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  #1  
Old December 5th, 2000, 09:43 PM

Fenris Fenris is offline
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Default Newbie question

I'm currently playing the demo, and I ran into one small problem:

I can create colonies in my home system without problems. But whenever I send a colony ship through a warp point, my colonies won't start. I go to a planet with a red or green asterisk above it, click on the 'colonize' button, and the colony is created. But the population is '0' and whenever I try to build somethning there, it never gets done.

Now I know I'm missing something obvious that everyone else knows, and I hate to use forums to ask rookie questions like this 'cause I know I'll get flamed back to the stone age. But I'm trying very hard to get excited about this game, and I can't get too far into it without some help here.

Thanks.
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  #2  
Old December 5th, 2000, 09:48 PM

Cryptotec88 Cryptotec88 is offline
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Default Re: Newbie question

When you hit "c" or the Colonize button then click on the planet you want to colonize, the game automatically loads 4M of your people and then sends the ship off to the destination. At least that is the way it normally works. (Works great for me, full or demo.)
You can load the colonists yourself by clicking on the colony ship then hitting "T" or the Transport button and loading the colonists onboard yourself, then telling it to colonize the planet.

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  #3  
Old December 5th, 2000, 09:49 PM

Lerchey Lerchey is offline
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Default Re: Newbie question

Fenris,

You are, inadvertently, sending empty colony ships.

There are three ways to "fix" this:

1) When your colony ship is still in orbit, don't use the "move" or "warp" buttons to send it colonizing. Use the "colonize" button, click on the target sector, then click on the target planet. It will autoload colonists and head off to colonize.

2) Click on the "load cargo" button before telling it to move, and load population from the planet. That will load up colonists, then you can fly around to whereever and colonize at your leisure.

3) Build a transport with lots of cargo containers, load population at the homeworlds, and then drop population on your empty colonies.

Hope this helps,

John
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  #4  
Old December 5th, 2000, 10:02 PM

Ferendra Ferendra is offline
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Default Re: Newbie question

Hi Fenris,
you are not alone out there.
I (am) was new to SE, and made the same *mistake*
Have Fun
Ferendra
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  #5  
Old December 5th, 2000, 10:32 PM

Toastchee Toastchee is offline
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Default Re: Newbie question

How do you attack planets? What can you do to an enemy's planets? Control them, blockade them, bomb them, plague them - What are all these tings?
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  #6  
Old December 5th, 2000, 11:05 PM
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Default Re: Newbie question

You attack planets just like any ship/unit -- move into their square and confirm combat. You do have to watch for weapon platforms and satellites, however (always check the Cargo tab of a defender's planet, and of his transports and carriers), and certain weapons are better (e.g. planetary napalm only hits planets and WPs, but it does a *lot* more damage than standard anti-ship weapons).

Nasty things you can do to colonies and planets include...

- Destroy the colony outright, by attacking with weapons.
- Destroy only the colonists themselves, not facilities, via neutron bombs. Useful before invasion.
- Destroy only certain facilities, via smart bombs.
- Invade the colony with troops (note: quite difficult, it seems. Not sure what the rules are here).
- Cause it to join you, or form its own side, via espionage ('Puppet Political Parties').
- Blockade it, by simply remaining in orbit (which slows its production, IIRC, and should deny its resources to the owning empire; it should probably also make it unhappy).
- Drop plague bombs on it, which causes plague (which causes mass death and corresponding unhappiness every turn until cured or colony wiped out. Nasty, especially if your opponent never bothered to research even Biology and it's Plague V...)
- Destroy the planet, IIRC, using tectonic bombs.
- Destroy the planet and everything else in the entire system, by either exploding a star (into a nebula) or collapsing one (into a black hole).

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  #7  
Old December 6th, 2000, 02:50 AM
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Default Re: Newbie question

on blocading, how exactly does that work out? i send a ship or fleet to orbit a poor little undefended planet and the game asks if i want to attack. if i say no, then the move is canceled. if i say yes, then the overzealous captains (stragic combat only..) procede to bomb the unsuspecting residents into oblivion. how do you just orbit without attacking? how do I make ships use harsh words instead of planetary napalm?

