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  #971  
Old May 20th, 2003, 11:13 PM

Stone Mill Stone Mill is offline
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Default Re: Are you tough enough to be the "King of the Hill"?

Cheeze... I would stop picking on Asmala, seeing on how you are from "Parts Unknown."

Slynky, I believe you may be correct. He does not have to repair that ship. I did not phrase that correctly... He already has my colonization type, but once he gets a transport-capable ship in range, he will be able to transfer my population from cargo and use my breathers.

Still hurts.
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  #972  
Old May 21st, 2003, 12:51 AM
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Default Re: Are you tough enough to be the "King of the Hill"?

Quote:
Originally posted by Stone Mill:
Cheeze... I would stop picking on Asmala, seeing on how you are from "Parts Unknown."

Slynky, I believe you may be correct. He does not have to repair that ship. I did not phrase that correctly... He already has my colonization type, but once he gets a transport-capable ship in range, he will be able to transfer my population from cargo and use my breathers.

Still hurts.
Yes, I see the damage now but you are assuming the cargo mod was undamaged. At 97% damaged, the cargo mod and colony mod must surely be dead and only one 10Kt module remaining. (I didn't do the math or probabilities). So, if the cargo and colony mod were destroyed, there would be no pop to take off, right?
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  #973  
Old May 21st, 2003, 04:51 AM
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Default Re: Are you tough enough to be the "King of the Hill"?

The damage percent in the Combat Log screen reflects partially damaged components as well as destroyed ones. The colony comp could still be intact, although it's much more likely that the cargo comp was (200kt vs. 20kt).
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  #974  
Old May 21st, 2003, 05:07 AM
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DavidG DavidG is offline
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Default Re: Are you tough enough to be the "King of the Hill"?

Quote:
Originally posted by Krsqk:
You can repair components which you have already researched. If the colony ship still had its colony comp intact, then it could be analyzed. This is rare, since its high structure dictates that it is usually hit first, but not unheard of.
Rare? really? I think I have captured colony ships on a few occassions with no problem. If it is just a lone colony ship then there is no reason the ship would become damaged by a ship or a fleet with capture orders is there?
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  #975  
Old May 21st, 2003, 05:17 AM
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Default Re: Are you tough enough to be the "King of the Hill"?

I believe it was stated that the colony ship had received 97% damage in a previous combat. The "Capture Ship" strategy usually works fine, though, to my knowledge.
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  #976  
Old May 21st, 2003, 05:38 AM
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Default Re: Are you tough enough to be the "King of the Hill"?

The Raging Ragnarok Empire vs. Rambies Empire
Stardate 2410.7

Fleet leader Rutags report...It has been 4 long months since the first major battle at Helms De...wait, sorry, I was reading a book...*Ahem*...It has been 4 long months since the first major battle at Organtrix. We have discovered two new star systems in search of the Rambie Empire home system - each of which are empty systems. It is hard to believe that two prime systems such as the ones we found could be empty after so long of time since we first met the Rambie Empire; our people are still in the process of colonizing all available planets in our claimed territory. New colonys are being added to our might empire each and every month now.

I do not know how close we are to the Rambie Empire home system, but we do hope that we are close. It is our destiny to find this home system and rid the universe as we know it of this evil race. They have committed far too great of crimes in the years past for us to allow them to continue any longer...It is time for their race to come to an end...It is time for them to meet their final destiny...
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  #977  
Old May 21st, 2003, 02:57 PM
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geoschmo geoschmo is offline
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Default Re: Are you tough enough to be the "King of the Hill"?

Geoschmo vs Gecko
Year 2402.6

We blew through the first 26 turns in about 12 hours. Gecko plays fast.

We met a few turns ago. He happened upon one of my colonies right after it had been established and glassed it before they had a chance to build any defenses. I'll have to get him back for that one.

Looks like we have some space between us, which is nice.

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  #978  
Old May 21st, 2003, 04:17 PM
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Default Re: Are you tough enough to be the "King of the Hill"?

Three turns later and I return to the system where he glassed my planet. This time I have a couple of frigates to protect my colonists. His ship is gone, must have been low on supplies. Ok, I'll cover the warp point and get the colony working on defenses quick. New turn....Crud! WTF!?!

Oh, has that obscuring storm been there all along?

Ok Gecko you little sneak. Now I owe you two.
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  #979  
Old May 21st, 2003, 04:58 PM
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Default Re: Are you tough enough to be the "King of the Hill"?

Quote:
Originally posted by geoschmo:
Three turns later and I return to the system where he glassed my planet. This time I have a couple of frigates to protect my colonists. His ship is gone, must have been low on supplies. Ok, I'll cover the warp point and get the colony working on defenses quick. New turn....Crud! WTF!?!

Oh, has that obscuring storm been there all along?

Ok Gecko you little sneak. Now I owe you two.
Umm, actually, you now owe me three... 8)
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  #980  
Old May 21st, 2003, 05:00 PM
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Default Re: Are you tough enough to be the "King of the Hill"?

Quote:
Originally posted by geckomlis:
Umm, actually, you now owe me three... 8)[/quote]
Four if you count the one I abandoned rather then let you destroy it. And now a ship. Your missle frigates will have a limited usefullness of course, but they are proving to be an annoying distraction at the moment. Well played.

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