.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #911  
Old April 24th, 2007, 03:25 PM
Velusion's Avatar

Velusion Velusion is offline
Colonel
 
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
Velusion is on a distinguished road
Default Re: bugs

Quote:
Micah said:

The turn order description for when global enchantments take effect during the turn is incorrect.



I cast a ritual the same turn Astral Corruption went up and still got attacked by a horror, although AC shouldn't have taken effect until later in the turn.
If it's any consolation to you, I'm in the same boat.

This certainly seems like a bug.
Reply With Quote
  #912  
Old April 25th, 2007, 08:42 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: bugs

Immortal units can die of disease, even in their own dominion.

Edit: I've now tested this properly and can't reproduce it. Sorry for posting prematurely!
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #913  
Old April 27th, 2007, 07:31 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: bugs

U774 Tartarian Titan (female) uses male nametypes. Seeing a female Titan named Odysseus sort of seemed off to me...
Reply With Quote
  #914  
Old April 28th, 2007, 06:08 AM

ologm ologm is offline
Corporal
 
Join Date: Jun 2006
Posts: 105
Thanks: 0
Thanked 1 Time in 1 Post
ologm is on a distinguished road
Default Re: bugs

Ritual of rebirth preserves the age of the original hero.

I returned the mercenary Orion as a mummy. The mummy has a max age of 500. Orion has an age of around 3500. This gives rather big old age penalties.
Reply With Quote
  #915  
Old April 28th, 2007, 11:43 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: bugs

That is not a bug per se, but a function of how the different game mechanics work and the properties of different units.

To elaborate, it functions in the following manner:

Each unit is of a specific type, which is the monster ID number, e.g. 323 is Dwarven Smith. Each recruited unit also has an individual identification number which is not visible to the player, to differentiate from all other recruited units of the same type.

Each recruited/summoned monster shares all characteristics of its type. Some of these characteristics are fixed, some are variable. An example of fixed characteristic are the basic stats of a unit like attack, defense, immunities, base leadership values etc. Examples of variable characteristics are magic paths (even with commanders who have no randoms), experience etc that can vary between different units of same type. Current age is also one of them.

When a commander is resurrected as a mummy, it becomes a different monster. The mummy retains all variable characteristics of the original monster. They are tied to the individual unit, not specifically the monster type. Thus when type changes, it assumes the fixed characteristics of the new type and this causes the problem because the new fixed characteristic (maxage) is lower than the old one while the variable (current age) is retained.

This issue could be fixed by modifying the various mummy units to have a maxage of 10k, which would effectively cover all units in the game and eliminate the aging problem.
Reply With Quote
  #916  
Old April 28th, 2007, 12:01 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: bugs

Quote:
Edi said:
That is not a bug per se, but a function of how the different game mechanics work and the properties of different units.

SNIP

This issue could be fixed by modifying the various mummy units to have a maxage of 10k, which would effectively cover all units in the game and eliminate the aging problem.
However, the problem would still persist. Transformation, White One reincarnation, Lycanthropos' Amulet shapechange, even that troll skin armor shapechange can all make a unit's maxage considerably smaller than it started with. If the old age isn't changed, problems occur. White One reincarnation and Transformation are especially problematic because mages reborn as short-lived units don't really fare that well (White Ones reborn as soldiers and mages feeble-minded, thus losing their Nature magic).
Reply With Quote
  #917  
Old April 28th, 2007, 12:47 PM

mivayan mivayan is offline
Second Lieutenant
 
Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
mivayan is on a distinguished road
Default Re: bugs

Quote:
Endoperez said:
White One reincarnation and Transformation are especially problematic because mages reborn as short-lived units don't really fare that well (White Ones reborn as soldiers and mages feeble-minded, thus losing their Nature magic).
Perhapas not a bug, but old age after magical reincarnation seems unthematical.

It was however hilarious when my polymorph spell creates a bunch of age 93 (max 21) pigs...
Reply With Quote
  #918  
Old April 28th, 2007, 03:30 PM

ologm ologm is offline
Corporal
 
Join Date: Jun 2006
Posts: 105
Thanks: 0
Thanked 1 Time in 1 Post
ologm is on a distinguished road
Default Re: bugs

The transformation spells should just not copy the current age of the unit.
Reply With Quote
  #919  
Old April 28th, 2007, 03:33 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: bugs

Quote:
ologm said:
The transformation spells should just not copy the current age of the unit.
Ritual of Rebirth, Twiceborn etc spells SHOULD copy it, though. It's quite complicated.
Reply With Quote
  #920  
Old April 29th, 2007, 08:18 AM

ologm ologm is offline
Corporal
 
Join Date: Jun 2006
Posts: 105
Thanks: 0
Thanked 1 Time in 1 Post
ologm is on a distinguished road
Default Re: bugs

LA Man Cu Sith( monster number 1770 ) lacks description
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:23 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.