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  #81  
Old June 19th, 2007, 04:09 PM
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Default Re: Neo Xekinima - LA game of Mod nations (recruit

So, we ARE supposed to email pretenders NOW?
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  #82  
Old June 19th, 2007, 06:47 PM

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Default Re: Neo Xekinima - LA game of Mod nations (recruit

In the name of all that is good and holy!! Yes please email your pretenders now!!!




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  #83  
Old June 19th, 2007, 07:59 PM
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Default Re: Neo Xekinima - LA game of Mod nations (recruit

Quote:
Tuidjy said:
So, we ARE supposed to email pretenders NOW?
Tuidjy, yes you are. If you have any more corrections to the mod please list them inside this thread. Yes, Hoburg is supposed to be steamrolling you in early game, This is supposed to be a test game with a bit of fun for the players involved. Please also notice that I'm quite drunk (I had to type this paragraph like two dozen times)...
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  #84  
Old June 19th, 2007, 08:43 PM

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Default Re: Neo Xekinima - LA game of Mod nations (recruit

Pretender sent!
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  #85  
Old June 19th, 2007, 10:19 PM
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Default Re: Neo Xekinima - LA game of Mod nations (recruit

> Yes, Hoburg is supposed to be steamrolling you in early game,

Frankly, I have never seen the fun in either steamrolling without any sort of
challenge or being steamrolled without a chance to fight back. With 40 highly
armoured, exceedingly well armed staring troops, and the ability to crank out 20
more per turn with just one province worth of resources, I consider Hoburg so
unbalanced as to ruin this game.

By the way, the pipsqueeks should not get a shot every two turns. If the big
and strong Middle Age Ulm warriors need three turns to crank up their arbalests,
so should Hoburg and Kharam Dzu. And of course, if you scale down a piece of
armour in all three dimensions, you should scale down the protection. If you
are scaling only in two dimensions, you should increase encumbrance. Don't
even get me started on why a midget on a pig should not have the defense of a
superhuman on an unicorn, or why free summons of elite quality ruin balance.

But whatever. I will try to enjoy playing the Reborn Ulm, and hope I do not
have to pretend enjoying being rolled over by midgets. By the way, in my tests,
it takes about 3.5 times the money, and 8 times the resources for Ulm to field
a force that can beat the Hoburg WITHOUT taking free summons into account.
With free summons, it's worse.
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  #86  
Old June 19th, 2007, 10:57 PM
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Default Re: Neo Xekinima - LA game of Mod nations (recruit

Well, if you're already struggling to find enjoyment in playing a game before the game's even begun, why bother playing it in the first place?

Frankly, you're depressing me, and you're making BandarLover cry.
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  #87  
Old June 20th, 2007, 12:06 AM

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Default Re: Neo Xekinima - LA game of Mod nations (recruit

Tuidjy, would you like to trade nations with me? For sure if I see you next to me I WILL STEAMROLL all over you.
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  #88  
Old June 20th, 2007, 12:24 AM

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Default Re: Neo Xekinima - LA game of Mod nations (recruit

I swear I'm not crying. Something musta got in my eyes. Damn smoke.

Interesting side note (and WAAAAY off topic) I have no tears, which probably makes me the antichrist.

If Ich ever sobers up and can fix the minor flaws in this mod, we can get this thing started and see if Tuidjy's fears of rampant Hoburg steamrollers are founded.
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  #89  
Old June 20th, 2007, 12:26 AM

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Default Re: Neo Xekinima - LA game of Mod nations (recruit

And one more thing, I can't find the free summons with the Hoburgs. Where do they get that?
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  #90  
Old June 20th, 2007, 12:48 AM
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Default Re: Neo Xekinima - LA game of Mod nations (recruit

Quote:
BandarLover said:
I swear I'm not crying. Something musta got in my eyes. Damn smoke.

Interesting side note (and WAAAAY off topic) I have no tears, which probably makes me the antichrist.

If Ich ever sobers up and can fix the minor flaws in this mod, we can get this thing started and see if Tuidjy's fears of rampant Hoburg steamrollers are founded.
Yeah, I see this as a giant beta test. Let the steam rolling begin! I would suggest that if you aren't willing to accept a little unbalancedness since this is the first time all these mods have been put together in a MP environment, that you run as fast and as far from this game as quickly as possible.

Jazzepi
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