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  #931  
Old October 27th, 2003, 12:41 AM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Pathfinder you did a great job with the QuadrantTypes file, and this will save a lot of time THANKS.

However, that file will need to Subscribe to the SystemTypes file and that to the StellarAbilityTypes file.
Again thank you for doing most of the work

I will send you the files when I am done, so we may both test them and to get your OK on them.

[ October 26, 2003, 22:56: Message edited by: JLS ]
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  #932  
Old October 27th, 2003, 01:40 AM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by pathfinder:
quote:
Originally posted by JLS:
However, you did not send the AIC/FQM compatible StellarAbilityTypes, SystemTypes file. If they are not complete that is ok, I can get to it.
Didn't use those from FQM...for better or worse...used the "stock" AIC files...

me learning as I go with regards to these files.

Umm... SystemTypes.txt is critical for using FQM quadrants...

Also, StellarAbilityTypes.txt is not critical, but it is very nice (save possibly the WPs that cause damage, but the other WP abilities are perfectly ok).

[ October 26, 2003, 23:41: Message edited by: Imperator Fyron ]
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  #933  
Old October 27th, 2003, 01:41 AM

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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by QBrigid:
Besides I have had scores of population joining my colonies vie your new Random Events with the Star Liner and Refugee events. Medical teams are a nice touch as well.
I am happy you are enjoying AIC v4.0.

However, the 4.0 Event File is not “mine” this Events file along with the option files is based in total from the contributions of: PTF, Oleg, GLV, Fyron, Alneyan, QB and many more that posted in those few threads since August; all I did was listen... And there is still more that will be added to this file, and again it will be others that will make this all happen

Remember the first infamous 4.0beta
AIC is a total team effort

[ October 26, 2003, 23:56: Message edited by: JLS ]
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~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #934  
Old October 27th, 2003, 02:45 AM
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Default Re: AI Campaign => For a Challenging AI opponent



sent the other two files...at least they may be good for comparison
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  #935  
Old October 27th, 2003, 03:17 AM

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Default Re: AI Campaign => For a Challenging AI opponent

Wow, thanks again Pathfinder, the files look great

[ October 27, 2003, 13:10: Message edited by: JLS ]
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With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #936  
Old October 27th, 2003, 03:25 AM
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Default Re: AI Campaign => For a Challenging AI opponent

So Pathfinder, are you done playing the B5 Mod PBW game?
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  #937  
Old October 27th, 2003, 04:41 AM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Imperator Fyron:
So Pathfinder, are you done playing the B5 Mod PBW game?
I only got my my hotmail account unmessed in the Last week or so. So, is it worth it for me to take back the ShagToth?

Doesn't seem worth the effort since that Version of the MOD isn't being worked any more.
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  #938  
Old October 27th, 2003, 06:33 AM
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Default Re: AI Campaign => For a Challenging AI opponent

It is kinda sad that people decided to just abandon all that hard work and start over...

See for yourself if the empire is still worth it: http://pbw.spaceempires.net/b5modgame/

It looks in good shape from what I can see.

Maybe we should move this to the B5 Mod thread?
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  #939  
Old October 27th, 2003, 04:23 PM
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Default Re: AI Campaign => For a Challenging AI opponent

I think advanced refining and organic facilities are way too costly.

Refining Center:
cost : 10k M, 60k O and 40k R
produce: 100+50 M, 25 O and 200+300 R (second term is from sun)

Normal City:
cost : 10k M, 30k O and 25 R
produce: 150+150 M, 75+75 O and 100 R

Imagine extreme case: I colonise a planet with 100%M, ZERO% O and 100% R.

RC will give me 675 in total, city gives 475.
difference - 200 per month.

Now cost: 110k for RC 55 for city.
55k:200 = 275 turns before RC breaks even !!!
Not to mention construction time - I can construct 2 cities for the time AND cost of 1 RC.
It would definetly outperform RC even if I'll need to trade resources.

Yes, I understand RC may be usefull if I'm desparate for radioactives but that is not very common situation and then I would probably find faster solution then invest so heavily into RC.

Similar situation with agrarian ecosystem, IMHO.

I build few such facilities but only because I like the look and have a lot of spare materials.

I suggest make them cheaper. 10,40,30 for RC and
10,30,40 for AE.
Lesser buildings would need rebalancing as well.
Just MHO.
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  #940  
Old October 27th, 2003, 05:26 PM

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Default Re: AI Campaign => For a Challenging AI opponent

Thanks Oleg, makes sense, I will check it out.
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Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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