I seek peaceful co-existance, but I am having a hard time starving out my neighbours to persuade them to my ways of thinking since my fleet captains get all happy slaughtering the women and children
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  #8  
Old December 6th, 2000, 02:54 AM
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Default Re: Newbie question

To orbit w/o attacking for real, you can choose 'attack', then tactical, and simply hit 'end turn' 30 times.

You might also be able to set the ship/fleet strategy to 'don't get hurt' and see if that works for strategic, but a) don't forget to change it back (usually to either optimum or maximum firing range) afterwards. I'd try this in the simulator first, 'tho.

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  #9  
Old January 2nd, 2001, 09:30 PM

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Default Re: Newbie question

It seems I am the patron saint of reviving old Posts. Here's number 2 for the day.

The topic is appropriate for these questions.

1) What the heck do the repulser/tractor beams do? I know they pull/push stuff but at what rate? Does the number of wpns affect the rate?

2) How is the order of production determined by the computer? Say I have 25 planets all w/prod orders but only 10 projects worth of supplies avail how does the computer pick which are done? Is there a priority list somewhere I could modify? (I hate it when I have my front line worlds set to build WPs on emerergency but nothin gets built cause some older worlds are building toilets or something as worthless, so naturally the frontier world dies shortly after due to no defenses) And don't bring up the "put queue on hold" option - anyone ever tried to put 24 planets on hold just so 1 stinkin planet can be assured of building a WP? It's a pain in the butt... which brings me to...

3) Any way to select a queue to put on hold from the colonie or production screens? Any way to toggle all colonies on hold all at once? I haven't found it if there is.

4) this is to all the mod geniuses out there - Is there any way to alter the strategic combat file (if there is such a thing) to try to keep your ships from approaching an enemy any closer than the max range of your ships weapons? (ex - My ship A attacks enemy ship B. Ship A has wpn w/range of 5 and moves at rate of 3/turn. Ship B has wpn w/range of 4 and moves at rate of 3/turn. In Tact combat you would close rapidly till got w/in range then try to back off each turn taking advantage of your superior range on your wpn. In Strat combat the computer just seems to charge in as close as possible disregarding wpn range altogether. My strategy is set to optimal wpn range (whatever that means)...)

5) Also to MOD guys - in one of the game files the MegaEvil Empire settings are show as follows: "AI Uses Mega Evil Empire
:= True
AI Mega Evil Empire Threshold Score Thousands := 500
AI Human Mega Evil Empire Score Percent
:= 170
AI Computer Mega Evil Empire Score Percent := 250"

What does the 3rd and 4th settings do/controll? The score threshold appears to tell the cmptr to consider a human empire M/E when their score reaches 500,000. But what about the Last 2? Is the 170%, when the human score is 170% of the 2nd place AI? If so, what does the 250% do?

Is Mega Evil status a all or nothing type thing or is it an individual empire type thing. (will one AI empire consider you M/E if you score is 170/250% of theirs even though you aren't to that level for other empires?)

Better stop for awhile and see what kind of response I get on these b/f I ask any more.

Thanks in advance
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  #10  
Old January 2nd, 2001, 09:42 PM
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Default Re: Newbie question

4. Switch your ships and fleets to Maximum Weapons Range. This didn't work too well before, but I THINK it works in 1.19.

5.
AI Human Mega Evil Empire Score Percent := 170

If a human player has a score over 500k, and is in 1st place with its score 170% of the 2nd place race, it will be considered Mega Evil.

AI Computer Mega Evil Empire Score Percent := 250

Same as above, but if the 1stplace player is an AI its score must be 250% of the 2nd-place player's. In other words, the game will declare a leading human player mega evil far more often than it will an AI.

I'm pretty sure you have to be the highest-scoring race in the game to be Mega Evil.
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