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				July 2nd, 2003, 01:26 AM
			
			
			
		  
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				Lieutenant Colonel 
				
				
				
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				Re: Highliner Mod - 1.04b - PBW Observations & Patch
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by TerranC: 
Umm, No, that's not what I meant. 
I meant, is it possible for you to create a zip file with everything in it so that people could play the Highliner Mod without having to overwrite their se4 gold files.
			
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 Ahhh, that's what you meant. 
 
Well, that's easy.  Create a folder called "Highliner_Mod" within your main SEIV directory.  Unzip my Mod files into it (and add the Image Mod and Neostandard pics to those folders as well).  Then go to the "Path" textfile in your main folder and change the line... 
 
Using Mod Directory             := None 
 
to read... 
 
Using Mod Directory             := Highliner_Mod 
 
That should do the trick. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				July 2nd, 2003, 01:45 AM
			
			
			
		  
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				Re: Highliner Mod - 1.04b - PBW Observations & Patch
			 
             
			
		
		
		
		Alright. Thanks. 
		
	
		
		
		
		
		
		
			
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				July 2nd, 2003, 11:50 PM
			
			
			
		  
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				Re: Highliner Mod - 1.04b - PBW Observations & Patch
			 
             
			
		
		
		
		1.04 is out - and this will be the Last iteration for awhile (until some external playtests come in).  Check out Efrafa Sector (link in my sig) for the download.  Also, check the new thread (WANTED - Guinea Pigs) for an important announcement. 
  
 [ July 02, 2003, 22:56: Message edited by: General Woundwort ] 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				July 2nd, 2003, 11:57 PM
			
			
			
		  
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				Re: Highliner Mod - 1.04b - PBW Observations & Patch
			 
             
			
		
		
		
		I believe he wanted you to make the zip file extract to the Highliner Mod folder by default. It should not be overwriting the SE4 files by default. This is common courtesy, and is how most mods are released. 
  
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				 and add the Image Mod and Neostandard pics to those folders as well
			
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 Actually, these are those mods that you want to install in the default SE4 folders, not in any mod folders. The whole point of these is to be a standard used by many mods. Installing them in particular mod folders is a waste of HD space and requires needless duplication. They do not replace any default images, just add new ones. 
  
 [ July 02, 2003, 23:06: Message edited by: Imperator Fyron ] 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				July 3rd, 2003, 12:25 AM
			
			
			
		  
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				Re: Highliner Mod - 1.04b - PBW Observations & Patch
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Imperator Fyron: 
I believe he wanted you to make the zip file extract to the Highliner Mod folder by default. It should not be overwriting the SE4 files by default. This is common courtesy, and is how most mods are released.
			
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 EDIT -  I finally got what you guys were getting at.  OK.  Zip up the files already contained in a "mod" folder.  Mea culpa. 
 
EDIT - OK, the zipfile and website are updated and in-line with the standard. 
  
 [ July 02, 2003, 23:47: Message edited by: General Woundwort ] 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				July 3rd, 2003, 01:03 AM
			
			
			
		  
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				Re: Highliner Mod - 1.04b - PBW Observations & Patch
			 
             
			
		
		
		
		There is a lot of junk (and I mean a lot) in the HTML of your web site. What did you use to make it? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				July 3rd, 2003, 01:13 AM
			
			
			
		  
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				Major General 
				
				
				
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				Re: Highliner Mod - 1.04b - PBW Observations & Patch
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Imperator Fyron: 
There is a lot of junk (and I mean a lot) in the HTML of your web site. What did you use to make it?
			
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 Considering some of the stuff in the code, he used Microsoft Word: 
From source of http://galileo.spaceports.com/~woundwrt/index.html 
code:
 <meta name=Generator content="Microsoft Word 9"> 
  It's one of the easier ways to make a web page quickly if you don't want to learn HTML, but it has some rather severe drawbacks. 
		
	
		
		
		
		
		
		
			
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				July 3rd, 2003, 02:35 AM
			
			
			
		  
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				Re: Highliner Mod - 1.04b - PBW Observations & Patch
			 
             
			
		
		
		
		Ugh.  The way things are going tonight, maybe I should sign everything over to a third party and go back to Atari 2600...      
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				July 3rd, 2003, 03:51 AM
			
			
			
		  
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				Re: Highliner Mod - 1.04b - PBW Observations & Patch
			 
             
			
		
		
		
		Don't do that! I could clean up the html for ya in a jiffy if you want. Email the html (and only html) files to me all zipped up if you want me to. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				July 6th, 2003, 02:07 AM
			
			
			
		  
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				Re: Highliner Mod - 1.04b - PBW Observations & Patch
			 
             
			
		
		
		
		For those who are interested, the PBW game for Highliner is up and ready for sign-ins.  Go to the PBW website and look up "Highliner Mod Shakedown" for the details. 
 
This game will use Version 1.04, available at Efrafa Sector (see link in my sig). 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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