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April 24th, 2007, 03:25 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: bugs
Quote:
Micah said:
The turn order description for when global enchantments take effect during the turn is incorrect.
I cast a ritual the same turn Astral Corruption went up and still got attacked by a horror, although AC shouldn't have taken effect until later in the turn.
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If it's any consolation to you, I'm in the same boat.
This certainly seems like a bug.
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April 25th, 2007, 08:42 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
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Re: bugs
Immortal units can die of disease, even in their own dominion.
Edit: I've now tested this properly and can't reproduce it. Sorry for posting prematurely!
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April 27th, 2007, 07:31 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
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Re: bugs
U774 Tartarian Titan (female) uses male nametypes. Seeing a female Titan named Odysseus sort of seemed off to me...
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April 28th, 2007, 06:08 AM
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Corporal
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Join Date: Jun 2006
Posts: 105
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Re: bugs
Ritual of rebirth preserves the age of the original hero.
I returned the mercenary Orion as a mummy. The mummy has a max age of 500. Orion has an age of around 3500. This gives rather big old age penalties.
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April 28th, 2007, 11:43 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: bugs
That is not a bug per se, but a function of how the different game mechanics work and the properties of different units.
To elaborate, it functions in the following manner:
Each unit is of a specific type, which is the monster ID number, e.g. 323 is Dwarven Smith. Each recruited unit also has an individual identification number which is not visible to the player, to differentiate from all other recruited units of the same type.
Each recruited/summoned monster shares all characteristics of its type. Some of these characteristics are fixed, some are variable. An example of fixed characteristic are the basic stats of a unit like attack, defense, immunities, base leadership values etc. Examples of variable characteristics are magic paths (even with commanders who have no randoms), experience etc that can vary between different units of same type. Current age is also one of them.
When a commander is resurrected as a mummy, it becomes a different monster. The mummy retains all variable characteristics of the original monster. They are tied to the individual unit, not specifically the monster type. Thus when type changes, it assumes the fixed characteristics of the new type and this causes the problem because the new fixed characteristic (maxage) is lower than the old one while the variable (current age) is retained.
This issue could be fixed by modifying the various mummy units to have a maxage of 10k, which would effectively cover all units in the game and eliminate the aging problem.
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April 28th, 2007, 12:01 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: bugs
Quote:
Edi said:
That is not a bug per se, but a function of how the different game mechanics work and the properties of different units.
SNIP
This issue could be fixed by modifying the various mummy units to have a maxage of 10k, which would effectively cover all units in the game and eliminate the aging problem.
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However, the problem would still persist. Transformation, White One reincarnation, Lycanthropos' Amulet shapechange, even that troll skin armor shapechange can all make a unit's maxage considerably smaller than it started with. If the old age isn't changed, problems occur. White One reincarnation and Transformation are especially problematic because mages reborn as short-lived units don't really fare that well (White Ones reborn as soldiers and mages feeble-minded, thus losing their Nature magic).
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April 28th, 2007, 12:47 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 404
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Re: bugs
Quote:
Endoperez said:
White One reincarnation and Transformation are especially problematic because mages reborn as short-lived units don't really fare that well (White Ones reborn as soldiers and mages feeble-minded, thus losing their Nature magic).
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Perhapas not a bug, but old age after magical reincarnation seems unthematical.
It was however hilarious when my polymorph spell creates a bunch of age 93 (max 21) pigs...
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April 28th, 2007, 03:30 PM
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Corporal
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Join Date: Jun 2006
Posts: 105
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Re: bugs
The transformation spells should just not copy the current age of the unit.
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April 28th, 2007, 03:33 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: bugs
Quote:
ologm said:
The transformation spells should just not copy the current age of the unit.
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Ritual of Rebirth, Twiceborn etc spells SHOULD copy it, though. It's quite complicated.
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April 29th, 2007, 08:18 AM
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Corporal
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Join Date: Jun 2006
Posts: 105
Thanks: 0
Thanked 1 Time in 1 Post
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Re: bugs
LA Man Cu Sith( monster number 1770 ) lacks description
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