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May 3rd, 2007, 02:16 PM
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Sergeant
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Join Date: Jan 2005
Location: Rhode Island, USA
Posts: 359
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Nice bug
Regeneration ignores disease. It allows the unit to regenerate to its full normal HP total.
I don't know if this is a bug or WAD, but it produces some odd effects, where you need to put your old-age mages into combat every once in a while so they can heal up the damage lost by disease. IMO, there's an inconsistency going on if units can do something easily during combat that can never be accomplished outside of a battle!
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May 3rd, 2007, 05:30 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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3.06 mercenaries, commander killed by global
Apparent weirdness:
Had a mercenary company participating in a siege.
Mercenary leader, Gote, dies outside of battle -- probably by a lucky hit from _Wrath of God_ which nobody was bothering to dispel. Units belonging to the company stick around, but still have the 'mercenary' flag and cannot be reassigned to any other leader AFAICT. Obvious resolution is probably to have had them vaporize, just as if they'd fled during battle.
I've also reanimated their former leader, so should be able to check whether the mercenary flag sticks around in the afterlife in 3.08 once I get home.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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May 3rd, 2007, 06:07 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: 3.06 mercenaries, commander killed by global
I think it does in part; mercenaries revived with Ritual of Rebirth don't demand contracts but still won't give up their items (or give BACK items that you give them).
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 3rd, 2007, 06:40 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Wrong GC for Fir Bolg Champion
The fir bolg champion is GC 13 (MA Eriu). I'm pretty sure that was meant to be at least 30.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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May 4th, 2007, 02:27 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Wrong GC for Fir Bolg Champion
It's supposed to be 45 gold. Known issue.
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May 4th, 2007, 04:08 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Wrong GC for Fir Bolg Champion
Quote:
Shortlist:
MOD Sprites: There is a hard limit of 110 new sprites added in mods. Any more and the game crashes. Unknown if 110 is a total limit from all enabled mods together, or the limit for how many can be included in a single mod.
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Quote:
Johan K said:
The image limit in Dominions is 1000 images from enabled mods. So it should be quite a while before you reach that.
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May 4th, 2007, 04:16 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Wrong GC for Fir Bolg Champion
Quote:
shortlistNAT 011 Bandar Log reincarnation: Player receives message “****v has died and been reincarnated as a fully grown White One.” The problem is '****v' is actually a series of squares followed by a triangle (point down). No idea what happened, who died and where. Ask LDiCesare for more information.
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I think I meantioned this earlier somewhere. This happens whenever a unit-White One dies and is reincarnated (as a unit).
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May 4th, 2007, 11:40 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Wrong GC for Fir Bolg Champion
Dunno if it's a bug or WAD, but my Caelian hero Isvat has always 2 prot less than he should do. He has a 15 prot fire plate by default (which gives him 13 prot), but even giving him other armors always results in 2 prot less than the armor has. He currently is in Cold 2 dominion by the way, if that makes any difference. This applies to 3.06, haven't tested 3.08 yet but as Isvat can only be found in the Worthy Heroes mod thread I guess it isn't fixed since it was never reported.
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May 4th, 2007, 01:54 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Wrong GC for Fir Bolg Champion
Quote:
lch said:
Dunno if it's a bug or WAD, but my Caelian hero Isvat has always 2 prot less than he should do. He has a 15 prot fire plate by default (which gives him 13 prot), but even giving him other armors always results in 2 prot less than the armor has. He currently is in Cold 2 dominion by the way, if that makes any difference. This applies to 3.06, haven't tested 3.08 yet but as Isvat can only be found in the Worthy Heroes mod thread I guess it isn't fixed since it was never reported.
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I immediately thought of some form of ice-affected armor... But if it was LOWER in cold 2, something's wrong with it. I guess it can be negative as well, to give bonuses in warm provinces, though.
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May 4th, 2007, 03:44 PM
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Sergeant
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Join Date: Jan 2005
Location: Rhode Island, USA
Posts: 359
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Wrong GC for Fir Bolg Champion
Quote:
lch said:
Dunno if it's a bug or WAD, but my Caelian hero Isvat has always 2 prot less than he should do. He has a 15 prot fire plate by default (which gives him 13 prot), but even giving him other armors always results in 2 prot less than the armor has. He currently is in Cold 2 dominion by the way, if that makes any difference. This applies to 3.06, haven't tested 3.08 yet but as Isvat can only be found in the Worthy Heroes mod thread I guess it isn't fixed since it was never reported.
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Does he have a helmet? A suit of armor with protection X provides about 80% of X to the unit's overall protection score, since it leaves the head uncovered, and the "Protection" value listed on the unit's infoscreen is the average protection over the whole body. Click on that value to see separate values for head and body; if you're lucky (ie, not bugged), he has full 15 on body and a much lower value on head.
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