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December 26th, 2005, 10:42 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
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Re: PBW status
Ok, it's back up now. I'm going to have to take it back down later today to finish up some things, but you shouldn't have any problems using it in the mean time.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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December 26th, 2005, 12:50 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
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Re: PBW status
Taking it back down.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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December 26th, 2005, 01:37 PM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: PBW status
You have it back up now, but turn emails don't seem to be working.
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
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December 26th, 2005, 02:21 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
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Re: PBW status
The email problem is unrelated to the work I did this morning. Our email provider is on the fritz again. I've contacted the admin about it. Until it's working again I have turned off automatic turn processing.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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December 26th, 2005, 04:21 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
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Re: PBW status
Email is fixed. Everything is back up and running now. I've turned automatic turns back on.
We've added support for version 1.94 to PBW. I've setup all the 1.91 mods as 1.94 mods. If you have a game you want switched over and you are confident the mod is compatible, have your game ower post a message in the PBW admin forum.
My original plan was to just change everything from 1.91 to 1.94 since it was two-way compatible in all my tests. However, when I tried that this morning we had some mod games that were causign errors on the server. I'm not sure if this is a mod compatibility issue, or just a savegame issue. We'll deal with them one at a time though as the games get converted.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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January 16th, 2006, 10:36 AM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: PBW status
Attempting to undo a turn in one of my games resulted in this error message:
Error: 500
Location: /GamePlayer
Internal Servlet Error:
java.lang.IllegalArgumentException: Null filename to Game.load?
at cc.dpf.pbw.seiv.Game.load(Game.java:508)
at cc.dpf.pbw.servlet.seiv.GamePlayer.processRequest( GamePlayer.java:276)
at cc.dpf.pbw.servlet.seiv.GamePlayer.doGet(GamePlaye r.java:339)
at javax.servlet.http.HttpServlet.service(HttpServlet .java:740)
at javax.servlet.http.HttpServlet.service(HttpServlet .java:853)
at org.apache.tomcat.core.ServletWrapper.doService(Se rvletWrapper.java:405)
at org.apache.tomcat.core.Handler.service(Handler.jav a:287)
at org.apache.tomcat.core.ServletWrapper.service(Serv letWrapper.java:372)
at org.apache.tomcat.core.ContextManager.internalServ ice(ContextManager.java:797)
at org.apache.tomcat.core.ContextManager.service(Cont extManager.java:743)
at org.apache.tomcat.service.connector.Ajp13Connectio nHandler.processConnection(Ajp13ConnectionHandler. java:160)
at org.apache.tomcat.service.TcpWorkerThread.runIt(Po olTcpEndpoint.java:416)
at org.apache.tomcat.util.ThreadPool$ControlRunnable. run(ThreadPool.java:501)
at java.lang.Thread.run(Thread.java:484)
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January 16th, 2006, 11:19 AM
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General
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Join Date: Sep 2003
Posts: 3,205
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: PBW status
When the error occurs, are you using Firefox/Mozilla? If so, try with Internet Explorer. I think that function will not work without IE for some reason.
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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January 16th, 2006, 12:03 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: PBW status
Yes, it was. Unfortunately I didn't think to try that before leaving for work. Oh well, I just wanted to add a message in case a certain other player misses the shortly upcoming deadline.
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January 16th, 2006, 08:59 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
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Re: PBW status
Many of these errors can be avoided or gotten around by using the text UI instead of the graphic UI. The graphic UI prefers IE, but the text UI is pretty much browser independent.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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January 29th, 2006, 06:05 PM
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Lieutenant Colonel
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Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: PBW status
Not really a big issue, but I think there might be a problem with PBW's email. I uploaded a turn, and did my next turn a few minutes later when the server was done processing... and I recieved the notice that the turn was ready about an hour later (after I had already downloaded and uploaded that turn)
Probably just an isolated incident, but there might be something the SMTP daemon is getting stuck on, so worth looking into.
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
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