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  #891  
Old November 14th, 2004, 06:35 PM
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Default Re: Adamant Mod Discussion Thread

Nice shaggy thingie!
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  #892  
Old November 14th, 2004, 06:41 PM
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Default Re: Adamant Mod Discussion Thread

Quote:
Makinus said:
Hey Atrocities! These shipset is ready? Where i can get it?
Soon.

I take it that no one else like them though.
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  #893  
Old November 14th, 2004, 06:52 PM
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Default Re: Adamant Mod Discussion Thread

Quote:
Atrocities said:
Quote:
Makinus said:
Hey Atrocities! These shipset is ready? Where i can get it?
Soon.

I take it that no one else like them though.
Uh, why? I think you made a very good ships, not the best ones, but very good.
They're difficult to distinguish from each other though, especially on top-down minis.
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  #894  
Old November 15th, 2004, 06:55 AM
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Default Re: Adamant Mod Discussion Thread

Pretty pictures.
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  #895  
Old November 16th, 2004, 11:19 AM
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Default Re: Adamant Mod Discussion Thread

any idea when a Version with all these nice pictures will be released?
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  #896  
Old November 16th, 2004, 11:28 AM
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Default Re: Adamant Mod Discussion Thread

Quote:
Ed Kolis said:
Here is the whole component family:

Looks like a green Beholder.
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  #897  
Old November 16th, 2004, 12:51 PM
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Default Re: Adamant Mod Discussion Thread

Quote:
solops said:
Looks like a green Beholder.
Darn, I was trying not to make the resemblance TOO obvious
But yes, the Beholder was my inspiration for this component...
Next I'll work on the Bioelectric Arc Gun / Electric Discharge / Lightning Ray series, since those 3 all use the same image, which necessitates right-clicking on the component when you encounter it in an enemy design
I've already done the Bioelectric Arc Gun:
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  #898  
Old November 16th, 2004, 12:54 PM
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Default Re: Adamant Mod Discussion Thread

Quote:
Makinus said:
any idea when a Version with all these nice pictures will be released?
I didn't want to bombard the Image Mod with new updates every day, so I was waiting for some sort of stability to be reached... which of course has not happened, since new images keep being posted every few days.

CovertJaguar and Ekolis, could you guys package all of the images you have completed in the form of an Image Mod submission on Friday and post the package? I probably won't have much time to make an update until the weekend... BMP format, properly named for SE4 use, preferably with currently unused numbers for Component Pack 23d (probably should tell each other what numbers you will be using to prevent overlaps), with a minis file and credits.txt info? We could make this an every other week sort of affair or something...
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  #899  
Old November 16th, 2004, 01:47 PM
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Default Re: Adamant Mod Discussion Thread

If we each make our own minis file that would require collating the two, which would be a PITA to cut and paste with pixel accuracy...
Hmm, I have an idea for a new project!
A program which takes unnumbered component images and assigns them to slots in the Imagemod!
Basically, it would search for any bitmaps in a folder which are not already named "Comp_n.bmp" where n is a number. Then, it would assign those to slots where there's a missing entry in the sequence. Finally - here's the cool part - it would automatically generate all the mini images and conglomerate them together into a Components.bmp!
Seems pretty easy, right?
edit: hey, this would be even cooler - what if it were implemented as a PHP script so all you'd have to do to add to the imagemod is upload a BMP to a special page, and the script would take care of the rest... bingo, realtime updated imagemod with no need for SJ or Fyron to add stuff!
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  #900  
Old November 16th, 2004, 01:54 PM
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Default Re: Adamant Mod Discussion Thread

You know, making organic components is pure imagination.
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