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January 5th, 2005, 01:52 AM
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Corporal
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Join Date: Mar 2004
Location: San Diego, California
Posts: 107
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Research bonus w enemy dominion, using ulm smiths
I'm playing Ulm, with Drain 3. Smiths in capital have 5 research points stock, no change with drain 3 as expected. At another castle, dominion -3, magic 2, smiths have 7 rp and smiths with 1exp have 8 rp.
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January 5th, 2005, 09:57 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
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Dominion going crazy
I play oceania with the following scales :
Order 3 productivity 3 growth 3 misfortune 3 and cold 3 .
Dominion 6 .
Now on turn 1 everything was fine but on turn 2 i had out of a sudden only misfortune + cold .
I thought it will go away but now on turn 3 with 5 dominionstrength i still have as only scales cold 1 and misfortune 3 .
I attach it as a screenshot .
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January 6th, 2005, 10:07 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Thanked 153 Times in 101 Posts
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Re: Research bonus w enemy dominion, using ulm smiths
Quote:
DeathDaemon said:
I'm playing Ulm, with Drain 3. Smiths in capital have 5 research points stock, no change with drain 3 as expected. At another castle, dominion -3, magic 2, smiths have 7 rp and smiths with 1exp have 8 rp.
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It has been like that from Dom:PPP, and is not a bug. Or the bug might be in that even hostile dominion's magic scale affects reserach, but that has nothing to do with Ulm.
One of Ulm's bonuses is that Master Smith's are immune to Drain scale, except for battles, where they do take extra fatique. And one of the weaknesses of Iron Faith is that they have forced Drain, but their Black Priests are not immune to it. Try reading Ulm's description more carefully.
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January 6th, 2005, 01:47 PM
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Corporal
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Join Date: Sep 2003
Posts: 54
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patch 2.15: No grid in battles?
Since installing patch 2.15, I cannot call up the grid ('G')during battles.
I uninstalled/installed Dom2 and then applied the patch just to make sure, but the problem remains.
Anyone else have this issue?
__________________
Currently playing: Dominions 2, World at War, Painkiller
Looking forward to: Allied-German War, Dominions 3
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January 6th, 2005, 02:00 PM
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Corporal
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Join Date: Nov 2003
Posts: 143
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Re: patch 2.15: No grid in battles?
No grid for me as well. 'G' works in frame wire display mode but not in the regular one with landscape.
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January 6th, 2005, 02:14 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: patch 2.15: No grid in battles?
Oh, it's the patch! Yep, noticed it too, but didn't understand it was because of the patch.
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January 6th, 2005, 06:36 PM
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Corporal
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Join Date: Mar 2004
Location: San Diego, California
Posts: 107
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magic bonus even in enemy dominion
Endoperez: According to the manual you are not supposed to get a research bonus in enemy dominion
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January 12th, 2005, 08:49 PM
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Second Lieutenant
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Join Date: Dec 2004
Location: BF Illinois
Posts: 445
Thanks: 13
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Re: Dominions II Bug Thread
My brother and I were just playing a 1 on 1. I played as BF Ulm and he played as Abysia. His army of devils was stationed next to my fortress (a castle) and he attacked the castle. I attacked his army with my prophet, Burkhard Nachtzehrer alone with no army (immortal 2B vampire hero). Neither army moved and no battles occured. This occured 3 turns in a row.
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"Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." -- Sun Tzu
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January 22nd, 2005, 11:07 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: Dominions II Bug Thread
Error : Nagot gick fel
unit 5485
bLastsquare : bad land
Never had this error before , it occured in a sp game on turn 100 during hosting . What does it mean ?
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January 22nd, 2005, 11:27 PM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
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Re: Dominions II Bug Thread
I'm new at this, so feel free to flame me mercilessly if this is not a bug...
As Pythium, I have a collection of machaka black hunters via enslave mind. The hunters remain sacred and can be blessed (this ought to be a bug, but I certainly can understand if the game code cannot rewire a unit's attributes just in the odd case where a sacred unit changes owner).
The hunter's original bless was N9, my own bless is only earth. When blessed, the hunters do not display regeneration.
Here's the part that I think is a bug: since capturing the hunters, my theurgs and communion slaves sometimes go berserk. Or did I just miss a bit somewhere, and that is normal behavior for theurgs and communicants?
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