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  #1  
Old December 2nd, 2001, 05:16 AM
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Default Space Empires IV: AI Races/Ship Sets

Please move any old content off of the old scenario archive from the home page and put them here as the old archive WILL be going away.

Thanks!

[ September 14, 2003, 13:51: Message edited by: Mephisto ]
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  #2  
Old December 3rd, 2001, 11:30 AM
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Default Re: Space Empires IV: AI Races/Ship Sets *DELETED* *DELETED* *DELETED*

Post deleted by Mephisto
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  #3  
Old December 3rd, 2001, 12:07 PM
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Default Re: Space Empires IV: AI Races/Ship Sets

Lord Delekahn's SFC Ships
Complied for SEIV By MrSchizoid

Bajoran
Klingon & Romulan
Vulcan
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  #4  
Old December 3rd, 2001, 05:08 PM
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Default Re: Space Empires IV: AI Races/Ship Sets

[Heh, posted this in the wrong thread.]

Here is a full set of graphics and models for my Version of the Hyach (a race in Babylon Five.) The models are in L3P format. You can download DoGA CGA L3 for free at http://www.doga.co.jp

1007352961.zip - Bitmaps

1007353017.zip - DoGA L3P models
--
Enjoy, TAZ.

PS. If you have any questions of comments about these images and models, please post them in the SE4/B5 Mod thread.
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  #5  
Old December 9th, 2001, 06:16 PM
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Default Re: Space Empires IV: AI Races/Ship Sets

This is Beta Version 0.8 of the Hevordah Hive. Give it a try and post any thought in the Hevordah thread in the main Space Empires IV forum.

1007914370.ZIP

[ 09 December 2001: Message edited by: Alpha Kodiak ]

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  #6  
Old December 10th, 2001, 02:44 AM

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Default Re: Space Empires IV: AI Races/Ship Sets

Borg Variant v1.49c

The updated AI includes the following changes;
Research %'s adjusted to minimise loss of points. Not Connected queue enhanced.
Defense ships eliminated (replaced by modified Kamkaze Attack Ships) - Construction Vehicles file modified.
Armor is allocated as a miscellaneous ability.
Colony ship bug fixed.

1007901835.zip
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  #7  
Old December 10th, 2001, 02:50 AM

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Default Re: Space Empires IV: AI Races/Ship Sets

Update to Mod-pack Jraenar, Klingons, Praetorian, Romulan, Shadows and UkraTal.

The updated AI includes the following changes;
Research %'s adjusted to minimise loss of points. Not Connected queue enhanced.
Defense ships eliminated (replaced by modified Kamkaze Attack Ships) - Construction Vehicles file modified.
Armor is allocated as a miscellaneous ability.
Colony ship bug fixed.

Only updated files are included.

1007902152.zip
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  #8  
Old December 11th, 2001, 12:11 AM
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Default Re: Space Empires IV: AI Races/Ship Sets *DELETED*

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  #9  
Old December 11th, 2001, 02:29 AM

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Default Re: Space Empires IV: AI Races/Ship Sets

I'm a published sci fi/horror author from minnesota and I just finished a mod for SE4 1.49 with new technologies, starbase sizes, facilites, and a few tweaks in the technology tree.

New Tech

- Quantum Mechanics & Technology
- Nano & cybernetic technologies
- Android and Industrial Robotics Technology
- One empire race based off everyone else ideas

Thanks! Anthony Fauglid Appleton Minnesota

my web page http://www.angelfire.com/mn/lawman704/books.html

Download Faug Mod 10

1008030135.zip
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  #10  
Old December 13th, 2001, 07:50 AM

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Default Re: Space Empires IV: AI Races/Ship Sets

Here are the Hevordah and Vandron
1008222543.zip

1008222613.zip
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