline
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Default Re: AI DEATH MATCH 2

Teslik vs XiChung.
The Testlik won at the turn 450.
Think the XiChung need a major review to make them competitive (5 games in the tournaments 1 & 2 and 5 defeats).

Here the link: Teslik_vs_XiChung_A8.zip
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  #83  
Old March 7th, 2003, 12:22 AM
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Default Re: AI DEATH MATCH 2

Fazrah vs Narn.

Both are great AIs, and was an interesting game for the first place... but something long: more than 9 hours playing.
The Narn won by points after the turn 500.

Then, the Narn won their group and the Fazrah got the second place.

The link: Fazrah_vs_Narn_A1.zip
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  #84  
Old March 7th, 2003, 01:39 AM
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Default Re: AI DEATH MATCH 2

Cylon vs Praetorian.

The Preatorian won after the turn 121.
Was a deserved victory and they got the Last place to the next round.

Here the link: Cylon_vs_Praetorian_A1.zip

The standings on this group were:
Narn 3 points
Fazrah 2 points
Praetorian 1 point
Cylon 0 point

[ March 06, 2003, 23:43: Message edited by: Master Belisarius ]
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  #85  
Old March 7th, 2003, 04:12 AM
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Default Re: AI DEATH MATCH 2

Piundon vs Pyrochette.

The Pyrochette won at the turn 188, and finished with 3 points in the first place.

Link: Piundon_vs_Pyrochette_A2.zip

Now are fighting the Romulans and the Orks... and if the Romulans win, will need to play extra games to determine 2nd and 3rd place on this group.
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  #86  
Old March 7th, 2003, 11:26 PM
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Default Re: AI DEATH MATCH 2

MB,

Your post about 9 hour games made me curious. What sort of system do you run the games on, if you don't mind me asking.
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  #87  
Old March 7th, 2003, 11:59 PM
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Dralasite:
MB,

Your post about 9 hour games made me curious. What sort of system do you run the games on, if you don't mind me asking.
I'm using a progam (SE4 Batch) that I did some months ago, that allow you to run test games (in simultaneous mode) without click "end turn".

Think still does exist into the download forum.

Edit: I found the link to the SE4Batch program.

SE4 BATCH

After download and istall it, you should unzip the upgrade into the folder were you installed the program.

UPDATE VERSION 1.1

Also, must say that only can assure that works in Win95/Win98... sorry (and by the way, I have lost the source code!)

[ March 07, 2003, 22:19: Message edited by: Master Belisarius ]
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  #88  
Old March 8th, 2003, 12:12 AM
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Default Re: AI DEATH MATCH 2

Romulan vs Orks.

The Orks won at the turn 280.
Sadly the Romulan had the "Colony bug" problem: during most part the game doesn't colonized their Ice planets.

I did a new game between them (as test), but exchanging the starting places, and the Orks won again... then, my conscience is clean now.

Here the link: Romulan_vs_Orks_A2.zip

Then, the standings in the group A2 were:

Pyrochette 3 points
Orks 2 points
Piundon 1 point
Romulan 0 point.

Then, the Pyrochette, Orks and Piundon are in the second round.
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  #89  
Old March 8th, 2003, 12:24 AM
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Default Re: AI DEATH MATCH 2

Sorry, I meant what cpu speed & memory you were using, that type on thing. But thanks for the links to the seiv batch as well!
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  #90  
Old March 8th, 2003, 12:36 AM
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Dralasite:
Sorry, I meant what cpu speed & memory you were using, that type on thing. But thanks for the links to the seiv batch as well!
Sorry
Not a high tech system: Pentium III 766Mhz, 256MB RAM and a HD with 20GB.
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